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W.I.P Forum / Re: Weapons based on in-game accuracy (Programmers requested
« on: January 12, 2012, 04:10:47 PM »Quote from: "ice"
I sent my stuffOh. That a great venture.
I made a megaman that gains temporary invincability when hit so damage wont be too much of an issue if you want accuracy over playability
I would make one too. And that would be a knight that regenerates its own HP and also heals nearby comrades.
And basically he must carry a sword and a shield. And I would do a mod also on his gloves, I'd put some brass knuckles and silver trims on the side for more attraction.
Quote from: " Stella (2005)"
Michael: Hey, guys, check it out. They got brass knuckles.
(Pause…)
Michael: And numchucks.
David: Sweeeeet.
