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Messages - LimetasticSlushy

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Help & Editing / How to run a LAN server on this network?
« on: August 26, 2017, 02:28:49 AM »
I was just wondering, how would I run an LAN server that people could connect to on my college's network? I might have to go talk to the folks who manage the network in the case that the network doesn't play nice with me hosting a server on my PC (Wouldn't see why though given the server would be running my hardware wouldn't it?) but the thing is that there are over a hundred access points for this network, each meant to bare the load of a few devices with them spread across campus enough to where you generally can access it from any indoor location. How would I ensure a LAN connection would work in this environment where you essentially have network traffic running through a daisy-chained cluster of routers rather than a central access point? Would I just have to figure out how to get people connected to the right access point? Or... Would it work across the whole network?

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MM8BDM Discussion / Re: filler chapters
« on: August 29, 2016, 09:21:29 AM »
Anything after v7 will most likely be Mega Man X. After all, we got that teased in the post credits cutscene in... uh was it v1 I believe? I dunno but I certainly wouldn't be happy if that cliffhanger wasn't resolved in a meaningful way. Plus there's the second to last stage of that secret boss....

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Rejected / Re: Singleplayer Screw Shop
« on: August 27, 2016, 07:07:51 AM »
Bump

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MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: August 19, 2016, 10:32:19 PM »
Did you know that sometimes when you get near Hornet man in Light Labs, you die? The kill message claims that you ended up getting stung by him.

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Rejected / Re: Singleplayer Screw Shop
« on: August 11, 2016, 07:21:32 AM »
Definitely a fan of the game having non-standard Easy and Hard modes
(click to show/hide)
and this system of gaining upgrades is a good way to implement it to the whole game. I was considering some way to add hardmodes to each individual boss but some would be far too contrived or otherwise bad. Using this system, you could either play with these upgrades on (easy mode) or try and take a purist approach with no upgrades on, possibly for achievements/unlocks/whatever.

On the other hand, I'm not super pumped about the acquisition method. The whole idea of buying these upgrades is that they make the game easier for you if you can't beat the bosses without upgrades, which means gating them behind perfect runs is a little counterintuitive. To this end I would suggest either a modification to this system or a new one altogether:

1. There are X (most likely equal to the map fragcount) screws in a level. You gain Y screws for completing the map, where Y is your frags minus your deaths. You can keep repeating non-perfect runs to grind out the screws. In this way, you get a little artificial gameplay length for players who are having a rough time with the game as well as making it easier on them. The better you are, the less time you need to spend grinding, both because you're getting more screws and because you need fewer screws. Thus, bosses can be balanced around being "very hard" for bonus-less players who want a serious challenge without, so to say, fucking over players who aren't as good. Everyone gets to beat the final boss, some people just need to put in more time whereas some put in more effort.

2. There are X (most likely 2~3) screws in a level. You gain these screws for completing challenges tailored to the level (EX, complete in under 5 minutes, complete with fewer than 5 deaths, collect all weapons on map, find hidden in a secret area, complete without using weapons xyz). Needs more work, but adds a lot of depth to the single player experience. Only problem is that this is a LOT of challenges to make considering the number of maps- would need to recycle plenty of concepts. The good news is that this adds a lot of possibilities for cherry-picking the "easy" ones for the aforementioned worse players while now adding in stretch goals for better players with harder screw challenges, adding a sort of "100%" category for the game.

Option 1 is literally what I just suggested. Perhaps I wasn't very clear...

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Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah + hotfix)
« on: August 10, 2016, 10:01:59 PM »
Oh, so I have to load both the classes AND bosses files first AND load all 3 files in a particularly specific order. Ok. Sorry, guess I wasn't thinking straight lol

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Rejected / Singleplayer Screw Shop
« on: August 10, 2016, 09:58:47 PM »
Just a quick little idea. How's about when you beat a level in singleplayer, you get an amount of screws equal to your kills minus your deaths, with a minimum of 0 of course. All boss battles give a fixed amount of screws, including secret bosses, and if you miss any screws on the first try you can keep trying to do better and aim for that perfect score to get all the screws from a stage. With those screws, you can take them to Auto to buy bonuses to make things a little easier on you through the singleplayer campaign.(Naturally...) So you could buy the ability to start matches with bonus E-Tanks and even upgrade the default buster to pack more of a punch, and some special items you could only be able to purchase if you manage to get the extra screws from secret bosses. Obviously this wouldn't have any impact on multiplayer. Mainly I'm suggesting this because I noticed in Gamester552's youtube videos of him playing through singleplayer that he often had a little trouble with bosses and I'm sure he isn't the only one. Some bosses are kinda tough. So this could help those who need an edge. And maybe, for those who abstain from using the shop, there could be an extra special item you would have to have all the screws in the game upfront to purchase.

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Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah + hotfix)
« on: August 09, 2016, 10:36:59 AM »
The hotfix is broken, something to do with Sharp Rocket. It's causing Zandronum to abort startup.

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