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Messages - Anannyo

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1
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: July 31, 2010, 09:33:30 PM »
Does that mean campaign is fixed and we can do Yurei fights online again?

PS. Yurei is broken in ghoul3, so is the campfire.

2
Gunz gets hacked alot. I dunno what you mean by rom.
Stick arena gets hacked alot
so does Transformice
zdaemon
skulltag
odamex (nah im kidding, the 5 people who play oda dont know how to hack)


Many many other games that i have never heard about or i cant remember.

EDIT: something about morphing huh? maybe humans transform into ghouls? or maybe like, humans and ghouls can power up into something amzing

3
The Ghoul's Forest / Re: A private GvH server?
« on: July 31, 2010, 04:43:54 AM »
How many players? (less than 16). Dunno what connection imma get.

4
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: July 30, 2010, 05:12:54 AM »
Hidden cutmanmike heads in every level anyone? I can think of good hiding places for each level :p

5
The Ghoul's Forest / Re: Gameplay expansion in the works
« on: July 30, 2010, 05:11:37 AM »
Stop ruining my hopes, and then healing it.

6
The Ghoul's Forest / Re: A private GvH server?
« on: July 29, 2010, 05:26:35 PM »
I suppose I can bump it up to 12 or something, I will host it when I move and get a new internet connection... (Hopefully)

That'll take about a week.

7
The Ghoul's Forest / Re: A private GvH server?
« on: July 29, 2010, 03:34:39 PM »
Sorry, its American.... But would it be a good idea?

8
The Ghoul's Forest / ****The Private GvH Server****
« on: July 29, 2010, 03:10:21 PM »
You guys want a private 8-player GvH server? Away from all the chaos?

BlueWiz's EDIT post:

Quote from: "BlueWizard"
Anannyo's not gonna host it, I am.

It'll be Max 16 - 12 Players. All GvH Maps BUT GvH00 and GvH01.

*Rules*
1. No impersonation, seriously, not cool. Its annoying when I see 500 AmmaR's running around.
2. LISTEN TO EVERYONE, seriously.
3. Common Sense! Use it!
4. Playing the Actually game is Greater than just camping in the server and chatting. So if people want to play, LET THEM.
5. Kick is ENABLED, please don't abuse it.

*Admins*
BlueWiz
Mobius
Ammar

How do I get the password?
Ask me or any of the ADMINS, its up to us if we give it to you or not.
You can contact me on the Skulltag IRC (aka SkullTalk). Ask me from there.
Or any of the Admins :P

Oh yeah Anyone on the forums, just message me for the password and its out...

PS. Server NAME is [GvH] - THE PRIVATE SERVER

edit that main post in the thread so it says PM MOBIUS OR BLUEWIZARD

9
The Ghoul's Forest / Re: One of the Best Hidings of An Easter Egg
« on: July 28, 2010, 07:12:23 PM »
Quote from: "CarThief"
Meh, the average player skill dropped. Now they all resort to hitscan riotguns. .

...Shutup

10
The Ghoul's Forest / Re: Hint's That Should Be Fixed
« on: July 20, 2010, 02:28:16 AM »
by fixed i think they should be shown in such a way that I CAN ACTUALLY READ THEM IN SOFTWARE.

11
The Ghoul's Forest / Re: One of the Best Hidings of An Easter Egg
« on: July 19, 2010, 03:34:42 PM »
Anyone who saw that can easily tell... no cookie for you.

12
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: July 16, 2010, 03:14:38 PM »
Yes, GvH with possession is extremely fun.


Can you also make the players drop their weapons?

I know there's a dmflag for that, but the cyborg arm, and all ghoul weapons vanish a split second after its dropped. And I mean ghost-busters zapper drops. Why can't other weapons drop when the  "Drop Weapons" DM flag is ON. So, then it should be up to the server to have it on or not...

Shouldn't it be a really easy thing to do?

13
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: July 14, 2010, 07:14:03 PM »
Quote from: "DoomThroughDoom"
Quote from: "Anannyo"
Can you make it so that in LMS or DEATMATCH gamemodes, where creepers can stun other ghouls as well? ONLY on non-team Game-modes.
Sjas V Jitterskull in DM... Get out.

Non team game modes are unplayable in GVH. Deal w/ it.


I said creeper. Not sjas or jitterskull. Shh. Some people like playing regular DM with GvH

14
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: July 14, 2010, 06:06:30 PM »
Go through GVH 28, and fix some of these missing textures...

(click to show/hide)

(click to show/hide)

Can you make it so that in LMS or DEATMATCH gamemodes, where creepers can stun other ghouls as well? ONLY on non-team Game-modes.

15
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: June 23, 2010, 02:28:55 AM »
Quote from: "Blox"
Oh yes. We do have to worry about grenades.
Because guess what? Spam does work against jitterskulls too. Surprise surprise!

Creepers, on the other hand. Can be ninjas that can survive quite a few grenades. B)
Not grenade spam, 10 grenades vs 1 creeper = death. Jitters are faster, and can dodge the grenades by biting or just moving away. creepers on the other hand aren't as tolerate to grenades as jitterskulls. Surprise surprise!

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