Cutstuff Forum

Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: a deer on October 16, 2010, 05:49:38 PM

Title: Are the yellow devil segments supposed to do so much damage
Post by: a deer on October 16, 2010, 05:49:38 PM
Just curious. It seems as if every second they are in contact with you, they register as a hit and take a huge chunk off of your life bar. In classic Megaman games (not sure if this was in MM1 since I haven't played it enough) where you "blink" after you get hit and can't take damage for a second.
Title: Re: Are the yellow devil segments supposed to do so much damage
Post by: CutmanMike on October 16, 2010, 06:00:00 PM
In Doom the only way to have a projectile go past you AND do damage is to have it rip through you, so yes this is normal
Title: Re: Are the yellow devil segments supposed to do so much damage
Post by: PressStart on October 16, 2010, 08:09:42 PM
Best bet is to run forward and take less damage. This is good for certain PUNKS, too.
Title: Re: Are the yellow devil segments supposed to do so much damage
Post by: Korby on October 16, 2010, 08:10:13 PM
I could never beat Punk! HE'S SO EVIL.
Title: Re: Are the yellow devil segments supposed to do so much damage
Post by: Max on October 16, 2010, 08:10:41 PM
:ugeek:

Indeed, the segments stun too so if you're hit once it does a LOT of damage.
Title: Re: Are the yellow devil segments supposed to do so much damage
Post by: KillerChair on October 16, 2010, 08:18:59 PM
I should try those bosses once... ive never beaten the stages for it quick enough.
Exept that i got to ballade once... i did something stupid and fell off the stage and died.  :(
Title: Re: Are the yellow devil segments supposed to do so much damage
Post by: mugenstation360 on October 17, 2010, 06:53:54 AM
i just finished the game. damn the final boss was hard. but the ending was worth it, maybe we will get a "you know what" skin next time.