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Projects & Creative / Re: Justified Classes v3dh
« on: June 02, 2016, 05:05:09 AM »
Man, a new update! Loving the improved Turbo Man. And all the other changes, of course. While I'm more of a fan of the smooth health refilling featured in JD classes, I understand why you guys chose the slower refill rate.
But I have a couple questions, and i'm not sure if they've been answered or addressed already.
First, the ACS error that appeared in v3c, when playing Bot Rush. Whenever a bot spawns, the console says that 'tempinvince' isn't defined, and it's happening on v3dh as well.
Also, whenever a bot spawns after being killed in local multiplayer, they lose their weakness factor. Appears to be a script error as well, though I could be wrong, and haven't configured the dmflags correctly? I never mess with dmflags when playing MM8BDM though.
But I have a couple questions, and i'm not sure if they've been answered or addressed already.
First, the ACS error that appeared in v3c, when playing Bot Rush. Whenever a bot spawns, the console says that 'tempinvince' isn't defined, and it's happening on v3dh as well.
Also, whenever a bot spawns after being killed in local multiplayer, they lose their weakness factor. Appears to be a script error as well, though I could be wrong, and haven't configured the dmflags correctly? I never mess with dmflags when playing MM8BDM though.

And cool, an update!