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Messages - Binary_Newer

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1
Skins & Bots etc / Re: Dimpsuu's Gallery of Skins (GRAND OPENING)
« on: August 02, 2020, 01:39:17 AM »
used in mods such as CCBM.

I think Solar Man uses a different skin in CCBM now?

2
Events / Re: Classy Maps for Classy People - A CCBM Mapping Contest!
« on: July 31, 2020, 07:40:30 PM »
DEADLINE FOR SUBMISSIONS IS SEPTEMBER 1ST AT 11:59:59 PM PACIFIC STANDARD TIME.

What about other timezones like EST?

3
W.I.P Forum / Re: V-Classes Public Beta v1.0
« on: July 26, 2020, 01:37:00 AM »
Since I'm a developer for this mod, I'll just announce this for now:

V-Classes Public Beta 2 is now public!
https://static.allfearthesentinel.net/wads/vclasses-v1a-publicbeta2.pk3

Changelog: https://pastebin.com/bBqDzYjS

Please note that Mega Man's Power Gear is in a VERY WIP state. Only the following weapons were edited:
(click to show/hide)

4
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: July 02, 2020, 05:27:46 PM »
Regarding the latest update....

Is there a new buster HUD, or is that just an addon?

5
W.I.P Forum / Re: V-Classes Public Beta v1.0
« on: May 25, 2020, 12:57:24 AM »
...I just now noticed that Crash Man still has the bot AI I coded for him a while ago. I thought that would've been removed and added back in later.

6
DECORATE and ACS Modifications / Player-Based Fraglimit Setter Mod
« on: April 07, 2020, 10:56:14 PM »
https://allfearthesentinel.net/zandronum/download.php?file=playerfragsetter-v1.pk3

Made with help from Jaxof7. Sets the fraglimit depending on the player count.

=Customizable variables
-SV_FragInc1 - The base amount that gets added to "SV_FragInc2 * player count". Set to 3 by default.
-SV_FragInc2 - The variable that is multiplied by the player count. Set to 2 by default.

By default, the fraglimit changes to 7 with 2 players, 9 with 3 players, etc.

7
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 15, 2019, 04:54:45 PM »
That would only leave Strike, Sheep...and Solar, I think? I don't believe we've seen his stage yet, oddly enough.

The main post showed a bit of Solar Man's stage

8
Wait, some Missing Freezeman in Opening of Chapter 7 (MM7) Cutscene?

They were rotated, but the sprites for that weren't added to the sprite sheets.

9
Graphic Alterations/Submissions / Re: (IMPROVED SPRITES) Updated Skins Sets!
« on: September 14, 2019, 02:15:55 PM »
I've honestly wanted to see an 8-directional Dark Man 3 skin, since it's entirely possible.

If you want suggestions for skin improvements, maybe do Tomahawk Man and Flame Man?

10
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: September 07, 2019, 09:16:51 PM »
What was that map where the item was screenshoted in? I don't recognize it...And there seems to be some kind of blue spot in the far distance...it kind of looks like Petrol Man from DOSReborn...?

Anyway, good continuation, I hope you don't forget to take breaks  ;)

I think it's Blade Man's map

11
I was loading the latest DOS Reborn map pack file and got this texture error:
Quote
Unknown patch 'BUOY52' in texture 'BUOBOIX'
It doesn't seem to change anything in the map from what I've seen, but it's worth looking into.

12
There's a grammar error in "newweapon.txt"; more specifically, the comment after the projectile's damagetype.

13
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: July 11, 2019, 05:13:42 PM »
What's About My Updated Crush man Skin?

I believe some people complained about there being too much white on it?

14
Tried to register class 'Blader' more than once.
Tried to register class 'BladerSpawner' more than once.
Tried to register class 'ScrewBomber' more than once.
Tried to register class 'SniperJoeShieldFX' more than once.
Tried to register class 'SniperJoeShieldX' more than once.

Execution could not continue.

Script error, "mmxspv2-75.pk3:actors/sp/spbosses.txt" line 2932:
Invalid state parameter a_mstafftrack

This message came up, anyway to fix it? (V5D)

A_MStaffTrack is a function from an older Zandronum version that was removed in 3.0. In other words, you are using an outdated version of MMXSP.
Please use this version that I quickly made a long time ago instead.

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