(http://contest.gamedevfort.com/media/411/Title1v3.png)
Nido Force (http://contest.gamedevfort.com/submission/411) is an action platformer created for the Indie Game Maker Contest 2015, an annual competition which tasks its teams to stamp out a game in the span of a single month. It runs with GLOOME, a port of GZDoom built specifically for indie-dev-related endeavors. It's pretty neat.
(http://41.media.tumblr.com/773a640eacf8a4f4535d814de4324dcb/tumblr_nsvksm2FzA1syxgg9o3_500.png)
(http://41.media.tumblr.com/11cd8ceaab88e111fbafdf192bfa05c2/tumblr_nsvksm2FzA1syxgg9o2_500.png)
Nido Nakano, wandering hero, ventures across six stages with three power-ups to investigate why parts of her world are suddenly floating through the air. Along the way, she'll encounter a mysterious character wanting nothing more than to stop her quest right then and there. Nido needs all the help she can get, and she'll get it by switching to new abilities and collecting Force Fragments scattered across each level. She'll also need a somewhat modern computer; unfortunately, due to an oversight during compiling GLOOME, Nido Force only runs properly on 64-bit operating systems. You can grab a 32-bit version here (https://www.dropbox.com/s/6cwb87wj1fpe1rv/NidoForce_v1.0.0_x86.zip), though.
... I'm honestly not sure what else to say at this point. Terminus probably did a better job anyway. (http://terminusest13.tumblr.com/post/126348241741/)
Well, we all had fun making it, and (if you haven't been under a rock for the past couple weeks) you all seemed to have at least a little bit of fun playing it, so uh... yeah! Of course, comments and criticism is welcome, provided it's constructive (or at least funny). We're aware of a few minor glitches in the IGMC release, which are being fixed... or already have been fixed. Those changes, along with a couple new stages and some general quality-of-life improvements, will see daylight in the form of Nido Force DX... eventually. Trust me on this one.
Thanks for playing.
And what a great way to spend post #5000, too.