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Messages - AstroTibs

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Projects & Creative / Re: Class based modification (v8d)
« on: November 20, 2018, 01:04:17 AM »
Right, of course the SP campaign was built without classes in mind. But I'd be really surprised if the mod wasn't built with SP in mind, given that all the bots have class-like behavior. I didn't think bots had a huge presence outside of SP.

Anyway, those two things strike me as very minor, and they're definitely caused by the mod. I hope someone considers fixing them.

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Projects & Creative / v8d singleplayer softlocks
« on: November 19, 2018, 09:11:57 PM »
Fantastic mod, my absolute preferred way to play the game. Great job.
I just got done with MM1–MM6 Singleplayer campaign, and wanted to point out a couple softlocking flaws:

1. Against the Chapter 5 boss (Dark Man), you need the Proto Man powerup to win, because you need his shield to survive. The arena spawns with the Power Adaptor instead.
2. Against the Chapter 6 boss (Gamma), you need "a strong close-range weapon" to deal the winning blow. I think whenever you die during the boss rush or Gamma's phases, you're supposed to respawn with all the weapons you've collected. With the CBM mod, you respawn with none of them, so you can't win the final battle unless you essentially beat the whole boss rush and all of Gamma's stages without dying once.

It's also worth mentioning that I was able to slide outside of Gamma's fire attack, which I don't think you're supposed to do. I took advantage of this given how hard Gamma was buster-only.

I haven't done anything past Gamma and into MM7 yet.

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