Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Skins & Bots etc => Topic started by: Joseph Collins on October 16, 2010, 06:55:16 PM

Title: Joseph's Modifications (Updated 11/16/10)
Post by: Joseph Collins on October 16, 2010, 06:55:16 PM
So...I've made some stuff for the game since I've gotten a hold of it and have chosen to share it with you folks.  I'm not sure how useful my stuff would be for most people, since I mostly made it for myself, but here we go!

Please don't ask how to use these files.  The answers are already on the forum.  Plus, it's really easy with the new launcher!
----------
Joseph's Mega Man 8-Bit Deathmatch Stuff (http://www.mediafire.com/?5zkcdd8wo8ngw)
Last updated October 31, 2010
**File** = New file as of last update.

Skins
:
(http://img.photobucket.com/albums/v341/JosephCollins/MM8BDM/Met.gif) (http://www.mediafire.com/?dp6txd6qnru1vy7) - The cute and cuddly Metool joins the frey!

Music:
StarFix (http://www.mediafire.com/?jd21r6jgt8o6hrt) - Fixes the Star Man easter egg broken in v1b.

Maps:
JCDM01 - Simply Wily (http://www.mediafire.com/?6e65kgr24bihtny) - Doom II's "Dead Simple" converted to Mega Man 8-Bit Deathmatch.  And modified to fit the theme.  :3

Other Stuff?
(http://img.photobucket.com/albums/v341/JosephCollins/Sprites/EddieFix.gif)
**Eddie Fix (http://www.mediafire.com/?tawy7clm7aoak9e)** - Fixes the "squished" side-view Eddie sprites and enhances them in some ways.

More to come...  Feel free to browse in the meantime!
Title: Re: Joseph's Modifications
Post by: Max on October 16, 2010, 08:00:00 PM
I am indeed rather intelligent, if only I could get the message across somehow.
Title: Re: Joseph's Modifications
Post by: Korby on October 16, 2010, 08:00:48 PM
YD's chat files were rather obvious!
I was not expecting the rare roaming one though.
Title: Re: Joseph's Modifications
Post by: KillerChair on October 16, 2010, 08:14:13 PM
Quote from: "Yellow Devil"
I am indeed rather intelligent, if only I could get the message across somehow.

Dont you mean "BUMOBUMOOO!!!"?
Title: Re: Joseph's Modifications
Post by: Max on October 16, 2010, 08:16:55 PM
No.
Title: Re: Joseph's Modifications
Post by: brawlman9876 on October 16, 2010, 08:45:15 PM
Quote from: "Yellow Devil"
No.
Translation: Bumo.
Title: Re: Joseph's Modifications
Post by: Max on October 16, 2010, 08:49:02 PM
Translation : No.
Title: Re: Joseph's Modifications
Post by: Korby on October 16, 2010, 08:51:34 PM
Quote from: "brawlman9876"
Quote from: "Yellow Devil"
Bumo.
Translation: No.
Why'd you translate that? It was obvious what he said.
Quote from: "Yellow Devil"
Translation : Bumo.
Okay, now you're just being silly.
Title: Re: Joseph's Modifications
Post by: Max on October 16, 2010, 08:52:41 PM
No.
Title: Re: Joseph's Modifications
Post by: RainsLikeSnow on October 17, 2010, 11:11:09 PM
quick question, why in the Met Skin pk3 but a folder that says sprites and then put the sprites inside...
Title: Re: Joseph's Modifications
Post by: Korby on October 17, 2010, 11:26:38 PM
Quote from: "RainsLikeSnow"
quick question, why in the Met Skin pk3 but a folder that says sprites and then put the sprites inside...
two things:
1)Learn to sentence structure.
2)Because that's how you make skins work.
Title: Re: Joseph's Modifications
Post by: Mr. X on October 17, 2010, 11:27:22 PM
^ That post is full of awesome.
Title: Re: Joseph's Modifications
Post by: Joseph Collins on October 18, 2010, 12:04:36 AM
Met Skin v1.5 (http://www.mediafire.com/?dp6txd6qnru1vy7)

The old Met skin has been removed and this new Met skin has been uploaded in its place.  The only major change is that it has a secondary coloration on its shoes, now. (The previous skin only had blue, not blue and cyan.)
Title: Re: Joseph's Modifications (Updated 10/31/10)
Post by: Joseph Collins on October 31, 2010, 03:17:21 PM
New File!
StarFix.wad (http://www.mediafire.com/?jd21r6jgt8o6hrt) - Fixes the Star Man easter egg broken in v1b.
Title: Re: Joseph's Modifications (Updated 10/31/10)
Post by: Mr. X on November 01, 2010, 07:28:00 PM
Does it fix D_TT so it plays Tiny Tim again?
Title: Re: Joseph's Modifications (Updated 10/31/10)
Post by: Joseph Collins on November 01, 2010, 10:45:44 PM
Nope, because I couldn't remember the ZDoom Lump coding to switch around music file names. (I think I had such lumps in a WAD at some point, but then I learned that the various source ports can read OGGs so just renamed the music appropriately.)  I'm not entirely sure that would work besides, considering Starman's easter egg now calls "D_TTFTW" instead of "DUCKSPA".

On that note, try "changemus DUCKSPA" some time with the PWAD in place.  :3
Title: Re: Joseph's Modifications (Updated 11/04/10)
Post by: Joseph Collins on November 04, 2010, 01:59:47 PM
Apparently, I do maps now.  Get equipped with JCDM01 - Simply Wily (http://www.mediafire.com/?6e65kgr24bihtny)!

Edit: v1.2 of the map.  Custom decorate object removed.  I found out it was preventing players from joining any server not running this map. (In other words, all servers.)
(click to show/hide)
Title: Re: Joseph's Modifications (Updated 11/04/10)
Post by: Ivory on November 04, 2010, 02:00:53 PM
That is awesome xD
Title: Re: Joseph's Modifications (Updated 11/04/10)
Post by: CutmanMike on November 04, 2010, 02:09:15 PM
Haha cool. Remakes in mm8bdm is the new cool!
Title: Re: Joseph's Modifications (Updated 11/04/10)
Post by: Korby on November 04, 2010, 07:39:36 PM
I'm gonna download it soon, but whatcha mean by "remake", Cutman? Am I supposed to know what that is? Or am I just really so stupid I don't notice it.
Title: Re: Joseph's Modifications (Updated 11/04/10)
Post by: Mr. X on November 04, 2010, 07:42:11 PM
Quote
Remember "Dead Simple" from Doom II?  A dead simple
                          deathmatch arena for 2-4 players and/or several
                          Mancubi and Arachnotrons?  Well, it's baaaaack...
                          And decked out in classic 8-bit style!
Title: Re: Joseph's Modifications (Updated 11/04/10)
Post by: Korby on November 04, 2010, 07:48:12 PM
...Remind me to read.
Anyway, this is awesome. Good job.
Title: Re: Joseph's Modifications (Updated 11/04/10)
Post by: Joseph Collins on November 04, 2010, 10:51:45 PM
Guys?  I made a mistake.  A really big mistake.

As it turns out, if you add any kind of custom item to your WAD (or PK3, ZIP, etc.) via DECORATE lump (or similar), this automatically invalidates your base game WAD authentication.  In short, my WAD was preventing people from playing online.  This has been fixed.  And might I add, I'm a little disappointed...  I liked my little secondary Easter Egg... (For those who never saw it, it was just a simple Mega Man 1-up icon which, like the Yashiichi, does nothing but look neat.)

New download URL: http://www.mediafire.com/?6e65kgr24bihtny (http://www.mediafire.com/?6e65kgr24bihtny)

The one thing I didn't test...  Well, at least I know better now.  No custom items in PWADs.
Title: Re: Joseph's Modifications (Updated 11/04/10)
Post by: Mr. X on November 04, 2010, 11:19:42 PM
Yeah, Yellow Devil's game refused to load when I had a custom lump file in Sunset Canyon.  Luckily, it was an object I never put in the course so I could simply delete it.
Title: Re: Joseph's Modifications (Updated 11/04/10)
Post by: Joseph Collins on November 07, 2010, 09:15:20 PM
No new downloads, but I do have a new WiP I'd like to showcase...

CTF - Air Man II Work-in-Progress
(click to show/hide)
On a side-note, CutmanMike made Airman's cloud textures scale incorrectly.  I had to change it from 0.1 scale to 0.5 to get it to display properly without making a 5,000-unit skybox.  >_o  Now I know why he uses Gyro Man's clouds in the Deathmatch stage.  *adds that in a trivia section on the wiki*
Title: Re: Joseph's Modifications (Updated 11/04/10)
Post by: Ivory on November 07, 2010, 09:18:41 PM
I'm surprised you pulled that off. Air Man textures look like vomit from far distances. But this actually looks decent. Good Job.
Title: Re: Joseph's Modifications (Updated 11/16/10)
Post by: Joseph Collins on November 17, 2010, 12:43:22 AM
New file.

(http://img.photobucket.com/albums/v341/JosephCollins/Sprites/EddieFix.gif)
Eddie Fix (http://www.mediafire.com/?tawy7clm7aoak9e) - Fixes the "squished" side-view Eddie sprites and enhances them in some ways.

This one has to be loaded manually and can't be loaded from the "skins" directory.  That's all for now.
Title: Re: Joseph's Modifications (Updated 11/16/10)
Post by: CopShowGuy on November 17, 2010, 05:41:44 AM
That Air Man stage looks like it could be a single player level instead of a CTF map.  But you said that's a work in progress.

Really nice fixes on Eddie.
Title: Re: Joseph's Modifications (Updated 11/16/10)
Post by: CutmanMike on November 25, 2010, 06:13:48 PM
I've added that Eddie to to the official game, hope thats ok with you  ;)
Title: Re: Joseph's Modifications (Updated 11/16/10)
Post by: DimentedFlames on December 29, 2010, 09:27:27 AM
Say Joseph, heres a question. Have you gotten around to fixing the Metool skin up for Roboenza yet? All of the frames' outlines turn out black as a zombie, except on the side frames, where only a few portions of it's body are red.