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« on: December 09, 2010, 02:47:08 PM »
I would like people to post their ideas here regarding how and what should be changed regarding balance. Preferably in a simple and organized, easy to understand format.
I've created a template here to help guide the process along. Using the template is not required, but would definitely help me a lot.
Please base your ideas on b2v9, the latest current official version of GvH.
If nothing should change on any line of this template, or you don't have any idea, feel free to simply omit it. As I've stated, this is mostly to help you guide the thought process along.
Lastly - two more things. At the end of your post, please include a summary of the total "effect" you are trying to achieve (what problems are you trying to solve?) - and also, when making the list, try and keep the list itself balanced too. (i.e. if you want to change every single class, hopefully you have a damn good reason why)
Please remember not all ideas will be accepted. This is just to get a general idea of things to focus on.
Maps
What maps should be changed? Feel free to include ideas such as extra corridors, widening/narrowing of hallways, texture changes, etc. Please focus on balance issues when suggesting map changes, as that is the purpose of this thread. Also note that some maps have been updated since v2b9 - if you strike on one of these maps your proposal will be subject to much heavier review (as the previous changes may affect your proposal differently).
Marines
General Thoughts: (consider ammo availability vs consumption, health, armor, defenses, vulnerabilities, etc, here)
Grenades:
Dual Pistols:
Riot Gun:
Machine Gun:
Cyborg
General Thoughts:
Flight:
Plasma:
Hunter
General Thoughts:
Default Bow:
Lightning Bow:
Fire Bow:
Ice Bow:
Ghost Busters
General Thoughts:
Default Plasma:
Traps:
Soul Plasma (ex-creeper):
Bone Cannon (ex-jitterskull):
Sonic Echo (ex-sjas):
Blood Spreader (ex-choke):
Ice Fountain (ex-frostbite):
Engineer
General Thoughts:
Nail Gun:
Steam Cannon:
Saw Launcher:
Sjas
General Thoughts:
Normal Scream:
Reflective Defense:
Jitterskull
General Thoughts:
Charging Attack:
Creeper
General Thoughts:
Direct (melee) attack:
Curse Ball:
Frostbite
General Thoughts:
Charging Attack:
Freezing Wind:
Choke
General Thoughts:
Chomping Attack:
Blood Ball: