Also, here's my thoughts on the new weapons....
Plug Ball: I like how it can bounce around for a while on the floor before dissipating. While it doesn't crawl up walls like Ice Wave or Search Snake, it's pretty easy to cover the floor with lots of balls, and this makes levels where pit fights break out more dangerous if this weapon is around. (Surprised nobody's made a joke about this weapon yet. Specifically this or the next one...)
Black Hole Bomb: Words can't express how much I love this weapon. It needs to suck, otherwise it would suck NOT sucking. Only real sucky part is that it doesn't suck up enemy projectiles, but it's outright fun watching the A.I getting raped with this weapon. If it doesn't flat out one-shot someone, it's atleast over half their health.
Tornado Blow: I really don't understand this weapon. Like I use it, but it seems like it's 50/50...Half the time, I feel like it doesn't do anything, and other times, it feels delayed.
Laser Trident: I don't understand this one either, and it may be me, but it feels awkward using it. Even at point blank range, it just seems to go out of its way to not want to hit somebody, like it slants off. I don't know if the tridents don't necessarily shoot straight ahead, but to me, it feels like they slightly veer off, even at point-blank range. :?
Hornet Chaser: Haven't really used this much yet. Typical homing projectile. Didn't someone mention you could attack or confuse the hornets?
Magma Bazooka: Seems more effective at point-blank range, much like Air Shooter.
Concrete Shot: Haven't experimented with platforming with it yet. I like how if one gets hit with it, they can't run or jump. Perhaps Chill Spike might give some sort of debuff like so when in v6?
Jewel Satellite: Suprisingly, I haven't used this much yet either. Like I see 2 bars when it's used. Can someone explain how it works and like how it's different from Junk Shield?
Black Hole Bomb and Plug Ball are my favorite weapons from v5.
Though I believe someone mentioned how the A.I feels different. From what I could tell from running through the story and basic matches, it seems the computers now are a lot more hop-happy, if that makes any sense, and someone mention they seems to get stuck on the walls or ceilings until somebody kills or hits them. I believe the A.I works based on proximity of other opponents, but perhaps the Indef zones they have might be causing them to get stuck ?