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Messages - Gothic

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1
Oh dear, this was supposed to be posted on Bugs/Suggestions  :p

2
Like the first release of v2 with all the Wily levels from MM7, all fortress levels from MM10 should be playable on story mode for v6, until it is succeded later by v7. I think it would be a nice showcase for those levels.

3
Bugs/Suggestions / Re: Final Boss visual glitch
« on: December 09, 2018, 03:21:14 AM »
I'm playing in OpenGL mode, and that only happens when you're on the corners. May be just portals being weird as always.

4
MM8BDM Discussion / Re: Mega Man 11 and the future of 8BDM
« on: December 05, 2017, 02:00:28 PM »
I'm glad they ditched the 8 bit style and made a full 3D Megaman for a change.

5
Bugs/Suggestions / Final Boss visual glitch
« on: October 30, 2017, 10:58:44 PM »

6
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 28, 2017, 03:39:56 PM »
Question about the Quint battle: When the MM10 chapter is released, will the Solar Man phase of his battle going to be changed for something Stardroids related?

7
(click to show/hide)

If mods and map authors are ok with these changes, will I be able to submit them for the core game?

8
Skins & Bots etc / MM2Wood Skin
« on: December 21, 2016, 01:10:34 PM »


>:]

9
Events / Re: [EXPANSION] The Nightmare Before Christmas!
« on: October 31, 2016, 04:56:33 PM »
I forgot to post this weeks ago. Here is the updated skin, with blue shoes this time.


Gamzee Clownman

10
Events / Re: [EXPANSION] The Nightmare Before Christmas!
« on: October 14, 2016, 10:21:24 PM »

Gamzee Clownman

I'll see if I can make at least 1 map for this.

11
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: October 12, 2016, 07:19:18 PM »
Huh, never though on using purple, it looks nice

12
Forum Games / Re: Rate the avatar of the user above you
« on: October 12, 2016, 01:16:58 AM »
5/10
Not sure where it came from but it looks creepy

13
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: October 11, 2016, 11:27:39 PM »
Recolored some tiles for Cold Man as well

(click to show/hide)

This was easier since it was a more simplistic area.

EDIT: A second, less blue-ish take on Aqua Man

(click to show/hide)

EDIT 2: A third one, like the first one but gray instead of green

(click to show/hide)

14
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: October 10, 2016, 03:40:20 AM »
I'm... kind of trying something...


15
Rejected / (Suggestion) Full bright projectiles
« on: September 24, 2016, 02:12:39 AM »



Like Doom projectiles, they should be full bright on darker areas.

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