Cutstuff Forum
Gaming => Mega Man Discussion => Topic started by: Swordkirby on July 20, 2014, 10:17:17 PM
-
in my opinion, it is moderate. Depending on the stage and or the boss, it can be difficult. But otherwise, the game is just right.
-
I think it's moderate. There are games from the same videogame genre that are harder than MM games, but it still doesn't stop being a challenge for people who has never played a MM game, not to mention that there are platform games that are way easier of course
-
Assuming you're referring to the classic series, it really varies from game to game. For example, the first Mega Man game is considered to be pretty challenging (although most of that is due to awkward early design decisions rather than regular difficulty). However, Mega Man 4, 5, 6 and to some extent 7 and 8, tend to be much tamer in their difficulty while still providing a fun challenge. Mega Man 10 is an interesting case because it has three difficulty levels that greatly vary the enemy and level design; it can range from very easy to very hard.
On average I'd say that the games range from moderate to difficult, with only a few cases being very easy. If you play the games a lot, though, and are familiar with their usual tropes and gigs, most of the entries will probably be reasonably tame for you. I guess that goes without saying for any game, though.
-
It all depends on the game, really; but compared to some games these days that feel borderline impossible, I guess MM is around the moderate to difficult range.
-
Yeah, really depends on the game. I'd say most games are easy, a couple like 1, 7, and 9 push into moderate, and then MM&B is balls-crushingly brutal. So I'd balance it out to moderate.
-
same thing than the others guys, MM5,6 are easy but MM3,7 can be harder, it really depend of the game'.
But i have seen a lot of videogames who are plat form style who are really harder than megaman.....even if it's mm1 or 4 or 7.
Without Etank, mm3 can be a real pain too. :x
-
The classic games felt very difficult for me. ;-;
It's one of those things that require practice, I guess. The more you play it the better you get at it. I definitely wouldn't say it's easy, though.
-
Eh... They're medium. Really, every game takes practice for it to be easy, as it is never easy the first time around.
I've had a pretty hard time with Mega Man 9 though, but nobody else has so... I just assume I suck ass.
-
It *highly* depends on multiple things:
- How you define difficulty
- The game you're playing
- How much you let your overall opinion get affected by difficulty spikes
I'd say that the classic Megaman series is - from what I have seen - a little challenging but not too hard for the most part.
However, pretty much every game has those parts that are a lot harder than the rest, some games moreso than others. Hard as in frustratingly and not really fun to play hard.
-
9 is definately harder than most of them, no worries.
-
Mega Man and Bass exists. That game is infinitely harder than 9.
-
MM&B is Kaizo Man.
...Okay, it's probably not THAT insane.
Probably.
-
There's a reason I'm not a huge fan of the MM games. I just have rather unhappy memories with the games from my childhood. (Quick Man's stage is just hell.)
-
There's a reason I'm not a huge fan of the MM games. I just have rather unhappy memories with the games from my childhood. (Quick Man's stage is just hell.)
Eh, never had a huge issue with it. It's really just matter of memorizing the beams, then the only threat is Quick Man himself.
Who is still quite the threat...
-
Moderate... 1 and 2 had a lot of hard parts... so does 3... 4 makes the series a bit easier... 5 and 6 are fun but a bit short-experimented... 7 is good... I never played 8, 9, 10 and MM&B... Wily Wars is 1, 2 and 3 in one game.
-
Moderate.
1=Never played xD
2=Not so hard(except Quick Man's Stage, That stage is hell!)
3=Never played, too xD
4=Moderate
5=Never played (again, I'm so sorry :))
6=Nah, moderate
7=Easy as fuck
8=Guess what, never played
MM&B= Kaizo lv. 2
9=Didn't play it, think it's hard
10=All depends on what difficulty you take. Easy, moderate or difficult!
-
Why does everyone say quickmans stage is a hell even its only ABOUT the beams hello time stopper exists be happy its possible
-
Quickman is a pain in WilyWars.
The boss, I mean.
-
@DoctorJughu I know, I know but there isn't enough energy for it!
-
Quickman is a pain in WilyWars.
The boss, I mean.
buts thats on a console made by SEGA which was crap like the rpg games
-
Quickman is a pain in WilyWars.
The boss, I mean.
buts thats on a console made by SEGA which was crap like the rpg games
Can't tell if sarcastic or fanboy.
Wily Wars made MM1 a good game and that's reason enough to give Capcom and SEGA a huuuge thumbs up for that.
-
Quickman is a pain in WilyWars.
The boss, I mean.
buts thats on a console made by SEGA which was crap like the rpg games
Can't tell if sarcastic or fanboy.
Wily Wars made MM1 a good game and that's reason enough to give Capcom and SEGA a huuuge thumbs up for that.
Excuse me, but I also think that the MM2 and MM3 are too hard on Genesis... As well as the Wily Tower.
I completed both MM1, MM2 and MM3 on NES. I would give Nintendo and Capcom a HUGE thumbs up, ans SEGA a normal thumbs down.
(Also, Quickman and his stage, as well as Iceman' stage, are hard as hell enough on NES, and even worse on Genesis).
-
The only one that I consistently struggle with is Mega Man and Bass. Every other game I can usually get through fairly unscathed.
Also I'm not the only one who considers 1 and 2 both cakewalks all the way through? Maybe it's just because those two were the only ones I had for a while and played them a lot.
-
Wily Wars may have fixed the spike glitch, but it broke the Magnet Beam (Mega Man falls through the rounded edge of the MB unlike the square-edged MB on the NES, making that narrow part of Wily 1 a PITA, not to mention the 2 small power-ups at the bottom of the ladder don't respawn either), stopped Cut Man and Elec Man from flinching, and made nearly every boss in all three games (plus Wily Tower?) take 1 damage from the buster, and slowed down Mega Man's rapid-fire rate dramatically. It's a mixed bag.
The only problem I have with MM1 is usually against Wily himself; sometimes Guts Man if I took too much damage from Fire Man and/or Ice Man beforehand (it's not fun entering Guts Man's arena with single-figure hit points and no Guts Blocks to stand on).
-
Mega Man and Bass is hard as balls, but the rest of the series isn't really that bad.
-
Mega Man and Bass is hard as balls, but the rest of the series isn't really that bad.
You obviously never played the first Mega Man game, it could be a good second (Or Wily Wars would be the second, since it only fixed one of the first game's bugs, yet added more bugs to it and the 2 other games).