I keep trying to join the current server and I have all the Wads but it keeps saying Protected Lump authentication failed. Any idea how to fix this. (http://i.imgur.com/oery0UL.png) Im pretty sure I have all the wads, this is actually REALLY annoying.
A few questions about the next update.1. The chances have not been decided yet. At the moment its based on a 1/5 chance of a duo boss, if that happens, a 1/5 chance of trio boss, and again a 1/5 chance for a quad boss. (Obviously this isn't the best method but this can easily be changed.)
1. What are the chances of multi-boss being selected?
2. Will the Red Baron/Blue Jay glitch be fixed? (Spectating during the fight prevents Higlur from appearing, even if both bosses are killed)
3. Are there going to be help screens detailing Classes/Bosses/Events/Demoneyes?
i-is this dead?Its not dead, I'm busy working towards updating/compating CBM classes. Its taking a while due to issues and additions of new things. I was already working on Unholy Bosses/Classes before Zandronum 2.0 came out, so a large amount of compat problems are already fixed. I can only ask you to wait a while.
Please tell me it isn't. This was the only server I could have legitimate "fun". I hate feeling like I had to be on the winning team. Otherwise I'm just a failure. It's why I hate competitive Battling and other such things. Exceptions are tf2 and some other games. This mod was the best thing. Please tell me it isn't dead!
Ok. thanks for letting me know :)Quote from: "Dark_Chaos"i-is this dead?Its not dead, I'm busy working towards updating/compating CBM classes. Its taking a while due to issues and additions of new things. I was already working on Unholy Bosses/Classes before Zandronum 2.0 came out, so a large amount of compat problems are already fixed. I can only ask you to wait a while.
Please tell me it isn't. This was the only server I could have legitimate "fun". I hate feeling like I had to be on the winning team. Otherwise I'm just a failure. It's why I hate competitive Battling and other such things. Exceptions are tf2 and some other games. This mod was the best thing. Please tell me it isn't dead!
Defeat the ??? Hellbot in under 60 seconds and Zankokuna will show up.Whoa, that's quite a challenge. I have beaten that bugger before but never even close to that fast. Ah well, practice practice practice...
Quote from: "Knux"Defeat the ??? Hellbot in under 60 seconds and Zankokuna will show up.Whoa, that's quite a challenge. I have beaten that bugger before but never even close to that fast. Ah well, practice practice practice...
So something just occurred to me in the game, and it makes me curious if I was screwed, or if that's how it is programmed.That hits everyone. Zanko's is a bit different, as I can tell since he also gains frags from using it.
When the 10 minute mark comes and it does the move like zanko's rage, is it only suppose to affect the survivors? or should the boss have been hit by it too?
Okay, so here's the backstory for more clarification (in case it would change the answer). We were all playing against Sampi, and somewhat of a bad player as well. He was having a hard time finding me on MM3MAG (somehow), and eventually i got the time to go to the 10 minute mark, where it does the thing like Zanko's rage. Once it finished, I died, Sampi was untouched.Quote from: "EvilTux"When the 10 minute mark comes and it does the move like zanko's rage, is it only suppose to affect the survivors? or should the boss have been hit by it too?That hits everyone. Zanko's is a bit different, as I can tell since he also gains frags from using it.
Really? I could swear I remember it going off while I was testing, and it killing everything including me (I was playing as one of the bosses at the time). Maybe it only does a pre-set amount of damage?Quote from: "Chaosman.EXE"Okay, so here's the backstory for more clarification (in case it would change the answer). We were all playing against Sampi, and somewhat of a bad player as well. He was having a hard time finding me on MM3MAG (somehow), and eventually i got the time to go to the 10 minute mark, where it does the thing like Zanko's rage. Once it finished, I died, Sampi was untouched.Quote from: "EvilTux"When the 10 minute mark comes and it does the move like zanko's rage, is it only suppose to affect the survivors? or should the boss have been hit by it too?That hits everyone. Zanko's is a bit different, as I can tell since he also gains frags from using it.
A part of me is wondering if I wasted my time, for if this is what it was supposed to do all the time, then I wouldn't have waited for it.
Alright, this is just a base thought as I'm not sure how it should be quite done yet, but curious what others would think.Well, we already have Thomas the Tank Engine; can't get much loopier than that.
Either class or boss, doesn't matter to me, but I'm thinking someone like Hank Hill. His primary would be attacking with propane, and his alt should be propane accessories. If I give more thought then that, I'll make sure to update this post.
Unholy is pretty much the most enjoyable game mode next to saxton hale, but maby Trickster needs a little buff?I find it mostly has to do with the stage even though how you use his alt also factors into it a bit too; in some of them he's a force to be reckoned with (although the random scatter of his bombs can be a little difficult to control without some really precise aiming). And I should know; I went tow-to-tow with Sue and Soviet Frostbite on servers using him and was the last one left for both; I managed to top Sue and almost had Frosty-socks until he decided to sic a bunch of Wasps someone dropped on by butt.
Well, he is supposed to be a class gannon, but sometimes I find him a little bit underwhelming or too weak.
So I have to ask, because it doesn't seem right, altho i bet it is possible with a very slim chance.I think it's still possible (albeit unlikely). Either that or the server owner was using commands in the background; there are such commands that can be found in the readme.
I swear I break the rng on my server somehow. So a match occurred and we got Thomas. Not too big of a surprise. What really threw me off, is the boss that spawned after, which was Meguh Mang. Now if I understand correctly, Thomas replaces Meguh Mang after he spawned so many times (what is it, the third or fourth time it would replace him?). So in a certain logical way, Meguh Mang spawned twice in a row.
I guess what I'm wondering, is that something that can happen that isn't intended? I mean maybe the whole EX thing throws it off, but still.
Either that or the server owner was using commands in the background; there are such commands that can be found in the readme
Fireball Item: I'm not even sure what this one does. Its effects aren't apparent to me in the slightest and it's largely pretty useless.
So can most of his other attacks in a much quicker way. I don't see the point.QuoteFireball Item: I'm not even sure what this one does. Its effects aren't apparent to me in the slightest and it's largely pretty useless.
You are joking, right? That item gives ALOT of knockback. Its amazing. If used correctly it can be a free kill for Sampy.
Why is there a Touhou-wannabe moon shooting Quickster's projectiles?because there is touhou now
Still, its nice to see that this still is alive and well.
So I'm not sure who of the team really uses this often, but I have informed Justin who should have informed Pik.That's because you aren't supposed to play the current version of the mod with v5. You're supposed to wait for the next version, which will be a short while, as v5 just released, and most major mods give a short grace period to have the base shine a bit.
It appears there is a bug in this mod with the release of v5. If one tries to use the Oil Slider, it looks like at first nothing happens, but I believe if you were to release from it (you know, attack while in motion), it then makes the game crash. Or something along those lines. I only tested it one to prove if that was the cause or not.
Quote from: "EvilTux"So I'm not sure who of the team really uses this often, but I have informed Justin who should have informed Pik.That's because you aren't supposed to play the current version of the mod with v5. You're supposed to wait for the next version, which will be a short while, as v5 just released, and most major mods give a short grace period to have the base shine a bit.
It appears there is a bug in this mod with the release of v5. If one tries to use the Oil Slider, it looks like at first nothing happens, but I believe if you were to release from it (you know, attack while in motion), it then makes the game crash. Or something along those lines. I only tested it one to prove if that was the cause or not.
The hotfix is broken, something to do with Sharp Rocket. It's causing Zandronum to abort startup.Are you certain you are loading the fix after the classes and boss file? The fix file is only a patch, without the classes and boss files, it will lead to errors, one of the first ones being about SharpRocket.
Hate to be that guy,but...I've heard of Unholy, however, I still don't know what it is. Could someone quickly explain what this is all about, please?Ever play Saxton Hale/Freak Fortress servers in TF2 or just boss minigames in any shooter?
Ooooooh!
Thank you very much! Now I can say I'm interested. I assume there's still people that play this mode online.
Looks like fun, I'll definitely try it out. Also...isn't there some kind of..."Napalm Men" creepypasta in it? No need to answer if you want to check for myself.
Is it true that it's compatible with Saxton Hale? 'Cause I don't have it, so I wouldn't know.I don't believe so, but you're welcome to check.