Cutstuff Forum
General => Anything Goes => Topic started by: Atticus on July 23, 2015, 11:54:07 PM
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So recently got my hands on famitracker and decided I'd post my first completed project, a demake of the classic tune about getting frustrated at Megaman, Airman Ga Taosenai (I Can't Defeat Airman).
Here's some new stuff as well:
Long Distance Runaround by Yes
Battle Mode Theme from Super Mario Kart
Another Year by Animals as Leaders
If you're at all versed in famitracker and have any constructive criticism or know any useful techniques, I'd really like to hear it because I really want to improve the quality of these things
You can also listen to my stuff on soundcloud winkwink nudgenudge https://soundcloud.com/lamminunes (https://soundcloud.com/lamminunes)
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Sounds fine by me, although I'm not too well versed into famitracking.
I also take requests for songs
YOOOOOOOOO
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I also take requests for songs (for now at least since I'm a little strapped for inspiration).
I would love you forever if you did something even remotely close to this song:
I would usher in 1 million thank yous even if you barely attempt to cover this song.
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I can't give this a good listen right now, but I can highlight some things I can see just looking at the footage.
-You have the same note between the two pulse channels (or the same note, but on different octaves). You should detune these notes to avoid clashing between the two pulse channels, using the Pxx effect. (Anything in the range of P7E-P82 should work. Higher pitches require less detune and will become dissonant with smaller detune values.)
-Your sound design overall is very simple, which isn't necessarily a bad thing, but a song like this would benefit from more developed sound design. I recommend finding some modules to look at to get an idea. Such I can provide:
Here are some of my MM7 covers...
https://www.dropbox.com/s/b216faatjc33y ... d.ftm?dl=1 (https://www.dropbox.com/s/b216faatjc33yrv/mm7wily1_officialbuild.ftm?dl=1)
https://www.dropbox.com/s/4ijlgb2pbrho3 ... d.ftm?dl=1 (https://www.dropbox.com/s/4ijlgb2pbrho34p/mm7wily2_officialbuild.ftm?dl=1)
https://www.dropbox.com/s/rlmpmshoa595b ... d.ftm?dl=1 (https://www.dropbox.com/s/rlmpmshoa595bak/mm7boss_officialbuild.ftm?dl=1)
Finally... (this next part might be a bit much for a newbie, so bear with me)
If you plan on exporting to NSF, directly changing the tempo value is error prone due to Famitracker's methods of calculating tempos. The NES can only handle specific tempos (determined by the speed values) so when you change this value, Famitracker skips ticks (number of engine cycles per row, determined by speed #) to account for this, which can cause errors in the song. Utilizing Fxx effects to control the number of ticks per row prevents this.
For your song, the closest rational tempo would be:
F05
F04
repeating.
This is 200 BPM, which is slightly faster, but it accounts for the row ticks better. Here's a list of a bunch of values like this from the FT wiki:
http://famitracker.com/wiki/index.php?t ... mpo_values (http://famitracker.com/wiki/index.php?title=Common_tempo_values)
I'll edit this post later with more about the cover itself.
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Thanks Threxx, that's the kind of criticism I was looking for.
When you say modules, do you mean like using vrc6? I will be looking into that to make more complex music (in fact my next project will use vrc6 but I'll mainly be using it for the extra pulse channels since 2A03 won't cut it). I'm not entirely sure how to use pulse width or sawtooth so if you have any advice for that I'd appreciate it.
I don't plan on exporting to NSF, I'm doing this mostly for fun, but I am aware of how tempo and speed values can cause errors on the NES hardware. I haven't got around to working with Fxx but I believe I'll need to use it for my next work.
Once you give the song a listen, I'd love to hear what you think. Your works are very good.
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Thanks Threxx, that's the kind of criticism I was looking for.
When you say modules, do you mean like using vrc6? I will be looking into that to make more complex music (in fact my next project will use vrc6 but I'll mainly be using it for the extra pulse channels since 2A03 won't cut it). I'm not entirely sure how to use pulse width or sawtooth so if you have any advice for that I'd appreciate it.
I don't plan on exporting to NSF, I'm doing this mostly for fun, but I am aware of how tempo and speed values can cause errors on the NES hardware. I haven't got around to working with Fxx but I believe I'll need to use it for my next work.
Once you give the song a listen, I'd love to hear what you think. Your works are very good.
I mean Famitracker Modules... also known as the file format for the tracker...
I might as well drop the crit for the song here... The notes seem quite accurate, but the noise channel is really loud throughout the song, especially your cymbals. I recommend toning those down a bit.
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This may be a necropost, but I think it is warranted because I released some new stuff. I edited the top post if you wanna check it out.
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Yo, that SMK Battle Mode cover is sick. Minus some disagreements with some of the sequence and a slightly odd instrumental choice, I think everything fits in nicely, nice work, have my children or something.
EDIT: If you liked that one song, I say you should give a listen to the entirety of NES Wario's Woods and Vs. Excitebike's (https://www.youtube.com/watch?v=5OpslJEr3zU) soundtrack, as well as most of Famicom Grand Prix II's (https://www.youtube.com/watch?v=KAcAZWIrGTg) tracks, which are in the same vein as most of Soyo Oka's works at the time.
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Thanks for the feedback Musashi. Would you mind explaining what you disagree with? Something I've been trying to get better at is using the different instrument timbres in an interesting manner.
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Your instrument choices and your own take on the composition aren't necesarily bad just because I disagree with them. The noise instruments and the position of some note cutoffs seemed a little archaic and abrupt to me, when they could be softer, shorter, and overall better sounding through short volume fades rather than straight up note cutoffs.
I think I spot some composition inconsistencies in frames 03 2A03 pulses 1 and 2, 06 VRC6 pulse 1, 07 and 08 VRC6 pulse 2. The triangle instrument could be shorter, the drumline could be a little more spruced up, the VRC6 instruments could be softer, and the note cutoffs could be replaced with Axx fades or instrument note release fades overall. Just my own thoughts, though: I think it's still pretty sick, despite myself thinking what *I* could've done differently.