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Messages - Lieutenant? Sexy

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MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: November 10, 2013, 03:00:04 AM »
Quote from: "Geno"
Quote from: "Lieutenant? Sexy"
I'm talking about the fact that out of the blue, screenshots were posted of the new map that was going to be added to the game in the new version.
I'd hate to burst your bubble, but that is what happened with every map, for every expansion. EVER MADE.

And having older maps revamped without much of a warning is what the people should expect while an expansion is being created.
I'm sorry but, just because something should be "expected" does not mean it is a good practice. Changing something out of the blue without giving the playerbase prior knowledge or input is NOT how a game/fangame should be made. Player input is what largely what should make up most of the changes, as the players themselves play the most. The developers should use this input mixed with their own knowledge and expertise to create the best overall game they can. Up until now, however, this has not been the case. It has been largely based upon only the developers, who don't really play the game too often themselves.
It happened with Windman, it happened with Plantman, it happened with Shadowman, it happened with Cloudman, it happened with Waveman (v3a), it happened with Ringman, it happened with Sparkman, it happened with Yamatoman, it happened with MM1DW2, it happened with MM7DW4, etc.

Is this one map any different from all those?

And, well, the old Heatman was flat, and boring. I, for one, am glad that it will be changed.
Comparatively to other flashy looking and intricate maps, yes, you could interpret the map's design as "boring" But if you would fully read my prior post, you can (maybe) see why the current Heatman is an already fun map.
Hey, I actually played the new map, and it is very fun.
Well of course, that's expected. But does it offer anything different, really? Probably not. It's expected that arena shooters have maps with tons of pathways, height elevation etc etc. Just because the map is fun does not necessarily mean it should replace the old one.

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MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: November 10, 2013, 02:15:25 AM »
Quote from: "Knux"
Quote from: "Lieutenant? Sexy"
Well, we had NO warning about the new map whatsoever, so of course there's going to be a LOT of people judging it.
What do you mean we had no warning? The fact remains that a few screenshots were posted and people were already complaining. That's just fucking wrong.
Uh, I'm talking about the fact that out of the blue, screenshots were posted of the new map that was going to be added to the game in the new version. Prior to these screenshots, there was no definitive answer as to whether or not Heatman was going to be revamped or not. Sure, there may have been /talk/ about it, but there was absolutely no polling or communication between the devs and the playerbase as to what they like about the current Heatman, what they didn't like, and how it could be changed. It was instantaneous.

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MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: November 10, 2013, 01:43:16 AM »
Quote from: "Knux"
Why is everyone complaining about new Heat Man when they haven't played it!? Any layout other than a box that consists on running in circles should be better, anyway. You guys can speculate all you want, but seeing something is one case, and experiencing it is another.
Well, we had NO warning about the new map whatsoever, so of course there's going to be a LOT of people judging it.

I for one am against changing Heatman, simply because the map itself is interesting when compared to other maps. In an arena fps such as mm8bdm, you expect to have interesting map layouts with all sorts of paths and whatever. Heatman on the other hand, when at its core is just an open, flat box, but that's what makes it interesting and unique.

In DM and TDM, you can have hilarious atomic fire hunts and mirror/flame ohkos, in tlms you've got either a tactical warzone based on prediction, or a complete bum rush. Heatman is also a very good duel map. Due to it being flat and open with relatively slow weapons, leading your shots and knowing the location of your opponent is extremely important. seriously you haven't known happiness until you've gotten an atomic fire kill solely based on location prediction.

Heatman makes for very tense matches, and changing the map fundamentally was not the best course of action.

4
Events / Re: Classes Duel Tournament!! GROUP PHASE BEGINS!!
« on: November 10, 2013, 12:25:19 AM »
results with kapus:

-Match 1 (Duo, Kapus's pick):
Banned: Skull, Wily, Centaur, Gyro
My picks: Pharaoh, Shade
Kapus's picks: Quick, Spring

Ended up 5-4 in my favor

-Match 2 (Needle, my pick)
Banned: Skull, Wily, Quick, Gyro
My picks: Crash, Pharaoh
Kapus's picks: Centaur, ???

Ended up 5-1 in his favor

EDIT: Results with Rui
Match 1 (Knightman, rui's pick: Bans: Ring, Quick, Slash, Centaur
My picks: Tomahawk, Skull
Rui's picks: Roll, Bright
5-0 in my favor

Match 2 (Freeze, my pick): Bans: Quint, Skull, Quick, Sniper joe
My picks: Darkman3, Tomahawk
Rui's picks: Roll, Ballade
5-1 in my favor

GGs

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MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: November 06, 2013, 09:58:01 PM »
Is it me, or do you guys enjoy making good, solid maps into oversized, confusing "Deathmatch" maps with too many damn weapons?

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Rejected / Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« on: November 05, 2013, 11:27:05 PM »
Please, if you're going to ruin Skullman, at least do it very minorly. Paths running parallel to the current one to skull barrier room or something similar.
Please, I beg of you, don't pull another Geminiman.

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Events / Re: Classes Duel Tournament!! SIGN UP PHASE
« on: November 05, 2013, 01:35:03 AM »
Cutstuff Name: hi
In-Game Name(s): Lieutenant Sexy
Time Zone: EST
Ways to Contact (please include all relevant usernames, etc.): CS
General Times Available: Whenever you need me.

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