Bot quotes:
IntroStrings:
Hello...Are you ready for this battle to the death?
Looks like you are ready for a fight to the death!
RoamingStrings:
/me will destroy $_playernotself!
Time to fight!
KilledStrings:
You have a mighty sense,but not enough for my might!
Wow,you have exceed the limit.
FragStrings:
Fight for death is what i'm most strongest at!
This don't make sense,you are weaker than me,be a man! Be Stronger!
RollStrings:
Why!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
EnragedStrings:
No way,you're now going down, $_playerkilledby!
You made me mad,now be ready to die!
WinStrings:
Victory goes to...me! I won this fight for death!
/me is the winner!
LoseStrings:
/me loses
What???!!!
Looks like you have the spirit of me and ctBalladecd!What a fighter!
Nice match,take a well earned break
Armor: x0.8
With all of the escape tactics he has, 1.0x with a bunch of weaknesses should be fine.
Pain Hurricanes
I personally think it should be called something along the lines of Foul Wind. Just my two cents; you can call it whatever you want, Igor.
Damage: 40 damage per hit
Whoa!! If this is going to be an Air Shooter "reskin", 40 damage per hit is a bit overboard, especially if we're adding a poison on. (That's 120 damage if you get a full array out, enough for an instant kill!) I'd do 20 damage with the poison dealing 10 damage over 5 seconds. 90 damage total from a full array seems fine, and you can still 2-shot someone at close range if you need to get someone out of your face.
Fires spinning toxins that stay in mid air for a while, causing more damage the enemy stays on them.
Actually kind of interesting; reminds me of Red Magic from my old Touhou Classes mod. Would need to be balance-tested, for sure.
(A warning if you go looking for it: that thing is old and kind of iffy-quality. I'm thinking about re-doing it at some point in the future, but who knows if I'll ever get around to it.)
Roboenza claw
Damage: 20 initial damage
Personally, I think 10 damage and the "infected becomes a zombie" clause would work fine, though I do suggest making zombies move faster than normal players (1.1x their original speed? 1.0/0.98 flat speed? idk) to prevent Igor from becoming a complete stall-fest.
Chouchensai Laser
This slowing people down seems a bit redundant with the Time Clouds. Perhaps it could reduce attack power instead?
Item: Scythe of Death
I still think this should be just scrapped altogether. What's the point of it? You already have an Air Shooter clone with a DoT on it to brutalize people at close range, anyway!
Everything else seems fine to me. We'll have to see Igor's opinion on it, though.[/quote]
Thanks,but the scythe of death also is dropped,1% chance,the airshooter should shoot only 1 air,the scythe has 1 use in class,cooldown 1 minute,and i plan another class for you,like you should make,money ins't anything
EDIT: Roboenza Claw won't cause damage,but will slow down by 50%,the infected only,and lasts for 10 seconds
EDIT 2: Reducing attack power is fine
LOL I just saw the bot of human destroyer saying that cutmanmike was a meanie
and me too :(
Infects whoever is hit with it making them unable to use there weapons for 10 seconds, but could pass the effect on to another person removing it from who was infected to begin with
Seems legit,like the skull on bomberman
Approved idea
PLllllllllllllllllleeeeeeeeeeeeeeeeeaaaaaaaaaaassssssssssssssseeeeeeeeeee?[/size]
I stopped caring when I saw this.
...Okay, that's unprofessional of me. I should give some actual critique, shouldn't I...
I will make some stats for
Name:cmicggcoocrr
Armor: 100 (Weakness: Water,Thunder,Fire and Air) So basically everything?
Speed: 100 I hope you mean 100%
Jump: 25 I'm sorry, what?! Basic jump value is 10.
Primary Weapon: Air Shooter of Death (Air weapon,not a weakness against my own class,launches air shooters that will inflict poison for 5 secs
Damage: Same as air shooter) ...I'm sorry, what? At least make your weapons make sense, please.
Primary Weapon Alt: Roboenza spreading (Infects that last for 10 seconds,also you can infect others,does no damage) What exactly is the point of this? A Roboenza weapon would be kind of cool, but it seems kind of pointless if you can't do anything for the duration.
Secondary Weapon: Cloud of Time (Name Based on ocarina of time,when launched,it will like produce a huge thunder wool which makes rain Time Water,it slows your enemies in fight,affects groups of foes like as rain flush does,Damage: 10) ...Time Water? Really? So basically it's a reskinned Time Slow...
Secondary Weapon Alt: Chouchensai Lazer (Produces a laser which slows enemies for 2 seconds,but when they're slowed by this,their weapon's fire rate will decrease by 50% for 2 seconds,like time slowed,Laser damage: 10,pretty weak because of the effects) Slowing down firing rates is impossible in this engine without some major weapon tweaks.
Item: Scythe Of Death (COoldown: 1 minute,because it 1 hit kills) No.
Role:
Weapon Dropped: Yamato Spear ( 10% chance to drop the Couchensai Lazer) Randomly dropping another weapon seems kind of pointless.
Description:
My own class,made with much powerful (But damageless) weapon,they can also inflict effects
Skin: Shadow Man
Damage Information:
Couchensai Lazer: 10 (Slows fire rating and speed)
Air Shooter of Death: 5 (Each Airshooter),Or 2 for the poison seconds
...I'm sorry, what? Directly contradicts above values.
So yeah, the entire class is full of "I'm sorry, what". Please make it actually make sense.
Agreed,makes sense
Since I don't expect you do be capable of making your class good on your own, I'll give a suggestion one based on your current design. It seems this might be an effective, but gimmicky class if status effects are combined with minor area denial.
Name:cmicggcoocrr
Armor: x0.8
Speed: 0.8
Jump: Normal
Weaknesses: Water,Thunder,Fire,air x1.2 (Basically x0.4 more damage, but x1.2 won't hurt you too much)
Primary Weapon:
Pain Hurricanes (Air shooter of Death seems repetitive, I suggest Pain Hurricanes)
Element: Normal (It's easier to make it a different element. But also, being actually made of air goes against what seems to be a poison)
Damage: 40 damage per hit
Projectile speed: 26
Attack interval: a second between each fire
Projectiles last for 2 seconds.
Fires spinning toxins that stay in mid air for a while, causing more damage the enemy stays on them.
(Easy enough to fire the same way as Air Shooter, but by being an area denial weapon, it at least serves a different purpose than sweeping. They will hurt people going through them for sure, but they can still be fire through like any other projectile would be.)
Primary Weapon Alt:
Roboenza claw (I know this sounds better than roboenza spreading)
Element: Normal
Damage: 20 initial damage
Attack interval: 0.8 seconds
Robenza virus deals 3 damage per second, for 15 seconds unless healed.
(OR)
Enemy's weapons are disabled, giving them Roboenza claw for 3 seconds.
Secondary Weapon:
Cloud of Time (Name is lame as hell, but I'll let you keep it)
Recharges every 6 seconds and cannot be fired until ammo has been refilled completely.
Spray type firing, that should create up to 10 small clouds into the air quickly.
Each clouds lasts at least 4 seconds, and anyone underneath gains a slowing effect.
This is a good way to inflict status and deny area from opponents.
Slows enemies for 4 seconds.
Secondary Weapon Alt:
Chouchensai Lazer
Slows enemies for 2 seconds
Attack interval: 4 seconds
Projectile speed: 52
It's easier to program than making the rate of fire slow down on hit.
Item: Scythe Of Death
Damage: 45
Large melee range and passes through shields.
Item is received again after every 5 seconds.
Role: Status inflicting area denier.
Weapon Dropped: Yamato Spear (It doesn't matter too much, yamato spear sounds decent.)
Skin: Shadow Man
Approved
Cloud of Time is actually a lot cooler than Time Slow.
Basically, it shoots out a really big Thunder Wool that follows Thunder Wool's trajectory, then rains down slow powers.
IE nothing like Time Slow
[/quote]
Thanks