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Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Rejected => Topic started by: JaxOf7 on August 17, 2015, 10:33:57 AM

Title: [Suggestion] CTF Map Codes
Post by: JaxOf7 on August 17, 2015, 10:33:57 AM
Mus already made a thread about a rather large change to the CTF maps, but this is a different suggestion so here goes.
"Player called a map change vote for MMCTF13"
"Crap, which one was that again? Like literally have only a number to work with here."

Basically, let's just have 3 letter abbreviations like our regular maps.
(click to show/hide)

(btw, for those not in the know, map code char limit is 8)
Title: Re: [Suggestion] CTF Map Codes
Post by: Knux on August 17, 2015, 10:39:55 AM
This seems like a good idea for those people who haven't played the CTF maps much or are new to the game, but even I have trouble remembering them all sometimes despite having played since v1a.
Title: Re: [Suggestion] CTF Map Codes
Post by: Messatsu on August 18, 2015, 03:42:22 PM
I can't say I support this.  The two main reasons:

1.) The names do no correlate to anything in the MM universe.  Sure, it's possible to guess MM1CUT is Cutman's stage from Mega Man 1....so ok, Centaur man should be ...MM6CEN....However there's no way to know that MMCTFSAC is MMCTF20 or even what the map names are without resorting to a list.  At least with numbers it's pretty easy to know there are currently 20 maps and which one is your favorite.  The names are purely for flavor anyway.

2.) With only 3 characters it's entirely possible to have conflicts with future maps.  MMCTFUND would be Underwater Base X right? So if someone makes a map named Under The Bridge it would have the same abbreviation.  Of course they could change their map name or do MMCTFBRI but then it's more confusing than before.  

What's there now works, and I see no reason to change it for what amounts to something that is completely superfluous.
Title: Re: [Suggestion] CTF Map Codes
Post by: Superjustinbros on August 23, 2015, 06:12:25 PM
I prefer the numbers over the abbreviations. Plus if I remember correctly there was a limit as to how long a map's code could be.
Title: Re: [Suggestion] CTF Map Codes
Post by: TailsMK4 on August 23, 2015, 06:22:16 PM
I recall that number being 8, which Jax stayed at with his suggestion. I know this since I needed to make a map recently with that many characters in the name. As for the issue itself, I don't think we can be better off with either name since quite a few of the CTF maps are forgettable imo. Especially since people don't play CTF anymore in the first place.