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Topics - andreasaspenberg

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1
Rejected / suggestion: deathmatch with armor
« on: July 24, 2018, 09:22:04 PM »
my idea is to add it as a separate mode for fans of first person shooters With armors, like doom or quake. megaman and bass had armor i believe so its design can be used. maybe use a smart script to replace one of the health or ammo pickups with the armor. i have no idea if zandrunum supports smart scripts like that however, unlike warcraft 3 which i know supports it. as it is based on the doom engine, it should be possible to add both a 100 defense armor and a 200 defense one. another thing that would be welcome is an ability to increase maximum health to 200.

2
Help & Editing / single player is broken
« on: October 13, 2017, 03:21:51 PM »
whenever i get a dialogue box i am unable to go anywhere. stage select screen can be exited but only that. selecting a stage does not work anymore.

3
should be fixed as it made it more difficult for me to log in. i am not here very often considering how people treats me so i tend to get logged out in between visits.

4
Rejected / Suggestion: add megaman 8 bit deathmatch to steam
« on: August 28, 2015, 11:18:17 AM »
steam does offer free games so it should be possible.

5
i keep the server running for days and the pc hibernates in the meantime. when i try to connect to it again it refuse my connection.(even from the same pc as the one it is running on.). i am using windows 7.

6
Rejected / Suggestion: change the stats to be more like the real games
« on: August 14, 2015, 01:55:37 PM »
my suggestion is to change weapon stats to do less damage for some weapons while consuming less ammunition for weapons like metal blade and other weapons that in the real games used 1 point for 3 shots. as it currently is the weapons are so powerful that it does not feel like megaman. it feels more like hexen but without armor. i also think that armor should be added in a way similar to doom, which i believe is similar to how it works in the megaman games, except that the megaman armors never breaks. a bit more on my ideas: charged atomic fire=reduce health to half, kills if already at half.(the target that is.) rain flush=costs 4 weapon energy and does 4 damage. that is just my ideas. please do not reject this right away as i will be away for a while without internet connection and as such i can not respond until 23 norwegian time.

7
MM8BDM Discussion / what is planned for 4c
« on: March 08, 2015, 12:49:36 PM »
as there does not seem to a topic explaining what the plans are you could use this topic. now, what is planned for version 4c other than zandronum 2.0?

8
Rejected / suggestion: make alt fire fire the mega buster
« on: February 18, 2015, 10:22:35 PM »
megaman 8 have a system where the mega buster can be fired when other weapons are active. i even tested it to be sure. why not have the same system in megaman 8 bit death match?

9
Rejected / Suggestion: more wily tower levels
« on: July 01, 2014, 09:26:52 PM »
i just played wily tower and in the wilt tower fortress each level have different music. megaman 8 bit deathmatch have only 2 of those stages and is therefore missing 2 pieces of stage music. by adding 2 more wily tower stages to the game those pieces of music can be used.

10
Rejected / bug: some levels have inaccesible stuff
« on: June 29, 2014, 10:57:47 PM »
in the mister x level the rush adaptor cant be obtained because it is higher up than the player is able to jump and the same problem is with an item in the museum stage but this time an activated healing item. the problem could be in other levels but that i dont know about.

11
Rejected / suggestion: make the levels available in all versions
« on: June 24, 2014, 08:22:29 PM »
what i am suggesting is a system where the levels that have been altered as a part of development can be installed as expansions so that players can use several versions if they want. i use multiple versions of the game in order to get older versions of the levels.

12
Rejected / Suggestion: 3d elevators and blocks
« on: June 23, 2014, 09:50:36 PM »
with elevator i am referring to the ones in gutsman`s level and with blocks i am referring to the ones popping up in heatman`levels and stuff like that. the fact that they are 2d makes them very difficult to use so i suggest making them 3d. the game would still be 8 bit but would be easier to navigate.

13
MM8BDM Discussion / megaman 16 bit deathmatch
« on: June 22, 2014, 09:23:00 PM »
megaman 16 bit deathmatch wouldnt require a new engine but just new 16 bit sprites and graphics in the current engine. the map layouts could be imported and retextured. the characters would be the most time consuming element.

14
Help & Editing / strange bug resets settings
« on: June 11, 2014, 12:40:14 PM »
i have encountered a bug where setting are randomly reset to default when i connect to a server.(sometimes it resets while other times it dont.) it is a bid bothersome to have to reprogram the setting several times a day. my pc is running vista 32 bit with intel core 2 duo and geforce gtx 660 ti with 2 gigabytes of ram. the pc have 4 gigabytes of ram on its own.

15
Rejected / (suggestion) prevent vote kicking of the host
« on: April 08, 2014, 06:22:32 PM »
i have had a lot of issues with people voting me off my own server. i am therefore suggesting that the user whose ip address matches the server`s ip address is immune to vote kicking.

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