Cutstuff Forum

Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: Hallan Parva on October 04, 2010, 10:51:50 PM

Title: New Weapons
Post by: Hallan Parva on October 04, 2010, 10:51:50 PM
How hard would it be to make custom weapons for 8-Bit Deathmatch?
Title: Re: New Weapons
Post by: Blaze Yeager on October 04, 2010, 10:57:40 PM
Quote from: "SmashBroPlusB"
How hard would it be to make custom weapons for 8-Bit Deathmatch?
HARD.... i attempted to put in Triple Blade and i Failed...it had a Postscript Error,So Unfortiently It's Very Hard if you don't understand Programming
Title: Re: New Weapons
Post by: squidgy617 on October 04, 2010, 11:00:44 PM
Quote from: "SmashBroPlusB"
How hard would it be to make custom weapons for 8-Bit Deathmatch?
Practice makes perfect :D I learned how to do simple weapons for a different Doom game. If you try hard, read up on wikis, and practice practice practice, you'll have it in no time!
Title: Re: New Weapons
Post by: Ivory on October 04, 2010, 11:14:34 PM
Not really. Decorate is actually very straight forward and simple.
ZDoom Wiki (http://zdoom.org/wiki/DECORATE) is your best friend to learn decorate (and mapping, and well just about anything relating to editing doom for ZDoom and it's daughter ports(one being Skulltag).
Title: Re: New Weapons
Post by: Blaze Yeager on October 04, 2010, 11:18:39 PM
Quote from: "Ivory"
Not really. Decorate is actually very straight forward and simple.
ZDoom Wiki (http://zdoom.org/wiki/Decorate) is your best friend to learn decorate (and mapping, and well just about anything relating to editing doom for ZDoom and it's daughter ports(one being Skulltag).
Well i do want to make Triple Blade Available..Mind Expanding more on this Ivory?
Title: Re: New Weapons
Post by: Ivory on October 04, 2010, 11:30:03 PM
Sure, though I'm not quite sure I understand where your problem is. Which I have two guesses for.
1) You can't actually insert the new weapon into any of the two files and expect it to work(well, technically you can, but then you would have server compatibility issues in multiplayer). It has to be it's own addon wad/pk3.

2) Actual Decorate Coding issues, in which case if you either posted or PM your coding to me, I can take a look at it and hopefully find the issue.
Title: Re: New Weapons
Post by: Blaze Yeager on October 04, 2010, 11:32:16 PM
Quote from: "Ivory"
Sure, though I'm not quite sure I understand where your problem is. Which I have two guesses for.
1) You can't actually insert the new weapon into any of the two files and expect it to work(well, technically you can, but then you would have server compatibility issues in multiplayer). It has to be it's own addon wad/pk3.

2) Actual Decorate Coding issues, in which case if you either posted or PM your coding to me, I can take a look at it and hopefully find the issue.
Well i Did code at least Triple Blade to Shoot one (Though i was doing this because i needed to test Spreadrune) But When i loaded the game...it kinda did a Postscript Error (i don't have the code here ATM,it's on my Dad's Laptop,i'm at my own Comp atm)
Title: Re: New Weapons
Post by: Ivory on October 04, 2010, 11:38:58 PM
None the less, just pm me the decorate code when you get a chance. I'll need to see it if I'm going to figure out where the problem lies.
Title: Re: New Weapons
Post by: Blaze Yeager on October 04, 2010, 11:49:40 PM
Quote from: "Ivory"
None the less, just pm me the decorate code when you get a chance. I'll need to see it if I'm going to figure out where the problem lies.
Thanks
Title: Re: New Weapons
Post by: brawlman9876 on October 04, 2010, 11:52:45 PM
how do you plan the triple blade on working? the way it works in the real game wont work because then it would be the double blade....
the rebound striker would be interesting.
Title: Re: New Weapons
Post by: MusashiAA on October 05, 2010, 01:02:44 AM
Quote from: "brawlman9876"
how do you plan the triple blade on working? the way it works in the real game wont work because then it would be the double blade....

How come it won't work? Air Shooter is shot in a more complicated way than Triple Blade. They're just 3 blades that spread in 3 directions (front, 30º up and 60º up, I think?) and causes multi-hit on contact. The fact that you can aim them everywhere changes nothing (or it would, actually. Instead of going up, they could go left and right).

Now, Solar Blaze...that would be a tough cookie to implement, unless you could switch the direction where the spread shots are heading (from front and rear to left and right). And Chill Spike would also need some tweaking (a square-ish spike trap, instead of a 2D fence-like one).

Some weapons that were added in the game needed to be slighty revised because they would be working in a 3D environment (Rolling Cutter, Dust Crusher, Rain Flush...). Some didn't need to (Drill Bomb, Silver Tomahawk, Time Stopper...), because their functions are pretty basic.

Now, instead of Triple Blade, think about Time Slow. Is that weapon even possible? XD
Title: Re: New Weapons
Post by: CutmanMike on October 05, 2010, 01:03:42 AM
I will make it possible  :geek:
Title: Re: New Weapons
Post by: MusashiAA on October 05, 2010, 01:13:10 AM
Quote from: "CutmanMike"
I will make it possible  :geek:

A lag-inducing weapon. DO IT!

How come you didn't add Time Man and Oil Man's weapons? I mean, Oil Slider would be awesome...in bigger maps. It rips through enemies (while getting a bit of damage, of course), oil shots stun enemies and cover the player's screen in tint, and zooming at incredible speeds :D.

But then again, there's The Wall...
Title: Re: New Weapons
Post by: CutmanMike on October 05, 2010, 01:24:37 AM
They're not from Mega Man 1-6 (originally)! I might add them in one of the expansions later.
Title: Re: New Weapons
Post by: brawlman9876 on October 05, 2010, 01:27:55 AM
i mean, the triple blade goes in 3 directions vertically, in this game, one would just hit the ground all the time
Title: Re: New Weapons
Post by: Blaze Yeager on October 05, 2010, 01:34:17 AM
I Have a Suggestion For a few Weapons in Later Expansions

Danger Wrap - Think of a Sticky Grenade that you are covered in a bubble with a bomb

Photon Missle - Think A Rapid firing Drill Bomb that stays put for 3 seconds (ala it's original use in MMVGB)

Laser Trident - Metal Blade that is Super Fast and uses the same weapon consumption as it's original self

Commando Bomb - Multi Directing missle that can be commanded to do so...?
Title: Re: New Weapons
Post by: Kirbu on October 05, 2010, 04:58:10 AM
If you could control the commando bomb, wouldn't you have to be still while controlling it?
Title: Re: New Weapons
Post by: brawlman9876 on October 05, 2010, 04:59:50 AM
and have the camera fixed on it. that would be cool. (or something like that, i think i have seen that somewhere before...)
Title: Re: New Weapons
Post by: KillerChair on October 05, 2010, 07:33:15 AM
I would say the commando bomb would just have to be auto aiming vertically
Title: Re: New Weapons
Post by: CutmanMike on October 05, 2010, 08:22:54 AM
I already have all the weapons planned out from mm7 to 10, but how they'll work in game I'll leave up to you guys to beat around the bush for now  ;) I'm stuck on about 2 of them, so I'll probably be asking for ideas then.
Title: Re: New Weapons
Post by: KillerChair on October 05, 2010, 08:33:22 AM
Oh so megaman 7 will be in? *victory dance*
Title: Re: New Weapons
Post by: brotoad on October 05, 2010, 09:17:54 AM
triple blade wouldn't shoot vertically, it wouldn't be very useful! i imagine it would just be a simple spread shot like air shooter only it doesn't fly upwards after
Title: Re: New Weapons
Post by: KillerChair on October 05, 2010, 09:41:25 AM
I think it would more be a weapon in bitween elecman's and airman's
Title: Re: New Weapons
Post by: Korby on October 05, 2010, 07:29:35 PM
I would think it would work like Engineer's nail spreader from GvH, and that's actually surprisingly effective. However, I guess horizontal spread is good as well.
Title: Re: New Weapons
Post by: squidgy617 on October 05, 2010, 09:42:28 PM
Terra's weapon would be hard.
Title: Re: New Weapons
Post by: ficarra1002 on October 10, 2010, 06:59:43 AM
Another way to learn to code,including the wiki's and help from other users, would be to "reverse Engineer" Wads. By opening them , looking at weapons, figuring how they were coded, and noting all you learned.
Title: Re: New Weapons
Post by: TERRORsphere on October 14, 2010, 02:47:21 AM
http://zdoom.org/wiki/DECORATE
http://cutstuff.net/blog/?page_id=1003

Both are fantastic.