Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Russel on August 07, 2014, 01:29:16 PM

Title: [Mini Map-pack] LegoPack v2b
Post by: Russel on August 07, 2014, 01:29:16 PM
Version 5a was a pretty difficult time for me.
It saw the birth of a new chapter in 8BDM, and it brought with it hopes for continuation on MM8BDM as a whole.

Things have certainly changed since then. I have a job and thus a lot less time, plus I keep getting distracted by other fun stuff.
Development has been slow, honestly. And this version's been a long time coming.

Primary things to note are updates to LEG02 and new maps for LEG04 and LEG07.
There are some other nice quality of life tweaks here and there but those three maps are the primary focus to this update.
Have fun folks!

Download v2b from Dropbox (https://www.dropbox.com/s/18hrd5w69vygs6j/legopack-v2b.pk3?dl=0) or TSPG (https://allfearthesentinel.net/zandronum/download.php?file=legopack-v2b.pk3).

Screenshots
(click to show/hide)
Changelogs
-v2a -> v2b-
(click to show/hide)

Old changelogs
(click to show/hide)
Credits
(click to show/hide)
Previous versions
(click to show/hide)
As noted in the readme, this map pack was designed with small scale modes in mind. As such, servers with large populations may not yield the greatest playability.

Criticisms are always welcome, thank you for trying my pack and all the support I've received so far!
Title: Re: [Mini Map-pack] LegoPack v1a
Post by: fortegigasgospel on August 07, 2014, 05:50:05 PM
I'm loving all these maps, thoroughly enjoy how they are nice and compact. Plenty of room to move around but still doesn't take to long to get around the map. Level of detail is top notch too.
Can't help think LEG02 could do just a little more with the season changing thing, like during winter the water service freezes and you need to use the teleporters to get in and out or the vines go away.
Otherwise still love the layout of all the maps.
Title: Re: [Mini Map-pack] LegoPack v1a
Post by: Beed28 on August 07, 2014, 05:54:32 PM
Could you post some screenshots please?
Title: Re: [Mini Map-pack] LegoPack v1a
Post by: Russel on August 07, 2014, 06:04:31 PM
FGG needs to learn how to read.

I didn't post screenshots because first off, I already had in the screenshots thread long ago (http://cutstuff.net/forum/viewtopic.php?f=34&t=348&p=293422&hilit=cybersphere#p293422) and second screenshots don't exactly capture the point of a map.
If you want to see the finished maps, download the pack. That's the point of this thread.
I can see reason for screenshots of skins, but not exactly the case with maps.
Title: Re: [Mini Map-pack] LegoPack v1a
Post by: Laggy Blazko on August 07, 2014, 07:26:01 PM
Quote from: "Lego"
I can see reason for screenshots of skins, but not exactly the case with maps.
It's almost the same point as in skins. And hey, it's not like anyone would remember all old screenshots from that thread. So yep, I suggest to post screenshots here too.
Title: Re: [Mini Map-pack] LegoPack v1a
Post by: Kapus on August 07, 2014, 08:21:05 PM
I agree. It's always nice to have a preview of what you're downloading and it's also good on your end for advertising. Don't you want to catch the interest of readers by showing them pretty previews of the maps you created?
Title: Re: [Mini Map-pack] LegoPack v1a
Post by: CHAOS_FANTAZY on August 07, 2014, 08:59:21 PM
I probably shouldn't be supporting map packs but

Alright, I gotta know...why did you choose Blizzard Buffalo's theme?  That theme is so lacking in emotional charge; it's hard to imagine using it as fighting music.
The underwater Wood-Man textures in Chronoplank Woodland are...very blue.  Like, it's kind of jarring to jump into the water because of how blue they are.  Think you could turn it down a few shades?  I know there are darker blues than that in the MM8BDM palette...
Also, "Block Monster" linedefs to keep the bots from walking off are absent in Celestial Bastion and Soaring Above the Clouds.  (EDIT:  Also in Chronoplank Woodland.  I missed that the first time.)

Other than that, looks like a nice little map pack.  I won't comment on the layout of the maps themselves since I'm clueless at that.
Title: Re: [Mini Map-pack] LegoPack v1a
Post by: Russel on August 08, 2014, 02:02:21 AM
I guess it just annoyed me because it showed I forgot something, even though I honestly didn't see screenshots to be a necessity from the beginning.
I went with Blizzard Buffalo because I wanted a song that sounded slow and cold, which was the theme for the map it's used on.
[hnnng I can't make underwater textures]

Also
Quote from: "README.txt in the pk3"
A note to those who will whine about the bots:
If I feel inclined to add block monster lines, I will do it at a later date. These maps are not made to play with your Doom-based AI systems.
Title: Re: [Mini Map-pack] LegoPack v1a
Post by: Hallan Parva on August 08, 2014, 07:31:01 AM
I'm still a bit miffed you didn't call this "The Leggman Empire" :ugeek:


still really cool though
Title: Re: [Mini Map-pack] LegoPack v1a
Post by: Stardust on August 08, 2014, 08:18:56 AM
Hnnng finallyyy, me gusta mucho, I'd host this if it's okay with you
I prefer to talk about some global ideas rather than the most detailistic parts of the structure or weapon placement or anything
1) As a matter of elegance and to give some love to the not-used blue Needle Man sky which wasn't used in MM3NEE, why not using the blue sky instead of the dark one? Then you could for instance, use a script like MM4BRI's which change textures, if.. ley's say, there are 5 frags left? When 5 frags are left, the blue sky could fall into the night, that'd be pretty coooool, but it's up to you.
The stars stop right there before fading into total darkness wallpaper T_T
(click to show/hide)
*jumps*
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Oh yea another note
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2) Rozark went here
This map is nice desu but I think (<== think) you should at least double the delay between each season ; in about 4 minutes of game, the stage changed of seasons about 6 times :I even the time system of Roller Coaster Tycoon is way longer. I have no idea how long a DM match lasts as it depends on frags and player numbers, though what I learnt is that a LMS game with stallers can go beyond 10 or 15 minutes
finally but this is just a detail since even Cold Man's "frozen" water is animated ; since the waterfall is frozen, I thought you could un-animate the water while the winter season, with a texture change. Even better I agree with Gospel you should totally freeze the water so a solid block of ice appears, blocking the underwater part. With a slippery effect and an intense-mint cyan colormap under the ice while it's being frozen, it would be *smacks her fingers* mmmm, delidelichious.
I feel like this map should get an easter egg but it would only appear in ONE season
3) This stage needs to have a 2D counterpart with its own robot master
However these weird area 52 floating holy monkheads rocks are kind of
special but they are kind of overrated. The 8-bit convertion seems a bit.. spiky, like these things are a bit too much detailed for Megaman. In Megaman most sprites have a black outline, you should at least remove some of them so they don't appear everywhere in each single blue pillar
(click to show/hide)
4) As a fairly small-sized map, I think you have every right in the world to turn this platform into a floating platform
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And, why not adding some pipis going on occasions, or making this gyro animated?
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Search Snake won't help in a floating air stage due to the pits, especially when you can easily find a more faithful weapon like Cloud's/Laser Buster. Why not using Dive Miss Gyro attack?
5)
(click to show/hide)
(click to show/hide)

I noticed you have a fetish for Tengu Blade and Thunder Bolt as they appear on 3/5 maps
Title: Re: [Mini Map-pack] LegoPack v1a
Post by: Linnie on August 08, 2014, 04:57:35 PM
Just want to say, I have a fetish for smaller maps, and your entire map pack makes me wet. They're all really good maps, I love it.
Title: Re: [Mini Map-pack] LegoPack v1a
Post by: Emmanuelf06 on August 29, 2014, 11:48:11 AM
The packmap is really good, and yeah, we need small maps too!
I was impressed with the maps when the seasons changed.....really nice.  :)
Title: Re: [Mini Map-pack] LegoPack v1b
Post by: Russel on September 01, 2014, 11:22:23 PM
v1b released, download here (http://www.best-ever.org/download?file=legopack-v1b.pk3)!

(click to show/hide)

KD is going to hate me for adding a sixth map.
Oh well.
Title: Re: [Mini Map-pack] LegoPack v2a
Post by: Russel on April 05, 2015, 08:07:22 AM
Probably jumping the gun, but here we go...
Version 2a released.

Download from Dropbox (https://www.dropbox.com/s/c2cyj7xi9egiv7x/LegoPack-v2a.pk3?dl=0) or Best-Ever (http://www.best-ever.org/download?file=legopack-v2a.pk3).

Changelog
-v1b -> v2a-
(click to show/hide)

You can see screenshots of the maps both old and new in the front post. (http://cutstuff.net/forum/viewtopic.php?f=29&t=7330#p299544)
Be sure to let me know of any issues and happy fragging!
Title: Re: [Mini Map-pack] LegoPack v2a
Post by: Knux on April 06, 2015, 12:25:01 AM
Found something that doesn't seem to have been done on purpose. This is near the corner with Metal Blade on LEG10.
(click to show/hide)
Title: Re: [Mini Map-pack] LegoPack v2a
Post by: Russel on April 06, 2015, 11:55:57 PM
I know where that is, I'll fix it for the next version. Given there is no express benefit to going in there, I will not be releasing an update just for that.

Thanks.
Title: Re: [Mini Map-pack] LegoPack v2b
Post by: Russel on February 23, 2018, 04:43:13 AM
hoo it's been a while let's see if I remember how to do this.


HEY GUYS! THERE'S AN UPDATE!
Check out the front post for deets but here's the download link: Dropbox (https://www.dropbox.com/s/gepsj2inj8e4awx/LegoPack-v1a.pk3?dl=0) | TSPG (https://allfearthesentinel.net/zandronum/download.php?file=legopack-v2b.pk3)
Title: Re: [Mini Map-pack] LegoPack v2b
Post by: hansungkee on July 31, 2018, 06:09:51 AM
Oh my... This Maps so Awesome! :shock: