Wait...it already plays a teleport sound whenever players teleport around.
It just doesn't play on spawn/respawn online or when using the chaos device/exit unit.
Hmm...
I knew something was screwy...
I know for a fact this happens in Doom as well because Ghouls Versus Humans has its own teleport sound and I rarely heard that play back when I played that.
Weird as hell...
ACTOR TeleportFog2 replaces TeleportFog
{
renderstyle normal
scale 2.5
States
{
Spawn:
TFOG A 0
TFOG A 3 A_PlaySound("misc/teleport")
TFOG BC 2
Stop
}
}
...A sound call is even explicitly called...
...What?
EDIT: Upon investigation, an easy resolution would be to make the 8BDM teleport fog inherit from the native one. This allows the sound effect to play properly.
Moved to pending because this turned out to be a bug.