Cutstuff Forum

General => Anything Goes => Topic started by: Threxx on July 18, 2015, 02:52:15 AM

Title: Threxx's Music
Post by: Threxx on July 18, 2015, 02:52:15 AM
I figured since I do things, I might as well share them here...

I've done music for some classic series fangames. Playlists below.

Mega Man SFR Music: https://www.youtube.com/playlist?list=P ... G6DUrnJHwv (https://www.youtube.com/playlist?list=PLPCc9IyHTG5w5gPe_dBJ-ZaG6DUrnJHwv)
Mega Man Revolution Music: https://www.youtube.com/playlist?list=P ... Nd8ewcRjru (https://www.youtube.com/playlist?list=PLPCc9IyHTG5x6CgZ6mJKXtWNd8ewcRjru)

...and some other things I've done recently.







And this that was just done today:



You can find (much) more stuff on my channel.

https://www.youtube.com/channel/UC8JCLm ... ji0sctyEYQ (https://www.youtube.com/channel/UC8JCLmXXYCxFCji0sctyEYQ)
Title: Re: Threxx's Music
Post by: MusashiAA on July 18, 2015, 03:01:40 AM
Give this man a medal, he actually covered the MM7 boss battle theme with a damn good percussion line, and accurate to the original theme's! Although I think you went a little too ham on the Blaster Master-like triangle soft tom instrument: literally in almost every note there, but it's good to hear different instrumentations once in a while.
Title: Re: Threxx's Music
Post by: Threxx on July 18, 2015, 03:23:46 AM
Quote from: "MusashiAA"
Give this man a medal, he actually covered the MM7 boss battle theme with a damn good percussion line, and accurate to the original theme's! Although I think you went a little too ham on the Blaster Master-like triangle soft tom instrument: literally in almost every note there, but it's good to hear different instrumentations once in a while.

It is not a soft tom instrument, it is a [12 0] arpeggio macro intended to strengthen the attack on the bass.

https://www.dropbox.com/s/shl3hl2sfaa7w ... s.ftm?dl=1 (https://www.dropbox.com/s/shl3hl2sfaa7w5t/mm7boss.ftm?dl=1)

Here is the source file to demonstrate. It requires HertzDevil's fork of Famitracker, which you can get here: http://hertzdevil.info/programs/ (http://hertzdevil.info/programs/)
Title: Re: Threxx's Music
Post by: Gumballtoid on July 18, 2015, 03:36:17 AM
That boss cover is wonderful and it puts Rockman 7 FC to shame. I legit wouldn't mind having this in core MM8BDM.
Title: Re: Threxx's Music
Post by: MusashiAA on July 18, 2015, 04:07:33 AM
Quote from: "Threxx"
Quote from: "MusashiAA"
Give this man a medal, he actually covered the MM7 boss battle theme with a damn good percussion line, and accurate to the original theme's! Although I think you went a little too ham on the Blaster Master-like triangle soft tom instrument: literally in almost every note there, but it's good to hear different instrumentations once in a while.

It is not a soft tom instrument, it is a [12 0] arpeggio macro intended to strengthen the attack on the bass.

https://www.dropbox.com/s/shl3hl2sfaa7w ... s.ftm?dl=1 (https://www.dropbox.com/s/shl3hl2sfaa7w5t/mm7boss.ftm?dl=1)

Here is the source file to demonstrate. It requires HertzDevil's fork of Famitracker, which you can get here: http://hertzdevil.info/programs/ (http://hertzdevil.info/programs/)

Interesting, but I mentioned it was a soft tom instrument since the closest relative I know of such effect on a triangle instrument is from that specific game (specifically being a three frame F-3/C-4 note before the actual notes in the bass line), in which is very clearly used in conjuction with the drum line: I can now see that this isn't the case in your cover. Personally, I prefer a bass line in a higher octave (depending on the chord it's using, as higher chords can sound very jarring to some people) using [0 15] volume values for its instrument (and in every other, to accomodate the off frame) for better comprehension of a bass line, as one that is in a low octave can sometimes go unnoticed.

Also, I've been looking for this Famitracker fork for a while already, thanks.
Title: Re: Threxx's Music
Post by: Threxx on July 18, 2015, 01:27:55 PM
Quote from: "MusashiAA"
Quote from: "Threxx"
Quote from: "MusashiAA"
Give this man a medal, he actually covered the MM7 boss battle theme with a damn good percussion line, and accurate to the original theme's! Although I think you went a little too ham on the Blaster Master-like triangle soft tom instrument: literally in almost every note there, but it's good to hear different instrumentations once in a while.

It is not a soft tom instrument, it is a [12 0] arpeggio macro intended to strengthen the attack on the bass.

https://www.dropbox.com/s/shl3hl2sfaa7w ... s.ftm?dl=1 (https://www.dropbox.com/s/shl3hl2sfaa7w5t/mm7boss.ftm?dl=1)

Here is the source file to demonstrate. It requires HertzDevil's fork of Famitracker, which you can get here: http://hertzdevil.info/programs/ (http://hertzdevil.info/programs/)

Interesting, but I mentioned it was a soft tom instrument since the closest relative I know of such effect on a triangle instrument is from that specific game (specifically being a three frame F-3/C-4 note before the actual notes in the bass line), in which is very clearly used in conjuction with the drum line: I can now see that this isn't the case in your cover. Personally, I prefer a bass line in a higher octave (depending on the chord it's using, as higher chords can sound very jarring to some people) using [0 15] volume values for its instrument (and in every other, to accomodate the off frame) for better comprehension of a bass line, as one that is in a low octave can sometimes go unnoticed.

Also, I've been looking for this Famitracker fork for a while already, thanks.

I find this technique to be quite lazy, as you now have a forced frame of silence at the start of every note, which doesn't always work for every song. Sxx and volume drops are much easier to control.

Also, I've noticed how I've gotten no feedback or comments on any of the other things I've posted. That would be nice.
Title: Re: Threxx's Music
Post by: MusashiAA on July 18, 2015, 03:37:04 PM
Quote from: "Threxx"
I find this technique to be quite lazy, as you now have a forced frame of silence at the start of every note, which doesn't always work for every song. Sxx and volume drops are much easier to control.

Also, I've noticed how I've gotten no feedback or comments on any of the other things I've posted. That would be nice.

You know...yeah, I do agree it's a very lazy attempt to avoid note-by-note Sxx cutoffs (I'd say it's convenient where it works), and yeah some BPMs might actually screw it up.










oh


yeah i like the other mm7 covers you did. i dont listen to oc or stuff ive never heard of, so

:^)
Title: Re: Threxx's Music
Post by: Threxx on July 18, 2015, 11:45:08 PM
Quote from: "MusashiAA"
oh


yeah i like the other mm7 covers you did. i dont listen to oc or stuff ive never heard of, so

:^)

By this logic you do not listen to any music.
Title: Re: Threxx's Music
Post by: Threxx on July 27, 2015, 02:52:56 PM
https://dl.dropboxusercontent.com/s/913 ... 2.wav?dl=0 (https://dl.dropboxusercontent.com/s/913d7lwrkrln3m3/mm7wily2.wav?dl=0)

I covered Wily 2 from Mega Man 7.
Title: Re: Threxx's Music
Post by: Max on July 27, 2015, 05:14:50 PM
please lighten up on the arpeggios thanks
Title: Re: Threxx's Music
Post by: Threxx on July 29, 2015, 10:46:15 PM
Quote from: "Max"
please lighten up on the arpeggios thanks

no
Title: Re: Threxx's Music
Post by: Threxx on September 20, 2015, 01:42:10 PM


I think this is worth digging up this thread for.
Title: Re: Threxx's Music
Post by: Threxx on November 21, 2015, 08:08:06 PM
I've done things.

(Long list of videos has been spoilered for page length integrity)

(click to show/hide)
Title: Re: Threxx's Music
Post by: Threxx on November 30, 2015, 08:39:18 PM