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Messages - Jigsaw

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1
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4c)
« on: February 07, 2013, 02:33:12 AM »
Yeah, same concept as Top Spin. Everyone loves using it, but once you get it used on you, you go apeshit.

2
Projects & Creative / Re: Class based modification (v6F)
« on: February 07, 2013, 02:28:04 AM »
You're missing the point entirely. One class should not be entirely immune to another, that is flat out unfair and unbalanced. Yes, using a flying class in an open map or counterclassing is a strategy, but being FORCED to use a specific class JUST to take down another is very bad design. Making it difficult to take down a specific RM with another is absolutely fine, but making it impossible is not.

3
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4c)
« on: February 07, 2013, 01:38:27 AM »
Unix seems pretty fitting. He likes being sneaky, stealing others' identities, and ohko weps. Fits him more than me tbh.
At the same time, Rapeninja would also be fitting. He uses many of Shadowclass's abilites, and he was a pretty popular community figure back in the day.

4
MM8BDM Discussion / Re: kicked from the Server tell why
« on: February 07, 2013, 01:34:04 AM »
No, the "Have you ever been kicked for a stupid reason?" thread. Iirc it was locked because of either a flamewar, or it being unnecessary in general.

5
Anything Goes / Re: Spamthread V.1
« on: February 07, 2013, 01:17:18 AM »
Well, when the games are almost the exact same, it's hard pinpointing how many there are. If they wanted people to actually /remember/ the little thing they have going, they'd make them interesting, or give them something that makes them stand out.
A perfect example is Megaman. Every game has unique robot masters, levels and weapons that make for a very memorable experience.

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MM8BDM Discussion / Re: kicked from the Server tell why
« on: February 07, 2013, 01:13:10 AM »
Hey wasn't there another thread /exactly/ like this thread that got locked due to some flamewar stuff

7
Anything Goes / ITT The new mario party
« on: February 07, 2013, 01:11:42 AM »
We got NSMB on DS which was great, got a sidescrolling Mario game on the DS.
We got NSMBW on the Wii which was pretty cool, got a party/coop oriented game.
Then we got about 547 more NSMB games with little to no variation.
Really they couldn't do anything different? "Oh hey remember that one really hard level in NSMB?" "Lol Which one there's about 50 of them"

8
Projects & Creative / Re: Class based modification (v6F)
« on: February 07, 2013, 01:02:51 AM »
Quote from: "tsukiyomaru0"
Well, if you look this way, it could be possible to deem every class "OP because they cannot announce their presence" (except for that one class).
Whoops sorry I didn't know every class got an infinite treble sentry.
 I don't find any use for the clone other than to use it as a Treble Sentry replacement, and I think the basicmost "Sentry" function isn't really THAT neat, even if you can move him with you or anything.
Aaaaaand treble sentry is/was one of the most powerful things in the game, forcing its removal from duel and hatred from a good majority of the playerbase. Now imagine old treble that you can use/pull back on the spot with a very slight damage nerf. Do you really want that?

It has the downsides of being easily predicted because it does what a sentry/monster does: fires straight at their target. They don't even bother predicting, because they can't. Now, you don't really see many people doing this but this is what I LOVE to do: set the sentry in a supposed camp spot, wait for people to acknowledge it, then gun them with your buster.
This is not Quake, this is not an arena shooter. Dodging is NOT always an option. You do not move very fast, and it can literally be set up right in front of you, and once it gets damaged the owner can just pull it right back, use it as a meatshield and put it right back in your face. And don't even think about giving me that "Play a faster class or one that can shield" bullshit. To take down a class, you should NOT be required to switch to another class.

The actual defensive and support weapon is the clone. The laser? It's a GREAT way to attack, specially if you are aware of enemies around the corners or needs that surprise element.
Yes, it it a good SUPPORT weapon, not an offensive weapon. It would work great in tandem with the actual clone itself. You cannot reliably hit with this weapon. It is slow and easily noticable. It's not like crystal eye that flies everywhere at mach speed and is unnoticeable, it's a big, slow, flashing laser.
There are and will always be classes MORE troublesome. For example, Wily. Get his capsule, chase your enemy, corner them and burn them to crisps. This reminds me of back when Wily was more amusing... Well, except for his persisting seeker blaster.
It takes a damn good player to know when to actually use the capsule. It leaves you with absolutely nothing once it's over.
Anyway, thing is the clone is NOT that difficult to deal with, there are more difficult classes to play or fight off, it all depends on who uses what and how.
That is EXACTLY like saying "X class is not broken because there are players who use the class badly"

9
Anything Goes / Re: Spamthread V.1
« on: February 07, 2013, 12:28:37 AM »
I dunno, I think it's pretty tasty.

10
Quote from: "Duora Super Gyro"
I have never played with gemini
There is your issue. Before you talk about a class's overall balance, you should probably play them first.

Cover is not always available, you don't always have room to dodge/time to, nor is there any way to KNOW where a clone is, since they make no sound. What irks me the most about the clone is that you can just call it back immediately with no repercussions. It doesn't walk back, it doesn't take time to be called back, it doesn't even have its hp depleted /even by a little/.

The loss of the laser is negligible due to the clone being a much better tradeoff. Now, I can actually understand this, the main selling point of Gemini is his clone, so it seems reasonable that the laser be a backup tool for when the broken clone dies/you want to kill it to bring it back at full hp later. At the moment, the laser is not fulfilling its role as a defensive weapon due to it being unreliable, slow and predictable.
 
tl;dr: Clone has no downsides, can be called back with no issues, and dodging is not always an option. Laser is not a viable backup tool/tradeoff for the clone.

11
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4c)
« on: February 06, 2013, 11:38:25 PM »
Quote from: "tsukiyomaru0"
Bikdark now does triangles.
But of course I do!

12
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4c)
« on: February 06, 2013, 11:17:05 PM »
So, has a decision been reached on Spydark/Rapeninja?

13
Projects & Creative / Re: Class based modification (v6F)
« on: February 06, 2013, 11:10:41 PM »
>No problems against Gemini
He has an aimbot what the hell can you do
>Problems playing as Gemini
You get an aimbot what more do you need

Like holy shit, give him some turning time or some penalty for calling him over or some shit

14
Anything Goes / FUCK
« on: February 06, 2013, 11:00:22 PM »
Quote from: "Korby"
NO THAT'S ILLEGAL WE'RE NOT ALLOWED TO MENTION BIKDARK ANYMORE ENJOY YOUR BAN
YEAH GUYS DON'T TALK ABOUT ME.
FUCK.

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