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The Ghoul's Forest / Re: So...
« on: January 14, 2011, 09:54:54 PM »
A hint, Cartheif: you can't hijack a player's Spawn or See states, nor does SetActorState work. So, if the super move is done via inventory item, plop A_GunFlash in the Use state and make a A_JumpIfInventory check for a dummy item given by the inventory item in the player's Melee state.
