I've been meaning to make this thread for a while. At the very moment, I don't have much to give you guys
(unless you want what's in the quote below) but I've been working on stuff that I would like to share. Like most of my works, this is just me having fun with my ideas, and seeing where my curiosity leads me.
WEAPONSFlame Stream(http://i39.servimg.com/u/f39/15/63/01/05/flame_10.png)
This was the first weapon I designed out of the 8 MegaGizmo weapons. Flame Stream is obtained from Pyro Man; it fires a single projectile that, when just above the ground, leaves a fire trail behind.
(http://i.imgur.com/5DH9VLY.png)
(http://i.imgur.com/WBdfNtK.png)
(http://i.imgur.com/gTKXhup.png)
(http://i.imgur.com/9DEUslq.png)
Download (https://www.dropbox.com/s/s3m3wi8xw2gqmk1/Flame%20Stream.pk3?dl=1)
MegaGizmo WeaponsI went ahead and made two of the other weapons and put them in a pack. Now, alongside Flame Stream, there's Freeze Blower and Power Missile. These both will eventually be added into my class below as Gizmo's weapon drops.
For reference, here's a(n albeit outdated) sheet of the weapons I plan to make.
(http://i.imgur.com/kX7RJWG.png)
There are a couple weapons I'm thinking of replacing. Those being Rapid Ring and Light Arrow.
Here's some screenshots.
(http://i.imgur.com/tjVXcXQ.png)
(http://i.imgur.com/cBdk6nl.png)
(http://i.imgur.com/bb3gjgx.png)
(http://i.imgur.com/2hJO4A3.png)
(http://i.imgur.com/1cZducV.png)
(http://i.imgur.com/YGujLee.png)
Download (https://www.dropbox.com/s/srlkb6e6pmbpq0o/MegaGizmoWeapons-v1a.pk3?dl=1)
CLASSESWith both CSCC and Teaparty seeing no further updates anytime soon, my two classes have basically been sitting in purgatory or something. (They've been updated but what's the use if they don't get released?) So I've decided to take matters into my own hands, rip the classes from the packs, and make my own mod. I've been juggling the idea back and forth for a couple months now, since I have many ideas that haven't gotten used yet, but first I want to make certain that the two I have now can live again.
That and I planned to share them with my friends whenever we play together without all the excess baggage.
Now for what I need help with; I've basically taken the latest version of CSCC to use as a base for merging my updates to Gizmo, since my standalone PK3 was broken. Now that I've confirmed that Gizmo works just fine, I've been trying to remove everything unrelated from the file.
So far, the only real problem I've encountered is this:
(http://i.imgur.com/b1FxjOl.png)
Every time a player enters the game, a message saying "ACS: I don't know what copybotmain is." will show up. As far as I know, it's nothing gamebreaking, but clearly I did something wrong and I'm not sure what.
Uki gave me a tip on the problem with Gizmo, although I had already made a temporary solution and focused on updating stuff. In that current version, you can use the two new weapons: The Stone Cannon and the Hydro Cannon. What I've added afterwards is a new HUD for the R.F. Missile Launcher, a slightly faster spin attack on the Claw Gloves (which, by the way, has been nerfed), and...
(http://i.imgur.com/ERENupD.png)
Still a huge W.I.P.
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Smash has also had a few problems. Thanks to Ice and Light, his special moves are all direction oriented now. And they work without much of a problem. However, all his items are still currently unavailable; the Ultra Smasher Claws being the only exception as Light gave them to him to start with. This isn't much of a problem at the moment, as once I get Smash and Gizmo in the same file, I can start working on both of their items.
There's also his walljumping ability, which
never worked.
Still, Smash is playable now, so yay.
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Download for Gizmo: <!-- m -->https://www.dropbox.com/s/49mdbn4k3ibl2 ... p.pk3?dl=0 (https://www.dropbox.com/s/49mdbn4k3ibl280/Gizmo%20CSCC%20Rip.pk3?dl=0)<!-- m -->
Download for Smash: <!-- m -->https://www.dropbox.com/s/noj64giumbjwj ... 2.pk3?dl=0 (https://www.dropbox.com/s/noj64giumbjwjwe/NewSmash2.pk3?dl=0)<!-- m -->
Any help is very much appreciated!