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MM8BDM Discussion / Ideas for a possible 1.5 version
« on: October 11, 2010, 05:48:45 PM »
Man, i was playing and this got stuck to my head: How can the levels portray more accurately their respective boss?
And then came those ideas:
- Adding one extra weapon per character, this i will explain later in this post.
- Adding characters specs for every character in the game. (Same as above)
- Each map have the character corresponding to him always spawning with his primary weapon, secondary weapon and character specs of that respective boss.
Now about the secondary weapon thing:
- Look at this, i see there is some group of people complaining about the lack of the bosses original pallets, and as you can see, they are related to the weapon and some triggers as cutman mike said. Now, about that well, i believe that adding a extra weapon for each character will let you bring their original pallets back, since you will have a extra pallet per character.
- And finally about the said secondary weapons, i was thinking about they being like the boss exclusive manuever. Here are some samples using mm2 bosses:
--Quickman: Triple Boomerang: Quickman's attack where he throws 3 boomerangs at megaman, they stay still in the air and then fly in his direction again (Like a very limited homing ability).
--Woodman: Leaf Rain: Woodman's attack where leafs float down the screen (Would be great for escapes since he take some time to hit the floor, you could run away while your enemies are hit in the chase).
--Heatman: Fire Wall: Heatman's attack where he throws three fire towers.
--Crashman: Crash Mine: Crashman's attacks where he throw his crash bombs diagonaly down (it whould work like a escape mine since you din't need to aim down to hit the floor).
--Bubbleman: Water Dart: Bubbleman's water dart attack that can pass through enemies.
--Airman: Air Storm: Airman's attack where he create various stationary tornadoes and then shoot then front (It would be a very slow but damaging attack and you need to hold the attack to create more and more tornados, and then let the button go to shoot then).
--Flashman: Flash Machinegun: Flashman's spread machinegun attack (it would work while you hold the button and spread around the crossair).
--Metalman: Sweeping Saw: Since metalman ONLY do the metal blade throw, i think it would be cool to have a crawling weapon that rebound on walls, making it less hard to hit someone like the punk weapon.
And at last the the character specs thing:
- As cutman mike said, the characters would have the same stats as a way to mantain the game even, but it certainly disapointed various persons, as i'm one of then (not complaining though). The solution would be Character Specs, that would work like the Protoman and Bass itens, giving the character especific manuevers of the said character.
- Here are some samples using again the MM2 bosses:
--Quickman: LightSpeed: Your character will naturaly move faster than normal.
--Woodman: Wooden Body: Pick up items are more effective
--Heatman: Atomic Revenge: Every time you are hit you burn and hurt anyone who touch you.
--Crashman: Crash Reflex: Every time you are hit you wil automaticaly jump high (it may sound useless but is SUPER USEFULL to prevent cornering).
--Bubbleman: Water Mobility: Trade your walking ability by the swiming ability leting you freely swin underwater.
--Airman: Gust Cannon: Every time you shoot every one around you is pulled away.
--Flashman: Flashing State: Every time you are hit you enter flashing state and stay invulnerable while hiting each other.
--Metalman: Critical Hit: Weapons give more damage, but you also take more damage.
AND FOR THE END: PLEASE ADD MORE BOSSES
And then came those ideas:
- Adding one extra weapon per character, this i will explain later in this post.
- Adding characters specs for every character in the game. (Same as above)
- Each map have the character corresponding to him always spawning with his primary weapon, secondary weapon and character specs of that respective boss.
Now about the secondary weapon thing:
- Look at this, i see there is some group of people complaining about the lack of the bosses original pallets, and as you can see, they are related to the weapon and some triggers as cutman mike said. Now, about that well, i believe that adding a extra weapon for each character will let you bring their original pallets back, since you will have a extra pallet per character.
- And finally about the said secondary weapons, i was thinking about they being like the boss exclusive manuever. Here are some samples using mm2 bosses:
--Quickman: Triple Boomerang: Quickman's attack where he throws 3 boomerangs at megaman, they stay still in the air and then fly in his direction again (Like a very limited homing ability).
--Woodman: Leaf Rain: Woodman's attack where leafs float down the screen (Would be great for escapes since he take some time to hit the floor, you could run away while your enemies are hit in the chase).
--Heatman: Fire Wall: Heatman's attack where he throws three fire towers.
--Crashman: Crash Mine: Crashman's attacks where he throw his crash bombs diagonaly down (it whould work like a escape mine since you din't need to aim down to hit the floor).
--Bubbleman: Water Dart: Bubbleman's water dart attack that can pass through enemies.
--Airman: Air Storm: Airman's attack where he create various stationary tornadoes and then shoot then front (It would be a very slow but damaging attack and you need to hold the attack to create more and more tornados, and then let the button go to shoot then).
--Flashman: Flash Machinegun: Flashman's spread machinegun attack (it would work while you hold the button and spread around the crossair).
--Metalman: Sweeping Saw: Since metalman ONLY do the metal blade throw, i think it would be cool to have a crawling weapon that rebound on walls, making it less hard to hit someone like the punk weapon.
And at last the the character specs thing:
- As cutman mike said, the characters would have the same stats as a way to mantain the game even, but it certainly disapointed various persons, as i'm one of then (not complaining though). The solution would be Character Specs, that would work like the Protoman and Bass itens, giving the character especific manuevers of the said character.
Quote
Edit: The Character Specs are colectible items like proto buster, they are suposed to be collected and used, replacing the last Character Spec you used, and all will only work while using the standard weapon (Again like the Proto Buster).
- Here are some samples using again the MM2 bosses:
--Quickman: LightSpeed: Your character will naturaly move faster than normal.
--Woodman: Wooden Body: Pick up items are more effective
--Heatman: Atomic Revenge: Every time you are hit you burn and hurt anyone who touch you.
--Crashman: Crash Reflex: Every time you are hit you wil automaticaly jump high (it may sound useless but is SUPER USEFULL to prevent cornering).
--Bubbleman: Water Mobility: Trade your walking ability by the swiming ability leting you freely swin underwater.
--Airman: Gust Cannon: Every time you shoot every one around you is pulled away.
--Flashman: Flashing State: Every time you are hit you enter flashing state and stay invulnerable while hiting each other.
--Metalman: Critical Hit: Weapons give more damage, but you also take more damage.
AND FOR THE END: PLEASE ADD MORE BOSSES
