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Messages - Shinoda

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1
Quote from: "David5109"
Don't get me wrong but, isn't this going to be made by someone else?

Not as far as I know. I'm making that one independently from the current campaign project.

Quote from: "Blaze"
So in technicality,this is meant to be a campagin/invasion map?
[/quote]

Kinda. It wouldn't really work as an invasion map because of the setup. Every section is inside the same level so the "Invasion events" would have to be triggered separately every time you enter a section as opposed to have the server run in invasion mode.

By the way, cutman's section is almost done (The layout). I just need to play in it a bit, see what's missing, etc...

2
Help & Editing / [WiP] Robot Masters Challenge (Single Player/Coop map)
« on: August 05, 2010, 04:07:31 PM »
Robot Masters Challenge

RMC will be a Single Player/Coop map where the players will face every Megaman 1 Robot Masters in succession, gaining their weapons as they defeats them to ultimately defeat them all.



The players will begin in the Teleportation room where they will be able to select which robot master they want to start with. The room will contains 6 teleporters identified by pictures of the robot master on each sides and a abundant amount of ammo and health for when they return.



Upon entering a teleporter, the players will be sent to the respective robot master's section. Where they will face against waves of enemies corresponding to the level (much like Skulltag's Invasion mode. I can't script for my life, I would need help with this ). Once the players defeated all the monsters, the robot master will appear for an epic one on one. Upon defeat, the robot master will drop his respective weapon and the teleporter will activate so the players can exit the section, recover and set out for the next chalenge Again, might need scripting which I can't do.

3
Help & Editing / Textures?!
« on: August 04, 2010, 11:46:26 PM »
Hey guys, I'm working on my map and I need to find something.

I need to extract one of the textures, modify it and inject it back in (under a different name) but, somehow, I can't find the textures in the pk3 with xwe... am I doing something wrong?

I'm not used to do texture extraction/modification...

4
Help & Editing / Re: Single Player/Coop mode maps?
« on: August 04, 2010, 07:37:13 PM »
Quote from: "Korby"
Will the Boss AI be similar to their in game AI?

That's something I would LOVE to see! I just make maps.. I have no freakin' idea how AI works in skulltag

5
Help & Editing / Re: Single Player/Coop mode maps?
« on: August 04, 2010, 02:51:38 PM »
I started doing the layout of the level and I need hell of a reminder... It's been YEARS since I mapped for doom 2 and nowadays with all the new stuff... This might take a while :P

6
Help & Editing / Re: Single Player/Coop mode maps?
« on: August 02, 2010, 10:00:04 PM »
What I was thinking for my map is something along the lines of the ending of megaman games where you go through teleporters and fight each robot masters one after the other but you would have a mini level before each of the robot masters you picked. The robot master itself should only use his own weapon and you should gain his weapon after defeating him (not sure how i'd make that work). I have 0 experience in monster design in doom/skulltag but I'd look that up. I'd also want the robot master to be more than just bots with equal health and stuff.. they should be boss fights... long and difficult.

7
MM8BDM Discussion / Re: Server
« on: August 02, 2010, 02:39:46 PM »
Ah! 192.168.*.*!

the ip adress of the non-knowledgeable! :) lol

8
Help & Editing / Re: Problems running a map with skulltag/mm8bdm.
« on: August 02, 2010, 02:27:47 PM »
Quote from: "CutmanMike"
RMCHALLENGE is probably too long for it. Try keeping it to less than 7 characters, like RMCHAL or something.

Worked! Thanks

9
Help & Editing / Problems running a map with skulltag/mm8bdm.
« on: August 01, 2010, 10:55:19 PM »
hey guys, I just started making a map in doom builder 2 (Skulltag Doom in Hexen) for fun... a simple square room with 8bdm textures. Nothing fancy yet... but when I try to est it with skulltag, I get the following error


Execution could not continue.

'THINGS' not found in RMCHALLENGE

(RMCHALLENGE) is the map name
I tried everything. does anybody know what the problem is?

10
Help & Editing / Re: Single Player/Coop mode maps?
« on: August 01, 2010, 07:15:03 PM »
So I take it that "Minions" will be worked on as enemies. Thanks for the info, i'll keep an eye out :)

11
Help & Editing / Single Player/Coop mode maps?
« on: August 01, 2010, 05:00:30 PM »
hey guys, I had an idea for maps that would be interesting but they would be coop maps. Does anybody know if the full game will have different enemies that could be used for that?

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