You could also not strafe run down the stairs which avoids the ceilings altogether.I was pretty sure I was running straight at normal speed and still bumping into them, but upon checking again, it turned out I was wrong. Even so, straferunning is a very common thing used in all modes (especially Duel where weapon placements are a thing), so I hope this suggestion is reconsidered. We've both pointed out possible outcomes of a match so far, but the most likely one in MM5DAR so far is bumping into those stair ceilings, and it most certainly isn't good when it does happen when trying to get away.
They could potentially serve as a retroactive design choice for the map as they help to reduce the player's pace slightly and bring more to the table as to the choice of fight or flight.In retrospect, I agree with this. We have this huge opening in the middle which is already a lot better for escaping anyway, and going through the sides being slower makes sense as the flow of the structure would feel a bit monotonous otherwise.