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Help & Editing / Some modding questions
« on: November 15, 2011, 08:41:20 PM »
Right... So I was thinking about a Skulltag mod for a completely different community. But a big mod. As in, just like MM8BDM, all maps, skins etc. are changed.
I want to have classes by default. And while I was designing some stuff, few "Is this even possible?" questions came to my mind. I have no clue how to mod yet, but I'll start learning that soon. However, I just want to know what I can or can't do, so I can have my general design ready.
1. Can I group classes so that all classes in a group get some sort of bonus when there is another player from the same class group in their team?
2. If so, would it be possible to have something like "Damage is multiplied by the amount of people with classes from the same group in your team"?
3. Let's say I want to give some abilities to each class. Would it be possible to have a class that disables opponent's ability upon hitting him with anything? Oh, something to disable the bonuses from Q1 too.
4. Can the game track who killed a person recently? I want to have something like doing double damage to the last opponent who killed you.
5. Is it possible to change the fire rate of a weapon during the game? As in, can I make a pick up that will make my weapon have a larger fire rate?
Sorry if these questions are stupid, but I'm completely new to this
Most of YD's classes answer most questions I could ask, but these are the ones that still bugged me.
Thanks in advance
I want to have classes by default. And while I was designing some stuff, few "Is this even possible?" questions came to my mind. I have no clue how to mod yet, but I'll start learning that soon. However, I just want to know what I can or can't do, so I can have my general design ready.
1. Can I group classes so that all classes in a group get some sort of bonus when there is another player from the same class group in their team?
2. If so, would it be possible to have something like "Damage is multiplied by the amount of people with classes from the same group in your team"?
3. Let's say I want to give some abilities to each class. Would it be possible to have a class that disables opponent's ability upon hitting him with anything? Oh, something to disable the bonuses from Q1 too.
4. Can the game track who killed a person recently? I want to have something like doing double damage to the last opponent who killed you.
5. Is it possible to change the fire rate of a weapon during the game? As in, can I make a pick up that will make my weapon have a larger fire rate?
Sorry if these questions are stupid, but I'm completely new to this
Most of YD's classes answer most questions I could ask, but these are the ones that still bugged me.Thanks in advance
