Cutstuff Forum
Gaming => Mega Man Discussion => Topic started by: Zero1000 on October 12, 2014, 07:18:20 PM
-
Has anyone noticied that on almost every megaman series intro stages the boss is a giant robot?
-
They're not necessarily huge; Bass in Mega Man 7 is the same size as you (unless you count Mad Grinder as the real boss). Vile in his Ride Armour in the first Mega Man X and first Mega Man Xtreme games is also smaller than other intro stage bosses in the Mega Man X series.
-
That's why i said almost every, because not all are giant, but the same size as you
-
wow it's like every boss besides the robot masters is a huge robot or something
-
I honestly can't think of a boss that isn't a big machine of some kind.
That's kind of the focus of the Mega Man series??
-
I honestly can't think of a boss that isn't a big machine of some kind.
That's kind of the focus of the Mega Man series??
Non-machine thingie=Megaman 6>Plantman>Pink knight that flies on you and tries to crush you, not sure if it's a MINIboss.
-
I figured it's a clever hook/generally cool way to open a game. Huge robots like X1's Bee Bladers or MM7's Mad Grinder look impressive and intimidating, but they're also much easier to hit than later bosses and have less HP. The boss of X2's intro stage is so big that it takes up the whole screen, but once you know how to play it's almost like a joke with how fast it can die.
Big bosses in general is not just a staple of the Mega Man series but something it's kind of famous for pioneering. I've seen in multiple interviews with Mega Man related developers and artists them mention how impressive it was seeing something like the Guts Dozer appear. It's easy to take for granted now, but of course back then they had to figure out how to pull off such a cool graphical trick.