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Messages - Atayin

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Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 29, 2011, 03:16:19 PM »
I had some spare time yesterday and played again last night for the first time since prior to the Megaman 7 update for MM8BDM.

Basically, I forgot how much I love this mod.
MM8BDM in general is great, too, but what an awesome community.

Thanks to everyone involved on the mod.

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MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: May 19, 2011, 04:25:52 PM »
In Game Name: Launchpad McQuack or Zakk (when I get serious. which is incredibly rare)

Favorite game mode: Classes (in spite of the criticism it gets, awesome job on this mod, guys)

Favorite weapon: Definitely depends on the situation.

Preferred skin: Enker or Protoman

Favorite stage: Good question... Hmm... I think MM6 Wily

Favorite class: Drill Man or Protoman. Enker is slowly growing on me.

Greatest Rival: There is a nameless player out there who is seriously amazing. His playstyle is distinct. I'm always waiting to fight him and see if I have improved since last time. And of course, I always die miserably. Whoever you are, I hate/respect you!!!

Reputation: Launchpad McWho? Is he new? Oh wait, no.. I think maybe I've seen him before. Who is that guy?

Anything else?: I AM NOBODY'S GREATEST RIVAL??? SERIOUSLY!? Ugh! Come on. I can't believe this.

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MM8BDM Discussion / Re: Online Friends?
« on: May 19, 2011, 03:48:37 PM »
My usual online gaming/community experience could be summed up into 6 steps which are;

Step 1.) Begin playing new game
Step 2.) Get addicted to game and fall behind in work/social life
Step 3.) Get annoyed by everyone in new game
Step 4.) Forget that new game exists and stop playing
Step 5.) Remember game exists and forget why I stopped playing
Step 6.) Repeat from step 2

...It's an endless cycle. But for MM8BDM it pretty much ends at step 1, except it stays in a "casual" area. Maybe it's just me, but people here seem more easy-going. I like that. But I still can rarely find the time required to settle in and become known enough to have a list of friends. Pretty much anyone I meet is a lot of fun in-game, though. I go by, "Launchpad McQuack".

Edit: Except for that one time I got banned from a server for saying "Derp" too much. I'm literally LOLing right now because I totally deserved it. So silly. Oh well.

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MM8BDM Discussion / Re: 2 on 2 classes tourney.
« on: March 29, 2011, 07:05:13 PM »
I didn't drop out of the tourney because I don't like the Classes mod. I love classes. They're rough around the edges, but fun.

I don't have the time/patience to wait for it to get started. My schedule has been ridiculous lately. When the matches actually do take place, it's less then likely it'll be on a time-frame that works for me.

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MM8BDM Discussion / Re: 2 on 2 classes tourney.
« on: March 28, 2011, 02:19:52 PM »
At first I was irritated with SaviorSword's comment about this not going far, but I have to agree with him at this point.

I'm out.

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MM8BDM Discussion / Re: 2 on 2 classes tourney.
« on: March 23, 2011, 12:43:30 AM »
So, will there be any kind of schedule for these matches? My availability varies (a lot), so it would be good to know ahead of time.

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Does Air Man really need to push people away? I love his alt-fire, but with such an effective close-range primary weapon... all I really want to do is close distance.

But, I guess it does fit his M.O. according to his MM2 attacks.

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Quote from: "ice"
Whats this bass glitch I keep hearing of?

3 consecutive times while using Bass, I would get stuck when dashing. I also got stuck once while using Treble Boost. I would get stuck mid-air and start rubberbanding to the ground and back up.

Each time that occurred, the lag set in shortly thereafter. At first I thought it was coincidental, but the lag would stop after I died. But, how could that little glitch possibly lag an entire server?

Regardless of whether or not this glitch is responsible for the lag (I don't see how it could be), Bass definitely had a consistent problem that I didn't run into using other classes or in offline mode.

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Thanks for all your hard work, guys!

Can't wait to try it out.

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Honestly, no current iteration of a Megaman game is going to translate perfectly into a Deathmatch FPS. With that in mind, there's no completely justified reason to express disdain towards attempting to draw inspiration or creativity from different robot-master interpretations outside of the main, platforming-based genre.

When I fired up this mod for the first time, it really surpassed my expectations. I didn't think that each class was necessarily accurate to cannon (which was what I had expected), but instead, everything had been geared towards making the characters fun for MM8BDM.

Just like Megaman, MMX, MML, MMBN, Power Battles, etc.. each have their own alternate interpretations of characters. They are redesigned to make them fun to fight and/or play as based on the world they exist in .. I have almost begun to view MM8BDM as it's very own entity in the same respect, only leaning more towards the 8-Bit realm for it's foundation.

yeah, yeah... coming from a guy who has contributed literally nothing to this project...

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MM8BDM Discussion / Re: 2 on 2 classes tourney.
« on: March 18, 2011, 07:45:20 PM »
I'm a little surprised at the number of drop-outs in response to random teams. There are plenty of opportunities to play with people we already know OUTSIDE of the tourney, so what's the big deal?

I viewed it as an opportunity to work with somebody that I normally wouldn't play with. But I guess everyone has a reason for their preference. I won't judge.

Anyhow, I don't know anyone well enough from the list of participants to have an actual preference myself (assuming we're supposed to be making choices). I'm open to whoever is in this to try and have fun and display an at least somewhat dignified level of respect & sportsmanship at the same time.

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MM8BDM Discussion / Re: 2 on 2 classes tourney.
« on: March 15, 2011, 02:51:03 PM »
Some classes are definitely more fun to play then others (which comes down to personal preference). And some also seem to be superior... So I anticipate a few complaints along the lines of, "That was cheap", "No fair!", "That doesn't take skill", etc.. In spite of all this, a classes tournament does sound like fun. I'll enter with the intent to have a good time and take the fact that a FUN class won't necessarily be a winning (not a Charlie Sheen reference) class. The 2v2 aspect is interesting too. Some classes could be geared towards support, so there's potential here for teamwork for those who are willing to work together.

If I entered just to win, I might feel a little dirty for some of the cheaper tactics I have learned to exploit... So I'll just try to have fun  :)

In any case, Gravity Man doesn't just boil down to a matter of balance (or lack thereof) at this point, but he is NOT FUN to fight against. So if he is banned from the tourney (assuming it's taking place before the update), then count me in.

Name: Launchpad McQuack/Zakk
Time Zone: EST (New York)
Times Available: 6-10ish
Contact: Here.

13
I'm pretty stoked for the MM2 release. I can barely wait... Would it help motivate everyone if I hired some cheerleaders? Would that help? No, I think it would probably just be distracting. Either way, I bet the answer would be "yes" to cheerleaders. I already hired them anyways...

14
Is it possible to get fragged by a teammates' Gemini clone? I could have sworn that's what happened to me when I thought he was a teammate that had my back. It was one of those fail moments where I wanted to be upset but it was too funny to be mad.

15
Great work guys (to everyone involved). I hope this post doesn't come off as pretentious seeing as how I NEVER post on the forums... but I play all the time and wanted to drop in to contribute some positive energy. I've been having a lot of fun with MM8BDM and really like the classes.  :)

Also, I sympathize with X right now. Seems tough to come up with the perfect way to balance the big G-Man. I really like his primary fire, though (seriously). It seems fast and accurate.

So, I was thinking... The only thing that makes him so frustrating to fight is how he interrupts what you're doing with no real skill needed on behalf of his user. So, maybe his gravity-based move could exploit his OWN movement giving him the advantage of unpredictable mobility and an accurate primary fire to hit other players... as opposed to a weapon that throws others around.

Anyways, that's just a thought. Not sure if it's a practical solution or not.

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