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Topics - Tails_Of_Tales

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1
Anything Goes / I am BACK
« on: December 12, 2011, 02:40:38 AM »
Wow, I havent been on here in god knows how long....anyways, hey guys. I'm not very popular (or never was) on this site anymore but I'm back. :3 I missed this forum and the MM8BDM game...

2
Help & Editing / Map Making Error, please help
« on: May 14, 2011, 01:29:26 PM »
I don't know why my map keeps doing this, it bugs me so much I wanna just destroy it.

I can load my map into MM8BDM offline by putting the wad file in and then typing MAP TUR01 on the console. I can't find it on the offline map select, so I can only use the console to find it.

Also, if I load my map to host on an online match, it says "map TUR01 doesn't exist"

..????? why the **** does it do that?

3
Maps / NEW Map Workshop from TOT
« on: May 08, 2011, 09:18:10 PM »
This will be my new Map Workshop and this will be the one I keep. The other one can be locked by someone, if possible. Thanks.

---------------------------------------------------------------------------------------

MAPS Done---
Underground 4 (pics below)
Link: http://wadhost.fathax.com/files/TestMapA2.2.zip

FUTURE MAPS---
Another Duel Map :D

TUR01 - Underground 4 Pics
(click to show/hide)

Questions/Comments/Suggestions are welcome. Also, like I said, I need some help with the MAPINFO. If anyone helps I will be truly grateful.

4
Help & Editing / Map Editing Question
« on: April 25, 2011, 12:37:04 AM »
Okay, so I downloaded a Freedoom WAD so I could use it with Skulltag, and it worked. I also downloaded Oblige, which is a Doom and Doom II map generator.

It got me thinking: what if someone could edit the code in Oblige so that we could generate maps for MM8BDM? I mean, it seems like a good concept...

Anyone that agrees with me?

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