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Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: Carprillo on July 09, 2014, 09:36:38 PM

Title: Game Mode Idea/Request: Cops and Robbers
Post by: Carprillo on July 09, 2014, 09:36:38 PM
I'm going to get killed for suggesting this...

Hello! Friendly neighborhood whackjob here, and I have a rather strange request.

I've been doing some thinking about some of the game modes, and I noticed something.

There hasn't been a cops and robbers game mode.
So, I set out to make one!
Unfortunately, I'm a blithering idiot and forgot I don't know how to make game modes.
Especially one this complex.

So, I'm here to request it/throw the idea out for critique!

Here's how it would work:

There would be two teams. The cops, and the robbers.

The cops would be a class, using the Fake Man skin. They would have three weapons. The revolver buster, the handcuffs, and the keys.
The Revolver Buster would have two attacks.

Main fire: A simple buster shot, about as strong as the Mega Buster.

Secondary fire: When fired, it launches a shot that stops whoever it hits from moving, for 30 seconds. It has a fairly short range, so be quick about catching up to the target.

The handcuffs are a melee weapon that when used on a target, they are sent to jail. (More on that in a bit.)

The keys are capable of unlocking cells in prison, and also can unlock handcuffs. Note that when the cop that used the handcuffs on a prisoner uses the secondary fire, the prisoner would have to follow the cop.

Now, onto the Robbers.

The robbers would use either a Colton skin or a Sniper Joe skin.

Their weapons consist of the Pistol Buster and a punch weapon.

Pistol Buster: Half as strong as Revolver Buster, but can rapid fire unlike the Revolver. (Because that makes sense.)

Punch: Just what it says. It doesn't do a whole lot of damage, but it can hit fairly fast.

The objective of this gamemode is simple. There are a maximum of 10 people on each team. The goal? The cops need to stop the robbers from taking money back to their base and arrest them, and the Robbers must avoid capture. Fairly simple. Now, I mentioned a prison. Yes. The handcuffs are only meant to be used on certain maps made for this game mode. Because when used, they teleport the prisoner to a cell in the prison, the base of the cops. There would be vehicles, of course.

Once the goal is completed on either team, the round starts again.

So, it's basically an enhanced, one-sided CTF that could have RP potential as well.

Now, I realize this would be fairly hard to make. It would still be a Hell of a lot easier than the Kirby Konversion idea I had, though. I'm just throwing out there in case some talented individual comes along and decides to make it.


Thank you for your time!

-Sincerely,
Carprillo
Teufort
Title: Re: Game Mode Idea/Request: Cops and Robbers
Post by: Sir Lemon on July 09, 2014, 09:43:06 PM
You could make it so that the cuffs just stop the robber from moving or fighting, that would make any map viable (though the visual of a bunch of robbers cramped in a cell is pretty funny). I also can't help but think there'd be some serious tele-fragging issues with any of the caught robbers.

That's my two-sense here.
Title: Re: Game Mode Idea/Request: Cops and Robbers
Post by: Carprillo on July 09, 2014, 09:49:21 PM
Actually, only certain maps would work. BECAUSE. The handcuffs would NEED the cells to put the prisoners into, or else they would be teleported to somewhere random. Also, the handcuffs would do that. I thought I mentioned that in the OP.

Also, the cells would register as a non-teleport area once they have someone inside. So they wouldn't telefrag.
Title: Re: Game Mode Idea/Request: Cops and Robbers
Post by: Thunderono on July 09, 2014, 10:46:26 PM
The pistol vs. revolver strikes me as strange.  Revolvers tend to fire slower, but with more power, whereas pistols can maintain a higher rate of fire at the cost of power.  This completely reverses that.  How come?

Other than that, this sounds like something that would require very large maps.  Sounds like quite the undertaking to me.
Title: Re: Game Mode Idea/Request: Cops and Robbers
Post by: Carprillo on July 09, 2014, 10:53:35 PM
I understand this. And my apologies for reversing that. It's fixed.
Title: Re: Game Mode Idea/Request: Cops and Robbers
Post by: Dr. Crasger on July 11, 2014, 12:52:05 PM
Well I feel as though this'll prove to be quite a fun and new game mode.
Somebody please make it.

Although, this isn't the right place to put out game mode requests, if I remember correctly.
Quote from: "Sir Lemon"
That's my two-sense here.
Err... you mean two cents?