Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: SilverSin on July 21, 2014, 07:20:01 PM

Title: [GAMEMODE] Mega Mini-games! V1B Released!
Post by: SilverSin on July 21, 2014, 07:20:01 PM
Man, It has been a while since I've been on these forums.

*Ahem*, back on topic, I have slowly been getting back into this game, and I've forgotten how much I enjoy it!
Because of this, I have decided to take on modding again. This is my newest creation:

The Mega Mini-games! *Ta daaa*

Game info:
Think of it like Wario Ware, everyone spawns in one Hub world, and are thrown mini-game after mini-game.
The object of this mode? Win the most minigames! It's that simple.
Also, these mini-games are NOT meant to be difficult, just quick, easy, and (hopefully) fun!

Change log:
(click to show/hide)
Future Plans:
(click to show/hide)
Mini-games list:
(click to show/hide)
Screenshots:
(click to show/hide)
Newest Download Links:
MediaFire: https://www.mediafire.com/?dyrlk11c0udokxt (https://www.mediafire.com/?dyrlk11c0udokxt)
Best-Ever: http://www.best-ever.org/download?file= ... es_v1b.pk3 (http://www.best-ever.org/download?file=mega_minigames_v1b.pk3)

Hosting:
In order for his game mode to work, both actually and performance wise, use the following when hosting:
(click to show/hide)

Also, I am currently looking for beta testers for this mod.
 If you have experience with testing mods or games, or have a keen eye for bugs, suggestions, etc., please PM me (Including reasons/experience will probably increase your chances) and I will see if you are fit to test this mod.
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: William0918 on July 21, 2014, 07:31:36 PM
Hey dude, I'll be a beta tester.
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: Korby on July 21, 2014, 11:03:59 PM
The map appears to be rather large, compared to the original.
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: SilverSin on July 22, 2014, 02:10:29 AM
Quote from: "Korby"
The map appears to be rather large, compared to the original.
Hmm... I see what you mean. I'll probably adjust the size of it.
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: Jdude330 on July 23, 2014, 01:49:25 PM
I'd love to beta test! I have some coding experience, so I can help stomp bugs easier.
I've played a bit of warioware, and could possibly help with some of the coding
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: Ceridran on July 23, 2014, 02:39:26 PM
Quote from: "SilverSin"
Barrel Storm: A huge amount of barrels will spawn. Break one and you win! However, be weary of people waiting to steal your barrel...

Wouldn't Party Balls work/feel better than barrels?

______________

With minigame choice and map appearance, your mod sure does resemble TF2Ware a lot. (Which is also based on WarioWare but EVERYONE KNEW THAT) Just try to NOT leash it to TF2Ware, is that alright? I think the minigames should always remain relevant to the Megaman series in some way.
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: SilverSin on July 23, 2014, 02:46:10 PM
Quote from: "Jdude330"
-snip-
Quote from: "William0918"
-snip * 2 combo-
Thank you for volunteering to do this! I will be waiting a bit longer for some more requests to be testers before I decide who will be testers.

Quote from: "Ceridran"
Wouldn't Party Balls work/feel better than barrels?
Hmm, i suppose they could, but we will see when I make the full release.
Remember that this project is very rough, so anything you see right now could possibly be changed.
Quote from: "Ceridran"
With minigame choice and map appearance, your mod sure does resemble TF2Ware a lot. (Which is also based on WarioWare but EVERYONE KNEW THAT) Just try to NOT leash it to TF2Ware, is that alright? I think the minigames should always remain relevant to the Megaman series in some way.
I understand what you mean. I will try my best to make the games (or at least some of them) more relevant to Megaman.
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: Jdude330 on July 24, 2014, 01:47:42 AM
I have some Ideas for minigames.
Don't Crash!: Walls appear, the floor turns to lava, and everybody is given a wavebike.
Dash!: Quickbeams start spawning from 1 direction to another, but end before it covers the screen.
Dodge! : Bigeyes spawn and move around the screen. Avoid getting hit to win!

Boss:Thunder Claw Around!: Platforms fall into lava, and you must thunder claw to other platforms.
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: Linnie on July 24, 2014, 02:22:57 AM
EDIT: Ignore this, thought this was the ideas topic. Yay for reading comprehension.
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: TailsMK4 on July 24, 2014, 05:38:01 PM
I'm fairly interested in this, but I think I will wait to see how this gets received on its official release before I volunteer my services as a developer. I've had a few mini-game ideas of my own, and I know how to make them, but I didn't have enough ideas to try to make my own mod. I'll be watching this thread.
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: SilverSin on July 24, 2014, 09:44:22 PM
Quote from: "Jdude330"
I have some Ideas for minigames.
Don't Crash!: Walls appear, the floor turns to lava, and everybody is given a wavebike.
Dash!: Quickbeams start spawning from 1 direction to another, but end before it covers the screen.
Dodge! : Bigeyes spawn and move around the screen. Avoid getting hit to win!

Boss:Thunder Claw Around!: Platforms fall into lava, and you must thunder claw to other platforms.
Funny Enough, Dash and Dodge were two ideas that I was considering adding to the Wily Gauntlet boss game, but I wasn't sure how I would do the big-eyes, and I sorta added the quick beams but not in the way you described them.

I'm iffy about Don't Crash!, considering I already have 2 games regarding getting to the finish, and it sounds very similar to Jump Jump, only instead of death pits you have walls that destroy the bike. (Unless this is a survival thing, then disregard this statement)

I really like that boss idea though, using Thunder Claw's grapple to survive.
Overall, I'll consider these ideas, i do like them! Thanks for submitting them!
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: Jdude330 on July 24, 2014, 10:12:13 PM
Quote from: "SilverSin"
. (Unless this is a survival thing, then disregard this statement)
Don't crash is, as I was trying to come up with WarioWare Popup tags.
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: SilverSin on July 29, 2014, 07:39:49 PM
Bumping for a slight status update on this game mode (plus keeping this thread alive, I AM still working on this).
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: GameAndWatcher on July 30, 2014, 06:28:31 PM
I've got a couple Ideas.
Jump! Jump! (Based off of a TF2ware microgame) Everyone is forced one specific support item/weapon (as in everyone gets the same one): (Item-1, Rush Coil, Wire Adaptor, Mega Ball or Tornado Hold)  If you don't get high enough in time, you die and lose.

 
Boss: Cuddly Hardman (Based off another TF2ware microgame): A few people are selected to be the Cuddly Hardmen which are slightly slower than Vanilla Megaman, the rest are faster than normal and are given a double jump (ala MM&B!Bass).  The Hardmen have an intstakill hug (melee) attack.  The others have no weapons or items and must avoid the Hardmen for a long enough amount of time (about a minute).
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: SilverSin on August 15, 2014, 02:30:31 AM
Bumping for an update on the current mini games, plus a poll to help me decide to keep or kill a mini game.
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: TheDoc on August 15, 2014, 03:22:32 AM
I voted no bcuz it solely relies on your ability to ride an Ice Wall, which kinda loses its charm/challenge/whatever the heck you call it after you get the hang of it. In other words, it doesn't have as lasting of an effect as other minigames; it's like a.....a mini-minigame, if you will.
Title: Re: [GAMEMODE] Mega Mini-games!
Post by: Jdude330 on August 15, 2014, 04:09:56 AM
No. Ice Wall is too hard to master, but too easy if you've  mastered it.
Title: Re: [GAMEMODE] Mega Mini-games! V1A Released!
Post by: SilverSin on August 25, 2014, 06:12:10 PM
Quick bump because I forgot to mention V1A is finally released,
and to keep this topic from death.DoIevenneedtoincludethis.jpg

You can download V1A from the first post!
Title: Re: [GAMEMODE] Mega Mini-games! V1A Released!
Post by: TheDoc on August 25, 2014, 06:30:33 PM
I tried this offline with a couple of bots (just to play the different mini-games) and Cuddly Hardmen didn't work for me...
Title: Re: [GAMEMODE] Mega Mini-games! V1A Released!
Post by: SilverSin on August 25, 2014, 07:21:50 PM
Quote from: "TheDoc"
I tried this offline with a couple of bots (just to play the different mini-games) and Cuddly Hardmen didn't work for me...
That's odd, it was working fine when I was testing it. Could you elaborate a little bit?
Title: Re: [GAMEMODE] Mega Mini-games! V1A Released!
Post by: TheDoc on August 25, 2014, 08:32:06 PM
The only thing that didn't work was that when we spawned the Cuddly Room, no Hardmen appeared, so I just twiddled my thumbs and ate Pringles for one minute and won.

EDIT: I didn't mention this before, but I downloaded it off best-ever and played it before you announced it on Cutstuff, so if you made changes since then, this bug might be obsolete and taken care of. I'll check again.
Title: Re: [GAMEMODE] Mega Mini-games! V1A Released!
Post by: OrangeMikey on August 25, 2014, 08:37:53 PM
I loved this mod alot. The only thing (that wasnt so fun) was that I had to play alone and so the bots were too stupid to win the "Jump Jump!" or the Fireman thing, so it wasn't much of a challenge. gauntlet is hard as hell tbh
Title: Re: [GAMEMODE] Mega Mini-games! V1A Released!
Post by: TheDoc on August 25, 2014, 08:39:25 PM
I keep confusing the MMPU weakness challenges with their original weaknesses.

Btw, tried the Cuddly Hardmen boss again and they still didn't spawn.
Title: Re: [GAMEMODE] Mega Mini-games! V1A Released!
Post by: SilverSin on August 25, 2014, 08:52:14 PM
Quote from: "TheDoc"
Btw, tried the Cuddly Hardmen boss again and they still didn't spawn.
Strange. This isn't happening for me, so I might have trouble fixing this. Still, I'll see what I can do.
EDIT: Alright, I think I solved the problem. Being the derp I am, I forgot to set a condition for there to be only ONE hardman (less than 4 people), so if there were 3 or less people in game, no Hardmen would spawn. I feel shameful that I didn't catch this.
Title: Re: [GAMEMODE] Mega Mini-games! V1A Released!
Post by: OrangeMario on August 26, 2014, 04:36:32 AM
Are we allowed to contribute to this mode with minor stuff like sound effects and or music? (I use famitracker to create 8-bit music)
Title: Re: [GAMEMODE] Mega Mini-games! V1A Released!
Post by: SilverSin on August 26, 2014, 03:17:34 PM
Quote from: "OrangeMario"
Are we allowed to contribute to this mode with minor stuff like sound effects and or music? (I use famitracker to create 8-bit music)
If you want to, then feel free! I support any help that I can get. And I'll make sure to credit you for what you make.
Title: Re: [GAMEMODE] Mega Mini-games! V1A Released!
Post by: OrangeMario on August 27, 2014, 11:20:12 PM
Just wanted to bring this up, but the Best ever's Mega Minigame's server is stuck on MM1CUT, and the map: GAMES, is not in the map rotation.

I wasn't sure if you were in charge of what goes on in that server or not.
Title: Re: [GAMEMODE] Mega Mini-games! V1A Released!
Post by: SilverSin on August 28, 2014, 04:05:26 AM
Quote from: "OrangeMario"
Just wanted to bring this up, but the Best ever's Mega Minigame's server is stuck on MM1CUT, and the map: GAMES, is not in the map rotation.

I wasn't sure if you were in charge of what goes on in that server or not.
Yeah, I just fixed that. Now as long as no votes are held to change the frag limit, it SHOULD be fine...
or time limit, etc.
I should probably turn off votes for that server actually.
Title: Re: [GAMEMODE] Mega Mini-games! V1A Released!
Post by: TheDoc on August 28, 2014, 11:39:11 PM
Quote from: "SilverSin"
If there were 3 or less people in game, no Hardmen would spawn. I feel shameful that I didn't catch this.

Okay, cool. The most people in one game were 3. I'll try this again!

EDIT: Works fine now! The melee seems kinda small, but then again there were only four players and three were bots...
So if all players are cuddled, do the Hardmen each win 5 points?
Title: Re: [GAMEMODE] Mega Mini-games! V1A Released!
Post by: SilverSin on August 29, 2014, 12:13:33 AM
Quote from: "TheDoc"
So if all players are cuddled, do the Hardmen each win 5 points?
Yeah, that's what I want to happen. And, of course, if you are not a Hardman and survive you get 5 points.
Title: Re: [GAMEMODE] Mega Mini-games! V1B Released!
Post by: TheRealRoyale on July 13, 2016, 09:03:10 PM
I have an idea from some mini games
LavaLasers!:Theres a plataform with lava around, and you must dodge lasers. ez right?
Armored Trip(IDK If this can be made, i SUCK at making maps, tought i have watched tutorials):Theres 3 "mine-carts" and u must go through some bats,mets,etc. if u die, u lose 1 point(you start with 20). if u survive 1 minute with 16 points or more, u win!
And the boss minigame...


DERP TROVEL OF DUM!:Theres some mets, wich u have to kill , bcause when floor glows(NOT the area, only floor),in that place theres a SPIKE RAIN! if u survive 3 followed rains, u win!(when a met is killed, it appears in another area.)