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Gaming => General Gaming Discussion => Topic started by: Emmanuelf06 on November 06, 2014, 02:11:20 AM

Title: Toxikk FPS retro-style, is it good?
Post by: Emmanuelf06 on November 06, 2014, 02:11:20 AM
The gameplay is like the old ones of 1999, they say, here is a video:
(click to show/hide)

Im interested by this project, i need to test it !

I like the sentences in the video...lol "no regeneralting health" and others xD Awesome.

What do you think about it ?

EDIT: More details here! http://toxikk.com/7-facts-about-toxikk/ (http://toxikk.com/7-facts-about-toxikk/)
Title: Re: Toxikk FPS retro-style, is it good?
Post by: Thunderono on November 06, 2014, 02:55:40 AM
Well, this seems pretty interesting!  Liking the theme here-- pays homage to older shooters while giving it graphical overhauls and introducing modern settings.  Also, vehicles.  I like vehicles.  They're healthy.  Hopefully it wouldn't create a massive imbalance, though; quite a few games tend to give vehicles a little bit too much power, and infantry can hardly do anything to stop them.  Nonetheless, it seems like something I'd buy!

okay but "No iron sights" is not a selling point
Title: Re: Toxikk FPS retro-style, is it good?
Post by: Laggy Blazko on November 06, 2014, 04:32:19 AM
>Gameplay features straferunning.
OK, you got my attention.

At first glance it seems like just another arena shooter. I've heard "generic" arena shooters aren't very successful because they are sometimes... Too similar. I think they'll need a little more differentiation.
Apparently the game DOES feature an XP system, but it's only for skin-unlocking and ego purposes. I guess that's a nice touch.
Title: Re: Toxikk FPS retro-style, is it good?
Post by: Turbodude on November 07, 2014, 01:05:10 AM
This looks fun, albeit a little uninspired. I can give them credit for emphasizing a 'classic' style of gameplay, but it feels like it's riding on the similarties to days of old (more specifically the likes of UT2K4 (http://store.steampowered.com/app/13230/)) alone.

I'd like to see more of this in detail in the future, and maybe give it a shot if at all possible, but for now I'm remaining cautiously optimistic.