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Messages - Hunter_orion

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1
Projects & Creative / Re: Class based modification (v6F)
« on: February 08, 2013, 02:38:14 PM »
I have a hard enough time worrying about the clone having his own mock health bar, but I especially don't want to worry about him taking my health, unless you're implying there's a halfway cut-off, like it would be in MM3.

2
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: February 05, 2013, 04:45:26 PM »
Quote from: "Knux"
I just wish that Wire would use walls as well. There are some places where crossing is needed and it ends up hitting a wall, resulting in a "what" moment. Horizons could be excepted, of course.

See, I was assuming this as well. I figured it'd be similar to the hookshot, but with more liberties (then again, I also expected Thunder Claw to work like a ninja rope). I figured it'd be nice in the way that it would be a great hail Mary if I'm falling into a pit, but thinking about it now, it would break a lot of maps horribly, and not just the ones they appear in by default.

3
Projects & Creative / Re: Class based modification (6E balance v3)
« on: October 05, 2012, 02:39:23 AM »
Doom didn't seem to like this version.

Quote
Script error, "ClassesBalance-v6e-v3.pk3:rncclasses/actors/rockmanc.txt" line 1:
Parent type 'MegamanC' not found in RockmanC
Script error, "ClassesBalance-v6e-v3.pk3:rncclasses/actors/rockmanc.txt" line 4:
"player.startitem" requires an actor of type "PlayerPawn"


Execution could not continue.

Script error, "ClassesBalance-v6e-v3.pk3:rncclasses/actors/rockmanc.txt" line 4:
Unexpected 'GlassHealthBar' in definition of 'RockmanC'

4
Projects & Creative / Re: Class based modification (6C)
« on: June 13, 2012, 05:34:31 PM »
Agreed, Quint does look rather derpy walking around in midair behind Sakugarne.

5
Projects & Creative / Re: Class based modification (6C)
« on: June 08, 2012, 04:55:54 PM »
Quote from: "Korby"
Quote from: "Hunter_orion"
But aside from that, he also has his car, which is a far better alternative than scorch wheeling somebody to death.
This is my point.
The mainfire of a weapon should be the....main fire of a weapon. If you're using the altfire more than the mainfire, something is wrong.

I'm not saying that I personally use the altfire more. In fact, I like Scorch Wheel as a weapon. It's cool design-wise, the speed up is nice, and the fact that it does ripping damage and not impact is rather useful. I only use the altfire under 3 conditions:
A) No one is around to see me activate it,
B) Somebody is close enough to where I don't have to travel very far just to attack, and finally
C) If condition A or B is not applicable, car form always makes a nice way to escape.

I'm merely stating the point that Turbo Man isn't bad as he is, and I brought up the alt as an example. Don't assume that just because I'm giving examples that these examples come from my playing style, because I really don't use some of these classes the way they're supposed to be used.

6
Projects & Creative / Re: Class based modification (6C)
« on: June 07, 2012, 08:25:16 PM »
I agree with Gumballtoid. Turbo Man has a pretty good weapon for only getting 3 shots, and last I remember, the recharge rate isn't horrendously slow. But aside from that, he also has his car, which is a far better alternative than scorch wheeling somebody to death. If you try to scorch wheel someone, even if you hit them from behind, they are going to know another one is coming and get out of the way. Most often with his car form, even when you do see it coming, it's already close enough to you where you're going to get hit by it.

So yes, in a way Jax is right, mainly because the difference between Turbo Man scorch wheel and Copywep scorch wheel is that Turbo Man has decent ammo regen, and another attack that is far better. Copywep scorch wheel involves manually sliding/dashing around until you find more ammo to replenish it. So really, Turbo Man is fine as he is.

7
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: June 06, 2012, 03:43:49 PM »
I don't see why they would do that, because then it takes away from the people who are working on the MM&B expansion. Then again, maybe it's their master plan to use the 8 stages for the expansion.

8
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: June 01, 2012, 08:17:09 PM »
End of July to beginning of August?? Now that would be literally the best birthday present I could ask for!! :D

9
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: May 28, 2012, 02:20:59 PM »
Quote from: "Duora Super Gyro"
Quote from: "Hunter_orion"
Yeah, totally agree. The Wind Storm in Needle Man stage is just obnoxious. Especially since it's the weapon that everyone goes after.

...I almost never go for wind storm because I have no idea how to use it correctly and I just dont like it.

...And, how would I know that? I haven't ran across you in enough games to actually see your playing style. It's rare for me to even be online at this point, since work dominates half my life, and college the other. I'm merely commenting on what I observe in some of the matches I have been a part of. In Needle Man's stage, most people I have seen go get Wind Storm at some point solely for wind holding. It's just the fact of a weapon that is meant for crowd control is being used in tight quarters, meaning there's little room to escape it.

10
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: May 25, 2012, 01:29:50 PM »
Yeah, totally agree. The Wind Storm in Needle Man stage is just obnoxious. Especially since it's the weapon that everyone goes after.

11
Projects & Creative / Re: Class based modification (6C)
« on: May 22, 2012, 04:40:59 PM »
Quote from: "Daveris"
Freeze: Alt;Freezes self, damaging opponents(?)

This may be cool (ugh, not intended). Add that getting hit with an ice based weapons heals him, and that may be an interesting/fun concept

Quote from: "ProjectHazoid"
This gave me the alt to have a "Point-and-Spawn" alt for him where depending on if he points to the floor or ceiling he spawns Icicles which spike up or fall from the ceiling.

Sooo, a Freeze Man version of Burst Man's bubble... The only way I could see that being useful is if it did a shit ton of damage, because obviously no one is going to just stand under a falling icicle, and clearly people will actively avoid a spike. But this does sound good.

12
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: May 14, 2012, 11:55:47 AM »
Quote from: "PressStart"
-Stages you haven't seen before w/ music you may have heard before (once again 8-bit, although if you HATE MM8 songs to the core then NVM this bullet point)

This shouldn't be the case anyways. I find that the two gaming franchises with the best composed musics are Capcom and Konami.

13
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: May 08, 2012, 04:34:14 PM »
Quote from: "Hilman170499"
list of concerns here
1) It'd be something worth trying maybe, but it is just one sound effect...

2) Maybe you didn't notice, but being able to use charge kick in the air is how you reach some of the goodies in Charge Man stage.

3) Never really cared about obituaries, so why not?

4) Again, in the few stages it turns up in, its purpose is to get utilities (best example being Heat Man stage). And, as Ivory said, Skull Barrier is already over powered. Controlling its usage would make it worse.

5) Again, not really concerned..

6) You apparently are a very lucky individual. I have only seen one of these dropped by the walking purse. Although, I'm pretty sure that each item has the same amount of chances of being dealt (At least from what I remember, may have to look at that again)

7) Not a good idea. Wild Coil can be a pretty awkward at times, but by making them bounce higher...ugh...This is why I stick to melee weapons.

14
Projects & Creative / Re: Those are some neat icons.
« on: May 03, 2012, 05:02:11 PM »
Quote from: "Ice-IX"
What would replace e-tanks, then? That's the more important issue.

Well, crazy idea here, but how about nothing?!? E-Tanks are far too valuable to replace with an item, especially since the power trio don't have the greatest of armors to begin with, and Bass paints a target on himself whenever he stops to fire his buster.

15
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: April 28, 2012, 03:12:07 PM »
Quote from: "LlamaHombre"
I would love an anti-pursuit weapon, don't get me wrong, I just don't think Wild Coil is the one for it.

Leaf shield is a decent anti-pursuit. Just turn it on, walk into a crowd, and chances are your pursuer will be killed.  Power Stone is good for it too, even if its use for it is situational.

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