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Messages - PacManFan

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I had this idea for a long time but only now am I getting to it after the release of MM11.


Main inspiration from the fact a lot of mods for this game use sounds that aren't even 8-bit (you know who you are) and wanting to create my envisionment of what my ideal sound direction for Mega Man would be in general. Samples come from Mega Man 8, Mega Man 7, The sounds used in the main PK3/The usual 8-bit samples, Powered Up, Smash Bros and the recently released Mega Man 10. All mixed into singular clips. Obviously I wanted to go for a similar direction Smash Bros has used for several characters besides Mega Man: IE Mario, Sonic and Pac-Man by mixing in chiptune sounds with more modern sounding ones.

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The Ghoul's Forest / THE GHOUL'S FOREST - A Ghoul 3 remaster
« on: June 24, 2019, 06:26:29 PM »
I doubt this is gonna bring back interest into bringing people back to making Ghoul wads but I felt Ghoul 3 needed a bit of an update. :P Read here for more details and a download link.
https://forum.zdoom.org/viewtopic.php?f=19&t=57430




Seriously, Cutty. Thank you. Hopefully you will appreciate and enjoy this as much as I did making it. :)

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The Ghoul's Forest / Unused Content?
« on: June 17, 2019, 11:30:09 PM »
Doubting Cutty or anybody else for that matter still has the files for this but I found this years back and was always curious what most of these looked like.

https://web.archive.org/web/20071014052719/http://gothic.34sp.com:80/unusedstuff.htm

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Skins & Bots etc / Re: Official Request Thread
« on: April 24, 2019, 01:32:09 AM »
I hate to be asking for stuff but... Does anybody happen to still have a copy of this? Otherwise, I'd be more than happy to try and work on another one - Though I'm having trouble getting rotations down. The idea I was going to aim for was something styled after his 3D and onward incarnation, Sunglasses and all. http://cutstuff.net/forum/index.php?topic=717.0

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Skins & Bots etc / Re: [SKIN] Mr. Driller
« on: July 27, 2017, 04:56:54 AM »

Can't believe I'm bumping this but a huge update with a complete sound revamp and OUTLINES.

I can't seem to get his falling sound to play though, sadly.

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The Ghoul's Forest / Ghoul's World - Rebirth
« on: July 12, 2017, 06:19:46 PM »
A small unofficial continuation of Ghoul's World, an old Skulltag mod by DezzTech. The goal here is to make all 3 of the main GVH Humans playable and basically be what I had in mind for what I always felt the GVH Campaign should have been. Obviously taking place before the war, The whole world has fallen under siege of the ghouls and has becoming a living nightmare. Only you, A man of a resistance of 3 can end it.



This edit started back in 2016 but only recently have I gotten more motivation to work on it again.

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Mega Man Discussion / Re: Why I think Mega Man needs to move forward
« on: June 05, 2017, 02:20:48 AM »
i thought megaman had to move forward to get to the end of the stage.
but i guess this works too.
...Clever. :P

Seriously though, Hopefully to all who are reading this can get what I am trying to say.

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Making this thread because, wow... It's been like, 10 years or so since the original Ghoul came out? (2005) I just want to go back and give CutmanMike himself a huge thank you for creating possibly my first horror experience in my childhood, The mod was probably one of the first things to even get me into Doom modding in general. It's pretty surprising to think it's been so long, huh? Even if the Ghouls have been put to rest, I still am holding onto my memories hoping maybe someday we'll step into the forest once more, Possibly as a next-gen GZDoom mod or a full-fledged independent game should it happen, As I've heard Cutty himself moved on from the Doom Community for the most part.

But, That's besides the point. The point here, Thanks for all the scares and screams you brought to us as well as being a huge inspiration and influence with horror themed Doom mods in general. Rather than just being some guy walking around dark corridors completely powerless, Your goal was to face your fear and really - I miss games like that in general, Even if they give you the shittiest weapon as your only option it's at least something.

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Mega Man Discussion / Why I think Mega Man needs to move forward
« on: May 08, 2017, 03:07:40 AM »
Gee, it's a been a while since I posted here AGAIN, huh? Now, I don't want to sound like that kid who did that racist Mega Man 9 review, But I had mixed thoughts when 9 and 10 were released. 9, I was okay with considering a lot of people wanted a "callback" game for a while, 10 though... Wasn't my cup of tea, And what really turned me off from both games was the removal of the charge shot and slide. Now before I begin, I want to tell you guys what I coin as "NSMB Syndrome", Which is moreso being over-reliant on nostalgia/"callback" elements (especially moreso when it's used more than once or multiple times in a row in just a few years), not introducing much new or barely making a change. Such examples are so:
(click to show/hide)
This has been something that has bugged me with so many game franchises, The term obviously being coined from New Super Mario Bros. and the effect it had on the Mario series during the Wii U era. Now, This is fairly old but a while back there was news about Capcom having a survey of which franchises fans would like to see make a comeback - One of which being Mega Man 11. Now, I know there are going to be people who are going to disagree with me, But IMO - If Mega Man DOES come back, It needs to really be a true Next-Gen sequel to Mega Man 8, Moreso in gameplay and mechanics especially. Because if they go for another "NES 8-bit callback with no charge shot or slide"? It's going to have the same negative effect NSMB had on the Mario series and the reliance of Green Hill Zone/Classic Badniks being shoved into Sonic games. ((And my personal complaint, Pac-Man being limited to his arcade roots instead of being able to expand upon that ALA Pac-Man World))

What do you all think? Is it time for change? What do you want to see?



10
Anything Goes / Re: Anyone's art thread
« on: September 26, 2016, 08:40:35 PM »
Oops, I found my old Mr. Driller art... Shit, I said his name. Oh no, I'm gonna get banned... Heheh.. X3
(click to show/hide)
I always liked Susumu's design from the first game more than the taller look they gave him in later entries, He looks more cute all short like that.

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Mega Man Discussion / Re: Least Favorite Robot Master from Each Game
« on: September 23, 2016, 04:48:09 AM »
As far as I can remember, at least by difficulty levels...
-Elec Man
-Quick Man
-Aqua Man
-Bright Man
-Slash Man


...That's all I remember from the top of my head.

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Mega Man Discussion / Re: Is it just me...
« on: September 21, 2016, 07:34:13 PM »
Ah yes, The "edgy" end to Mega Man 7 really was out of character. Didn't you just love when localization made things that way back then~? =P

Why don't people hack MM7? There probably aren't many great tools and level editing is probably far more complicated than Super Mario World map hacking probably from what I can guess.

And to be fair when I look back at Mega Man 1, I don't see it as flat out "bad" like I used to, but found that the weakest entry to me personally - It's like what people think of the original Metroid : still enjoyable but it has problems which kind of bog it down (If I made a list of my most hated VG enemies, those Foot Holders would be pretty high on the list mainly because you half the time fall through them X_x), The second game felt more like it was designed to be hard rather than being accidental which I appreciate more IMO. I'm still surprised people are willing to call Sunshine a bad game though *coughGameFAQscough* and part of me thinks the original lukewarm reception is why Mario is in a small "dork age" with the Wii U/NSMB era but that's besides the point.


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Mega Man Discussion / Re: Is it just me...
« on: September 15, 2016, 05:31:35 AM »
One mechanic or part that is somewhat frusterating  isn't enough to ruin a whole game.

Pac-Man World 2 had that Clyde Boss, and Starfy's QTE ((and even Rock Paper Scissors segment)) is flat out brutal... But they can be beaten. I don't like the snowboard segments either, but it doesn't ruin the whole game for me. I thought 9, to me anyway wasn't bad but kinda meh... My main complaint being "RIP Charge Shot/Slide" as the games in the Mega Man series I mostly enjoy have those abilities. It may sound kinda stupid but it's just me, I don't mean anything against anyone.

Don't forget Sunshine's Imfamous "chuckster" segment... It STILL doesn't make the game bad, IMO.

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Mega Man Discussion / Is it just me...
« on: September 14, 2016, 06:43:33 PM »
Or do all of these 4 games have such similar reception of mixed to "terrible" apparently:

Mega Man 8
Super Mario Sunshine
Pac-Man World 3
Sonic Lost World



Okay, I get the voice acting in Mega Man 8 was an utter joke but... Was it really a BAD game? It's my personal favorite in the series since it felt more of "gradually" getting harder as opposed to MM1 which personally turned me off from the series for about 3 days at the time. ((I'm sorry, but at the time - just a few seconds into Ice Man and Guts Man and I had to quit before I lost my sanity. Fire Man and Elec Man weren't much better for someone growing up with the Super Mario GBA ports and Pac-Man World 2.)) Yes, I had the Anniversary Collection as a child on my GameCube, Sue me.

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Projects & Creative / Re: Class based modification (v8c)
« on: July 20, 2016, 04:21:42 AM »
This is going to sound really dumb but is there a way to make skins work on the default Mega Man class for this? I've looked through his actor names and still no dice.

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