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Messages - WireSponge

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1
Mega Man Discussion / Re: Rockman 7 FC
« on: May 07, 2012, 05:00:32 AM »
i have decided that neo lizard will be guts man g on my mod

Edit:he was sadly long and big with his machine so guts man g will be magic cat

edit once again: to Michael : well i am going to make a fan robot master for you to replace spring man in your mod  ;)

2
Mega Man Discussion / Re: Rockman 7 FC
« on: May 02, 2012, 11:10:57 PM »
thanks you,i am gonna use it definitely

3
Mega Man Discussion / Re: Rockman 7 FC
« on: May 02, 2012, 10:08:45 PM »
sup,i am here with notice
i cancelled chip & dale mod days ago
but i will remade it
i am already done with the ideas
but i do not know if i should use chip & dale 1 sprite : or chip & dale 2 sprite :
but anyway here are the replaces
spring man : casino lizard
freeze man : penguin
slash man : candle
cloud man : flounder
junk man : cock/rooster
turbo man : rhino
burst man : crab
shade man : kangarro  
guts man g : might be neo lizard or magic cat
turtle boss : i do not know
hanya ned : casino cat
wily : fat cat of course
i do not know for proto man and bass
the tiles has been not replaced yet just tiles of spring man are changed

4
Anything Goes / Re: Hello there!
« on: May 01, 2012, 07:27:05 AM »
hi super guy my friend!
i recently see this but i am fine for now and i get an idea yacopu mod will be the new mod
as meanwhile i was really bussy riping enemies of chip & dale 1 and chip & dale 2 wich they were really hard to rip
but i am really fine for now as well i am thinking still for wily castle bosses

5
Mega Man Discussion / Re: Rockman 7 FC
« on: April 02, 2012, 07:58:23 PM »
GREAT WORK KAPUS!
also i was thinking it was a stage that is not totally junk man!

6
Mega Man Discussion / Re: Rockman 7 FC
« on: March 08, 2012, 08:24:39 PM »
Quote from: "Super Guy"
I am making sonic mod, which it will be the best mod for Rockman :D


:D i know about it also i helped replacing the robot masters
have good luck with it

7
Mega Man Discussion / Re: Rockman 7 FC
« on: March 08, 2012, 08:19:56 PM »
@ice
its ok
but i still wont make roll mod
i am busy with mario mod

8
Mega Man Discussion / Re: Rockman 7 FC
« on: March 08, 2012, 06:53:59 AM »
these are better than originals
and i like them
i want all mega man characters playable
i am doing bass and proto man
but for now i am working on mario mod
after i finish these i will try do a roll mod with them
also i was thinking canel bass and proto mods
and make one with the image folder of differents one
you just need to copy to image folder
mario mod is getting finished i just need to learn the stage editor and finished mod

9
Mega Man Discussion / Re: Rockman 7 FC
« on: March 05, 2012, 09:58:30 PM »
Quote from: "Kingman"
Hey everyone! Lately, I had some Internet issues, so I wasn't able to visit this web. I noticed, that i forgot 2 names in the credits role. Blackhook and (I think) Squidgy. And I also have some bad news. I won't be making the Maverick patch for my mod MegaMan Xtreme 3 :( .

send to me what you need
also if you are cancelling the maverick patch for it i am kind of sad the robot master one was not very good
P.S : i gonna try help

10
Mega Man Discussion / Re: Rockman 7 FC
« on: March 03, 2012, 02:35:04 PM »
i use paint but it does not much errors i just have some errors in the alineament
mario mod has mavericks cuz i dont have ideas with mario bosses i just know wart should be burst man
here are the replacaments
spring man : split mushroom
freeze man : chill penguin
slash man : i still need an idea
cloud man : the skiver
junk man : tunnel rhino
turbo man : boomer kuwanger
burst man : bubble crab
shade man : blaze heatnix

11
Mega Man Discussion / Re: Rockman 7 FC
« on: March 02, 2012, 02:13:29 AM »
Quote from: "Super Guy"
I need help on my mod, when i edit the graphics and i run the game, the colors changed, is there should be a way to fix that bug? :(


well i have some solutions
color problems : well do not make a stage select without the same pallete or if you maked them without 8-bit pallete or rockman 7 fc pallete they goes in other colors like red goes orange
technically problems : if the stage select cursor do not makes in where you want you should be sure of the mugshots holders to be in the same place of rm7fc also if you make a diferent mugshot holder be sure of change the file sel_cursor
here is an example

if i keep original rockman 7 fc sel_cursor theres somethings that should be marked but they will be not so be sure of change the sel_cursor if you gonna make another mugshot holder also if you have the same problem than michael on the sel_cursor you pick incorrect location for mugshot holders be sure of place them in the same place from the original one
well,murkekow again made me cancel murkekow mod
but i am working on 2 mods
sonic mod and mario mod
thanks to kapus for let me use his orange ocean stage i need it for blaze heatnix stage (i changed storm eagle since it was an fire looking stage)

12
Mega Man Discussion / Re: Rockman 7 FC
« on: February 28, 2012, 12:04:03 AM »
Quote from: "AquaRaider64"
So, where'd you get the MegaMan style Mario Sprites? And why does your current Mod have the same Bosses as your X mod? Why not Mario bosses?

well,whata searched them but alos you should search,i should need make mugshots
also bad news
the creator of murkekow maked the mod cancelled
now i gonna start chip & dale mod it will be harder even i need to make chip & dale enemies and bosses
also i say is an crossover also your idea will be better for an mario mod
also i have 2 recent ideas
yep this one should be cloud man
also this one shot his parts at you it should be spring man

13
Mega Man Discussion / Re: Rockman 7 FC
« on: February 26, 2012, 07:25:46 PM »
Quote from: "Korby"
You credited me but didn't use any of my sprites. If you meant the Wire Sponge, that was Brotoad's.

Unless you recolored that Bubble Crab, of course.
alright

14
Mega Man Discussion / Re: Rockman 7 FC
« on: February 26, 2012, 07:10:11 PM »
sorry for interrump now
but also i have some sprites  for my murkekow mod
title (credit to angrygreeguyplz who made the title saying murkekow adventure
chill penguin replacing freeze man credit to brotoad who made the intro sprite and the 8-bit mugshot
wire sponge replacing slash man credit to brotoad for the 8-bit mugshot
web spider replacing cloud man
tunnel rhino replacing junk man
gravity beetle replacing turbo man
split mushroom replacing spring man
storm eagle replacing shade man
stage select credit to the people who made this it was blaze or korby so credit to blaze or korby the background but chill penguin and wire sponge mugshot made by brotoad
stage select with bowser avaible credit to the people who made this it was blaze or korby so credit to blaze or korby
murkekow playable (still unfinished)
weapon get sprites

15
Mega Man Discussion / Re: Rockman 7 FC
« on: February 24, 2012, 12:04:24 AM »
sup i am here with a new mod is an crossover is a murkekow mod but is called murkekow vs. the maverick and robot masters
here are the replacaments
rockman : murkekow
light : i dunno
spring man : nitro man,for the wheel cutter it should fit
freeze man : chill penguin i was going to put blizzard buffalo but was too long for freeze man and the ice shotgun fits more than the frost shield.
slash man : i dunno,maybe crush crawfish or boomer kuwanger
cloud man : web spider,yep i know this a odd idea or the skiver this one will fit
junk man : tunnel rhino,tunnel rhino is an earth themed maverick when junk man should be an earth themed robot master
turbo man : wheel gator,it fits cause it has a spinning atack
burst man : bubble man,well both attacks with bubbles and both has water stages
shade man : galaxy man,both flyies but i think this idea is odd i will try another best idea
forte  : mario,super mario world rivals
blues : luigi,super mario world enemies

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