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Messages - novaxdruid

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1
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 19, 2011, 09:27:42 PM »
Hmm, now it wants to keep firing the charge shot constantly. I swear this thing wants to do something completely wrong when I try to advance. Kind of bugs me that a simple charge function is so difficult. It's not that big of a deal, but seems odd to me. As for the HUD, I really like my idea of the hair D:. Do you have any advice, tips, etc for the 2 other problems?

2
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 19, 2011, 07:40:51 PM »
It works now. Oddly it says there is something wrong with line 87 or something like that, but the gun functions correctly. Now I'm going to tweak it a bit to get the animations correct. Now I have to figure out how to make a special melee bind and special ability bind. I know it slightly involves making it use inventory or something like that. My only problem is that each character is to have their own melee attack (different sprites, damage, etc) and special abilities/attacks. Let me know if I'm on the right track at least on these.

Edit:
How would I force the shot to be fired after a certain time? I understand it would be another Goto IfInventory amount, but I don't know how I would force the gun to shoot once it would reach said limit. It's not too important if it can't be addressed, but would bring it closer to 'soku's ways.

Also, what do you think if the character's bangs/hair accessories (ie. reimu's sides, marisa's tied area, etc) in the status bar to make it feel more as though you are that character. I ask of this cause I will more than likely have the weapon frames be blank to signify that the character's arms/hands/etc aren't always up like a typical weapon. Only exception to this rule is to those who actually hold weapons like a gohei, katana, scythe, etc.

3
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 17, 2011, 05:33:40 PM »
Been drawing up a HUD design. Wanted to know what some might think of it. It's a really rough design, but something I'd thought worked (at least for the moment)



Been also thinking of how to make the spell card system seem effective. However, the spell cards themselves will probably be the last thing I actually work on.

Charging gun still has that error sadly. Hope I can fix it D:

4
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 15, 2011, 02:26:02 PM »
For the most part I guess I get it except the JumpIfIventory and ChargeFlag. Like how does JumpIfinventory exactly work?. Also, is ChargeFlag like a script I have to write out separately? Lastly, sorry if I sounded like a jerk. I'm just trying to understand everything fully.

Edit:
I think I get it I hope. Because it's technically giving you the flag to check instead of shooting something, it holds off until you finally release it. I had thought maybe I had to create a special item indicating this. Well, for now, I will test making a gun using these guidelines.

Edit2:
Well, the gun charges (i.e. it holds as I hold the fire button), however, it does not discharge the charged up shot like it should. Unless I botched something (still tinkering around with it), I've used the exact same coding you provided and for the most part understand how it works.

Edit3:
I was looking through a similar charged weapon, and realized some things that were missing. I hadn't identified an ammo for the charge and was not taking the ammo away after the charge was done. However, it completely crashes the games when I attempt to charge. Normal quick shots though seem ok though..

Here is the Decorate for the current charge weapon...
(click to show/hide)

5
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 15, 2011, 10:41:00 AM »
I honestly don't understand any of that. Can you please explain it in details. That's what I really need in order to learn. I can't learn and do something on guesses that I know nothing about. I might be a newbie in all of this, but I don't like being played with like a fool.

6
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 14, 2011, 10:51:37 PM »
Alright, got that down. I seem to notice the center one goes a bit first. I take it I first have the frame drawn for the firing and then follow it with the 3 different firecustommissles commands? Not a big deal, I can figure that out later. My next concern is figuring out how to properly "charge"/"hold" something on the weapon.

7
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 14, 2011, 07:22:03 AM »
Edit:
Finally got it to work. My computer wasn't saving the document for some odd reason. However, I still can't seem to make it appear when I use cheats. I have to either summon the gun or cause a forced use of it. I think it might have to do with it clashing with the other custom gun. I noticed when I picked it up, it replaced the delta-wave and I couldn't reselect it again. Other than that, I'm going to work on fixing it more and add an alt fire to it. If you can, can you teach me how to make a "charge" function using the HOLD state?

Edit2:
Here's my new demo with a gun that is more or less with how the character's "weapons" will function (albeit with many changes of course). I still seem to have that weird problem with going to another weapon or picking up the other custom gun disables it from being used. Other than that, I'm having fun doing this. Now I just have to figure out the above (charge and alt charge with the hold command) and the weapon prototype portion will be done.

Edit3:
New question. How do I get it to shoot 3 projectiles at once? (like one to the left, one in the center, and the last to the right all in one fire). Granted I'm working on it as I speak, don't know what is needed yet.

8
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 13, 2011, 11:05:56 PM »
Ah I see. Well, lesson there be learned for me. Also, not trying to cheat out of doing the coding, I just want to know what I did wrong so I don't make the same mistakes. I do appreciate the help though.

Well, I fixed the lower and raise tics, however, it still crashes. I know the refire is suppose to happen, but is it the only thing allowed with 0? Did I miss other functions I'm aware of?

9
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 13, 2011, 08:17:46 PM »
Well that solves my key binding troubles and for that, I'm very grateful. However, I still can't use the delta-wave weapon. It doesn't showup in the weapon selection and when I force to use it (via console), it crashes the game. Is there something else wrong with it. I did fix the fire function like you said to do.

10
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 13, 2011, 06:28:57 PM »
Well, so far I've made a weapon. I made the first one, but I was experimenting with custom sprites, and doesn't appear in the weapons list. I also seem to get a fatal error when trying to make new key binds.

This is the pk3 file with my testings in it:
http://www.mediafire.com/?ugeoskvudi78jjo

I've been trying hard to learn and fix mistakes, however, the zdoom wiki isn't great at explaining everything in detail. I would though appreciate it if you helped me though :D

11
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 13, 2011, 07:31:24 AM »
Spell Cards are going to be the most tricky and hardest aspect to implement and balance. I've even thought of dismissing them. My concern right now is making the proto-type based weapon (with functional "charge"/"hold"),  and creating new bind keys that work (for melee, special ability/attack, and boost/fly). once that's done and i can get a major spriter on board, I'll begin working on the spell cards. Well, I might work on proto ones with the beta character at hand. Anywho, need someone to help me correct my mistakes AND really, can't stress that enough, really NEED a spriter.

ColdxFusion, have you worked on creating weapons or adding anything? You seem to know some things regarding that (or I'd like to believe and hope that D:). If you want, you can help me or train me so I can make further progress. With the rate I'm going, I'll never get anything done.

I really need a teacher in this area so I can learn faster. If anyone knows someone who is online often and patient, please let me know.

12
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 12, 2011, 05:39:32 AM »
Well I appreciate letting me know that. The problem is that you will still have to customize/edit them to get the correct views/angles needed. So far, my proto-type weapon is going good. I just have to learn how to make something charge with the hold command rather than it just fire something different when held.

13
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 11, 2011, 05:45:01 AM »
To answer this simply, cause there are no sprites of her available in 'Soku. To simplify work in the character sprites, I've devised a plan to use the current ones and edit/customize them to fill in all the missing views/angles. I'm not saying she isn't allowed, cause all Touhou related characters are allowed, they just need sprites is all (and of 'Soku quality and likeness). Unless you're going to provide said sprites, I can't include her...yet. Which brings me to problem No. 2. I need spriters like no other. Well, I feel as long as you can identify which character you're attacking, then at least there would be progress in that area. First person views are definitely going to require some work.

When will someone tell me what I'm doing wrong in my Test PK3 file (named derp.pk3)? I really need to know what it is I'm doing wrong so I can do more coding/programming.

Edit:
Figured it out from a friend. Quite the stupid and noob mistake I made. Hopefully I can start making something. However, I will still need quite a bit of help.

14
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 10, 2011, 07:13:07 AM »
Some of those ideas for the passives don't seem too bad at all. However, I still think you're too focused on it being a Mega Man/Mega Mari mod, in which case it is not. All of my suggestions of attacks come straight from 'Soku. As for the Advent Cirno suggestions, I haven't read it or know much about it. I don't know if it would fit too well as I'm trying to keep things without too much fandom. That doesn't mean like a secret character like Advent Cirno couldn't be made for this (I think she would be the only one allowed this since I hear it's popular than other doujins). It's not to say I'm completely ignoring this. Ideas are ideas and I never know when I might need revisions and realize I'm wrong.

Also, I haven't played 8-bit deathmatch or any of it's mods, so I know nothing on how it relates. The only thing I've played from CutManMike is Ghouls Vs. Humans and Ghouls Forest series.

Lastly, I need help in knowing how to make what I mod show up using the packing of PK3 file extensions. I can't do any work if nothing shows up. D:

15
W.I.P Forum / Re: Touhou FPS Project [Standalone]
« on: August 09, 2011, 08:02:27 AM »
To be honest, I couldn't use SLADE no matter what I did. As for SlumpED, I couldn't understand it at all. All I know is a friend told me I can do it all with just text documents and zipping it up. However, I don't know what I'm doing wrong. Granted it's just me testing very minor things so I can see what I'm doing. Maybe if I post the file I try using will make things more understandable.

Test Wad (just basics I was trying to learn)
http://www.mediafire.com/?ogxw32n16aa0vb9

Also, my Touhou Character List (rough document. doesn't have spell cards yet)
http://www.mediafire.com/?6kptim7yw1jyvl6

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