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Messages - zblueboltz

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1
Skins & Bots etc / Re: zblueboltz's skins
« on: January 22, 2013, 06:28:18 PM »
Quote from: "SmashBroPlusB"
don't listen to him
there's no Quote skin in Mega Man style yet so GO FOR IT MAAAAAN



also it would fit more if Fighter had blue hair with cyan armor since cyan tends to be the lighter colour for most weapons
you know because Fighter having white hair half the time is the BEST THING EVER am I right :ugeek:

just a little nitpick really, I love the skin anyways so
Some people want him with cyan hair, others with cyan armor. I honestly dunno what to do about that.
I think they thought I meant just Quote, and not put into an MM-like style. It's their honest mistake though.

2
Skins & Bots etc / Re: zblueboltz's skins
« on: January 22, 2013, 03:04:24 PM »
Quote from: "Super Bros Bros"
Dr.Fetus.......
OH SWEET BLUEBERRY JESUS GIVE IT TAUNTS

Also there is already a Mega Quote skin
Is it MM style?

I'm not sure how to do taunts also. I'll look into it when I'm not suffering from illness.
There's not a lot I can think of for Dr.Fetus though, being silent. His DUNDUNDUN from the intro of every level could work.

3
Skins & Bots etc / Re: zblueboltz's skins
« on: January 18, 2013, 08:01:52 PM »
updated fighter with cyan hair and other pixel stuff

4
Quote from: "SmashBroPlusB"
KEEP IT CLEAN

(click to show/hide)
in Hale mode, melee damage has to instakill, unless you have like 140 health such as Toadman or something.

However, a great alt-fire rage would be said chocolate bar. It can heal health like Roll, and in interrupted, make him drop it at the cost of +x0.2 running and increased punching(firing) speed. He has to stand perfectly still for 3~5 seconds though, even after the bar is dropped.

Upon dropping his chocolate bar, the warning pop-up just like in the game, except with text because of limitations.
His item will likely have to be a super jump like everyone else, as it limits the amount of times he'd reach a player while actually giving him an increased jumping ability.

However, you may also have it so that defeating an enemy with his fist regularly causing his attack to be a star punch, giving a bit extra range and firing speed.

We just describe health as high and stuff here, give him high health and average speed. Anything slower would be a problem, and being faster may make this Hale a tad too hard.

5
Kirby.
This little pink asshole's only desire is to destroy everything before him and defeat whatever bigger asshole is in the way for his world domination
Main: Inhale. A cone that pulls an enemy in and pulls them into his mouth, where they get killed. He pauses while he uses this, and many can be inhaled at once.
After an enemy is destroyed by it they've been swallowed main fire will spit them out as a star and alt will swallow.

The star is fairly slow for a projectile but will kill you.

Swallowing will heal Kirby for 50 hp, or if possible, give him a instagib version of a swallowed weapon the user held. But it would also have to be slower moving, have less ammo, and have a very limited firing rate.
Probably x10 ammo consumption, half firing speed, and one shot on the screen.

His Alt Rage would simply be a gigantic inhalation.
This cannot be stopped by the Hale using the ability.
It'll slow Kirby down to 0.5x while used, and it lasts for a whole 3 seconds.

The more people inhaled, the bigger the star shot will be after the period for both inhaling attacks.

6
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4c)
« on: January 17, 2013, 06:32:02 PM »
Quote from: "xColdxFusionx"
Let me take a look at this...

Quote
Quote from: "zblueboltz"
Armor: x0.8
With all of the escape tactics he has, 1.0x with a bunch of weaknesses should be fine.
How about 1.2? Slowdown is a pain in the ass anyway.
Quote from: "zblueboltz"
Pain Hurricanes
I personally think it should be called something along the lines of Foul Wind. Just my two cents; you can call it whatever you want, Igor.

Quote from: "zblueboltz"
Damage: 40 damage per hit
Quote
Whoa!! If this is going to be an Air Shooter "reskin", 40 damage per hit is a bit overboard, especially if we're adding a poison on. (That's 120 damage if you get a full array out, enough for an instant kill!) I'd do 20 damage with the poison dealing 10 damage over 5 seconds. 90 damage total from a full array seems fine, and you can still 2-shot someone at close range if you need to get someone out of your face.
I don't know how damage from this works. I also didn't know what I was thinking when I said 40. Seeing as the hurricanes rip and move slowly it'd essentially have to go by DPS or something though. I might have been thinking "One couldn't really be stupid enough to be inside of the damage hitboxes for a whole second" 20 dps seems good though considering dps though.

Quote
Quote from: "zblueboltz"
Fires spinning toxins that stay in mid air for a while, causing more damage the enemy stays on them.
Actually kind of interesting; reminds me of Red Magic from my old Touhou Classes mod. Would need to be balance-tested, for sure.
(A warning if you go looking for it: that thing is old and kind of iffy-quality. I'm thinking about re-doing it at some point in the future, but who knows if I'll ever get around to it.)
Well it's not so much that they do increasing damage I guess (1, 2, 4, 8) if you got mixed up with that, but that'd be interesting too.

Quote
Quote from: "zblueboltz"
Roboenza claw
Damage: 20 initial damage
Personally, I think 10 damage and the "infected becomes a zombie" clause would work fine, though I do suggest making zombies move faster than normal players (1.1x their original speed? 1.0/0.98 flat speed? idk) to prevent Igor from becoming a complete stall-fest.
I don't like the idea of becoming a zombie at all on a non-robenza mode. And the 1.1x, 1.0 can just be slowed down by the slowing attacks.

Quote
Quote from: "zblueboltz"
Chouchensai Laser
This slowing people down seems a bit redundant with the Time Clouds. Perhaps it could reduce attack power instead?
I'd rather have this scrapped completely, if I'm honest. It could cause a Bright Man blinding, though. I don't like the idea of attack being reduced at all unless it's really short.

Quote
Quote from: "zblueboltz"
Item: Scythe of Death
I still think this should be just scrapped altogether. What's the point of it? You already have an Air Shooter clone with a DoT on it to brutalize people at close range, anyway!
Please do scrap it.

Everything else seems fine to me. We'll have to see Igor's opinion on it, though.
I think we should ignore him completely at this point, but if you say so.

7
Quote from: "tsukiyomaru0"
Quote from: "zblueboltz"
How about King Harkinian himself as a boss?
I was thinking of using dinner to make enemies fat (slow), a Pizza with a shadow blade traveling path, and a rage where everyone must scrub all the floors in Hyrule.
There's a lot of possibilities, so it'd be hard to choose.
Generally I think he should have high health, running at around Mega Man speed.

Scrub all the floors in Hyrule then we'll talk about mercy!

Also, I'm disappointing in Morshu's lack of oil and rope.
You know what? There's a skin of him with DINNAH Blaster 2
OH I FORGOT ABOUT THIS THANKS

also the thing about cd-i is more nostalgia than "being funny in the recent years". If the characters aren't memes, then they've been somewhat nostalgic to a good number of us.

8
Quote from: "CHAOS_FANTAZY"
(click to show/hide)
I like the idea of pissed of Curly but I'd think it'd need to be more accurate in that Curly uses the Nemesis and Machine gun.

9
How about King Harkinian himself as a boss?
I was thinking of using dinner to make enemies fat (slow), a Pizza with a shadow blade traveling path, and a rage where everyone must scrub all the floors in Hyrule.
There's a lot of possibilities, so it'd be hard to choose.
Generally I think he should have high health, running at around Mega Man speed.

Scrub all the floors in Hyrule then we'll talk about mercy!

Also, I'm disappointing in Morshu's lack of oil and rope.

10
Fixing Balrog from Cavestory a bit.
Main fire charges up. Initially it will be used to grab enemies and crush them, after 1 seconds it'll become a wave of destructible energy blasts, and at 2 seconds it'll be a gigantic leap that kills anyone he stomps on, used mainly to get around. This stomp will also produce rocks from the ground at 4 seconds, is a wave of missiles dealing 75 damage per hit.
The, energy balls that bounce generally don't go fast, but the missiles are.

His rage is to become a giant frog who jumps up and land onto the ground for 5 seconds. The area beneath him is much larger for killing and upon landing, small and large frogs appear from the ceilings.

Also i liek jmans idea

11
Quote from: "TheDoc"
Gizmo, I did think of Bowser using his claws except that he never uses those in TTYD.

I've decided to scrap the Paper aspect of Bowser. TAKE 2

Name: Bowser

Speed: Slow

Health: High

Color Scheme: Green and Orange

Theme:


Attack: Claw - Instakill, claw range, do i really need to explain this?

Secondary Attack: Hammer Barrage - Honestly, I'm not sure how secondary attacks work at all. Would have to switch weapons or what? Anyway, if secondary attacks are accepted, Bowser would fire a rapid stream of high-arching, short range, deadly ripping hammers. Maybe there could be a slow-regenerating ammo bar for this like in Classes?
Alternate 2nd attack: Flame Breath - Blows out a wide ripper flamethower-like breath that can easily kill, but Bowser must stand still while using this, and has to wait about .25-.5 seconds before unleashing the flame. Ammo bar would be kinda unnecessary for this

Super Jump: Normal Hale Jump, but at one point stops completely in mid-air, waits for 1-2 seconds, and ground-pounds the ground, probably at the speed of someone in mid-air hit by gravity hold. Probably no AoE, but instakills whoever he lands on, and maybe even sends out a Gamma stomp shockwave, which would do 15 or so damage. Pretty Slow recharge depending on whether or not he has the shockwave and/or AoE.

Rage: Flying Clown Car (idea from Gizmo) - Bowser gains a Wily Capsuleesque ship that he flies around in. While inside, he has 2 attacks

Rage Attack 1: Mechakoopa - Throws out a Mechakoopa that chases opponents and instakills on impact. Considering Mechakoopas are pretty slow, I'd say Bowser should be able to spam mechakoopas fairly well. However, Mechakoopas have the health of 8 megabuster shots and can be destroyed.

Rage Attack 2: Boulder Drop - Bowser drops this huge-ass boulder that starts rolling in the direction that Bowser was facing when it dropped.
Alternate Rage Attack 2: Bowser grounds-pounds the ground (not as fast as super jump. More like Napalm bomb falling speed) and bounces back up to his original height (if possible). I say this one should make a Gamma shockwave and/or AoE, except this one would do 50 or so damage.

After about 30-60 seconds, the rage ends.

Relevant, Dorkly's made a good, new retro version of bowser standing up in green and orange. It looks like SMW's. Just giving it to you if it'd help or anything.
http://www.dorkly.com/video/42299/peachs-revenge-part-1

12
Skins & Bots etc / Re: zblueboltz's skins
« on: January 13, 2013, 08:54:18 PM »
A double skin update: The Kid and Fighter

13
The WWW board / Re: Megaman 8-bit Deathmatch Skype Family
« on: January 13, 2013, 05:32:12 PM »
My skype username is zblueboltz, which appears as ceruleanBlitz

14
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: January 12, 2013, 10:28:53 PM »
Is the use of animated gifs possible?
Also I found out today that sprites also have to be as tall as megaman - technically.
You can make an empty space above your head to bypass that little problem.

15
Skins & Bots etc / Re: zblueboltz's skins
« on: January 12, 2013, 08:56:02 PM »
Quote from: "colonel servbot"
cool, reminds me of meatboy

The binding of Isaac...

IS FROM THE SAME GUY

[cue dr.fetus dundundun]

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