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Messages - NES Boy

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1
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: Today at 01:30:13 AM »
So by "Everything else shows up", you mean the nighttime graphics are actually a new part of the randomly-generated aesthetics of Dr. Light's lab (normal, raining, snowing, and autumn)? That's what I wanted to know. Besides, the autumn graphics didn't exist in V4, so there's precedence for new additions.

2
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 20, 2020, 09:05:50 PM »
You are right, ServantofCygnus. There are indeed...

3 Days to Go...

By the way, are we gonna get any more information on the post-Robot Master MM10 stages before V6's release, besides the brief glimpses of MM10DW1, MM10DW2, MM10DW3, and MM10ENK we got in the V6 trailer? I mean, Doctor Freeman seemed to set up one last Channel 7 post focusing on the Wily Stages in the Solar Man update:

While the cure for this virus continues to remain just out of our reach, government officials have started to look deeper into the source of this virus. While all suspicions lie on the notorious Dr. Albert Wily, the lack of public announcement from the doctor has been seen as very odd, as many have been quick to note Dr. Wily's tendency to gloat about his schemes. More on this will be reported as the story unfolds.

Also, is the Lab's nighttime setting in the V6 trailer (seen in the "something is coming" scene with Galaxy Man and Roll) a new addition to the Light Lab scenery rotation (much like how V5 added an autumn setting), or was it made just for the trailer (like the King rally scene in the V4 trailer and the Wily confrontation scene in the V5A trailer)?

3
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 19, 2020, 06:49:59 PM »
4 Days to Go...

I'm still betting that Commando Man's stage will have this as an Easter egg song:
Much like how Star Man and Shade Man had Easter egg songs from other games developed by Capcom.

4
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 18, 2020, 07:15:25 PM »
5 Days to Go...
I'm guessing it's just going to work the same, but based on location instead of switching on a timer.
You guessed it!

5
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 17, 2020, 03:16:45 PM »
6 Days to Go...

6
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 16, 2020, 07:47:55 PM »
7 Days to Go...

Sprites by Molly.

It's amazing that we're already a week away from not only the game's release, but also this thread's second anniversary! I can't wait any longer!

By the way, I wonder what Saturn's stage will be like, since Gravity Man already has the light/heavy gravity gimmick (as opposed to the gravity flipping from the actual MM5).

7
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 16, 2020, 03:45:33 AM »
Just realized I broke seven years of lurking to post that.
Yes, it appears the last time you posted, it was in the v3a release thread. If you're interested in how far MM8BDM had come, check out this archive of previous versions on Google Drive.

Anyway, if Mega Man Mania / the GBA version of Mega Man Anniversary Collection had actually been released, would the color schemes for its version of MMV be used?

8
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 16, 2020, 12:08:41 AM »
8 Days to Go...

Sprites by Molly.

9
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 14, 2020, 03:12:00 PM »
9 Days to Go...

Sprites by Molly.

10
If you see empty space above this text, that means the video embed code isn't working and needs to be fixed.

UPDATE
Apparently, it still works if you add "https://youtu.be/" to it. For a while, only the hash in the URL sufficed, not the whole URL.

11
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 14, 2020, 02:51:53 AM »
I meant to post this earlier today. Better late than never, right?

10 Days to Go...

Sprites by Molly.

12
Pending / [ALTERNATE GRAPHIC] STORY9.png with Mega Man's helmet removed.
« on: October 13, 2020, 01:15:15 AM »
I always felt that Mega Man wearing his helmet during the V1 and V4 intros happens too soon. In both cases, he's not going into action immediately, he's just making his case to Dr. Light. In the V1 intro, he wants Dr. Light to let him enter the tournament, while in the V4 intro he simply asks to investigate King when Dr. Light voices his suspicions. Those don't really scream "I'm all dressed up and ready take on evil!" to me, they're more like "I don't want to get too proactive; I'm just cautiously waiting until you say the word."

Therefore, I made a replacement for STORY9.png:


Besides, I think this flows in conjunction with the prior image of Dr. Light and Mega Man watching TV in both intros:


This way, it better conveys Dr. Light and Mega Man turning away from the TV after the broadcast, especially when you see it.

13
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 10, 2020, 09:21:16 AM »
The addition of Mega Man V means we'll get to use these babies in our loadouts:


14
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: October 10, 2020, 04:51:06 AM »
In honor of MM8BDM Version 6 coming out in two weeks, here's a new piece of trivia:

The image of Terra in the Version 5B title sequence is based on a card from Series 5 of the Japanese Rockman Carddass series. Here is the card it is sourced from:


And here is Molly's pixel art recreation, including Sunstar:


15
Hey Mike, whenever v7 comes around, maybe consider picking this guy up?  :-*
Hey guys, I'm TheStupidTriforce the creator of this album. Thanks for spreading it around! I really appreciate it. Also, if my music made it into 8-bit Deathmatch my middle school self would freak out.
It's nice to look back at these two posts in light of this.

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