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Topics - Mendez

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1
Events / Classy Maps for Classy People - A CCBM Mapping Contest!
« on: July 31, 2020, 07:02:17 PM »
I want maps for competitive classes because I think CCBM is fun and could use tailor-made maps. So, allow me to introduce the first-ever (and potentially Best-Ever) mapping competition for CCBM:
CLASSY MAPS FOR CLASSY PEOPLE.

(Image graciously provided by Ecl1p5e)
Rules for Classy Maps for Classy People (last updated 8/2/2020)
Please read and follow all rules listed below
By signing up, you agree to all rules listed below
If you have questions about the rules, please let Mendez know so that rules can be clarified and updated
MUST = Necessary, not a rule you can bend (E.G. No duplicate signups allowed EVER)
SHOULD = Not necessary, but ideal (E.G. If you want to use music from NES Silver Surfer but don't have permission, I won't really sweat it)
CAN = Optional, you can ignore the rule entirely if you want (E.G. you don't need to add custom music, but it's always a nice touch)

Sign-up template
Name:
Solo/Duo:
Duo Partner name (if going duo):

Hereís how to sign up:
(click to show/hide)
Here are the map rules:
(click to show/hide)
Here are the rules for custom/modded content:
(click to show/hide)
Hereís how to submit your map:
(click to show/hide)
Hereís how the map will be judged:
(click to show/hide)
Here are the judges themselves:
(click to show/hide)
   
Here are the prizes:
(click to show/hide)
Here are the links for getting started: Hereís how to host your own server:
(click to show/hide)

Current signups:
(click to show/hide)
DEADLINE FOR SUBMISSIONS IS SEPTEMBER 1ST AT 11:59:59 PM PACIFIC STANDARD TIME.
EXPECT THE CMCP MAP PACK TO BE RELEASED ON SEPTEMBER 5TH. JUDGES WILL SCORE EACH MAP BY SEPTEMBER 12TH. MAY THE BEST MAPPER(S) WIN.



2
Tutorial Collection / Mendez's Mapping Tutorials
« on: May 22, 2016, 09:07:49 AM »
I decided to post my videos on a seperate topic so that people can learn all about mapping from me. The goal of these tutorials is to efficiently and thoroughly teach aspiring mappers how to get started making maps that leave a lasting impression. Map files are included along with the videos below, with timestamps on the youtube video descriptions in case you only want to learn about a specific concept or gimmick.

Tutorial 1: Getting Started/Basics

Map file: https://dl.dropboxusercontent.com/u/11603985/V4A/tutoriel.wad

Tutorial 2: "Advanced" mapping techniques/platforming

Map file: https://dl.dropboxusercontent.com/u/11603985/V4A/Asgore.wad

Tutorial 3: Tips, Tricks, and Gimmicks

Map file: https://dl.dropboxusercontent.com/u/11603985/V4A/GIMIX.wad

Tutorial 4: Mapping Guidelines

Map file (FTM map): https://dl.dropboxusercontent.com/u/11603985/V4A/FTM_Template%28UDMF%29.wad

3
Events / MAPCHELLA 2014 (Coming September 18, 7 A.M. PST)
« on: September 02, 2014, 09:23:16 PM »
IF I HAVE TO REPEAT THE DATE ONE MORE GODDAMN TIME TO PEOPLE, I'M GONN-
Ahem.
Folks.
Folks seriously.
What if-
Folks, I mean it.
What if we-

YOU LISTENING?
I'M VERY SERIOUS HERE.
JUST IMAGINE FOR A SECOND

Ok
So let's take each map pack
EACH map pack
We have a total bro best-ever host it
And we play a little of each map pack.
Let's appreciate the work of all the mappers who've made numerous maps
Appreciate the amount of hours spent by each creator to craft these sectors, implement their textures, and create their own gimmicks.
Below, in the spoiler below, is the download link for each map pack I've found so far from looking at the projects section and the maps section. I know I might be missing a couple of people's packs, but I'm trying to include as many DEATHMATCH MAP PACKS as possible. After all, this is Mega Man 8-Bit Deathmatch.

RULES FOR MAPCHELLA 2014:
-As much as everyone wants to play on every map ever, I'm saving that for Sunday. I will pick 8 maps from each map pack to be thrown into the playlist. This will give smaller map packs more of a chance of being played.
-Individual maps will be accepted, but they must be sent to me/uploaded on best-ever. Otherwise, I will skip out on them. It's hard enough as is to host map packs.
-If you want RCON, just PM me and give me a few good reasons why you deserve it. Otherwise, Maxine and I will have RCON.
-You are required to have fun.

SPECIAL NOTE REGARDING MAP PACKS WITH CUSTOM WEAPONS:
I'm gonna see if I can create a file that updates wepacs/wcolors to include all the custom weapons and make some map packs such as Powered-up and RNC compatible with v4. If you would like to help me out with that, please send me a PM. I would hate to skip out on some map packs just because they're not compatible with v4.

LIST OF MAP PACKS:
[/s]
LIST OF INDIVIDUAL MAPS:
(click to show/hide)
SCHEDULE FOR MAPCHELLA 2014:
(click to show/hide)

4
MM8BDM Discussion / The MM8BDM General Mappers Skype Chat
« on: August 05, 2013, 12:18:17 AM »
This is a call to all mappers of all skill levels. Thanks to mysome bold decision-making, the old map compo chat has been converted into a  chat for all mappers to share and discuss work with each other. This means that new mappers can gain valuable insight from experienced veterans, just as old mappers can gain inspiration from budding mappers. If anyone interested in mapping is interested in joining this chat, just leave your Skype username in this topic and we'll have you in the chat ASAP. Here's hoping that all mappers can come together to help each other become great at what they love to do - making maps.

5
Events / Mendez and his silly streams
« on: July 03, 2013, 11:37:20 PM »
Saturday July 6th
8:30 P.M. Eastern (5:30 P.M. Pacific)
http://www.twitch.tv/bluebrawl

I'm gonna spend most of July 5th streaming myself making a map, with music to keep everyone entertained. If anyone is interested in requesting songs to add to the playlist, don't be afraid to post here. I'm mainly planning on streaming music from http://jetsetrad.io although I could start playing tracks from my own hard drive.

6
Events / CAPCHELLA 2012 (FINISHED)
« on: October 29, 2012, 04:57:32 AM »
Guys.
Guys seriously.
Seriously guys.

GUYS, PAY ATTENTION TO ME.
I'VE GOT BIG NEWS TO SHARE.

k
Let's take each CTF map
EACH capture the flag map
Have a total bro host all these maps
And let's throw a big celebration for the mappers who made these maps.
Like last time, the goal of this celebration is to focus on giving kudos to the mappers that take the time to make the custom content that we rarely play. The gimmicks, the sectors, the textures, the aesthetics, and the imagination that propels these mappers to go into Doombuilder and create content.
The event will take place throughout the weekend of November 3-4 and the wads will be easily available through Best.Ever. That means that folks should have absolutely no problem using Doomseeker to instantly join the event. The links won't be posted just yet, but that's because I've given some fair warning to some CTF mappers about wanting to touch up their map packs beforehand.

List of ctf map packs (Downloads now included):

There is one surprise though....
(click to show/hide)

Map schedule below:
(click to show/hide)

MAP CODES FOR MAPVOTING:
(click to show/hide)

7
Events / [FINISHED] MAPCHELLA 2012
« on: July 22, 2012, 03:29:07 AM »
Folks.
Folks seriously.
What if-
Folks, I mean it.
What if we-

YOU LISTENING?
I'M VERY SERIOUS HERE.
JUST IMAGINE FOR A SECOND

Ok
So let's take each map pack
EACH map pack
We have a total bro host it
And we play a little of each map pack.
Let's appreciate the work of all the mappers who've made numerous maps
Appreciate the amount of hours spent by each creator to craft these sectors, implement their textures, and create their own gimmicks.
Below, in the spoiler below, is the download link for each map pack I've found so far from looking at the projects section and the maps section. I know I might be missing a couple of people's packs, but I'm trying to include as many DEATHMATCH MAP PACKS as possible. After all, this is Mega Man 8-Bit Deathmatch.
LIST OF MAP PACKS:

MAP SCHEDULE FOR MAPCHELLA 2012:
(click to show/hide)

MAP PACK PACKS:
MAPCHELLA: DAY ONE
MAPCHELLA: DAY TWO
MAPCHELLA: DAY THREE
OZXPACKV1A.wad

8
W.I.P Forum / AMP 2
« on: June 14, 2012, 09:40:01 PM »

Alex Mendez Presents Another Map Pack: AMP 2
"Change is good"
Produced by Alex "Bluebrawl" Mendez
Current version: 2.0 (Unreleased)

Features:
    15 MM8BDM maps produced by one mapper
    Kick-ass music from Fighter X, Danimal Cannon, and others
    Crazy aesthetics. Your definition of "Crazy" will vary.

PROGRESS BAR:
(click to show/hide)

AMP-MP 2.0 is in the works. Not much has been made, let alone tested, but what I can guarantee is that 99% of the gripes people had regarding this map pack will be looked over. The texture soup, the music, the gimmicks, and the horrible fact that some of these maps were so half-assed it wasn't even funny. The dick joke was kinda funny though, so nyeh.
No map will go untouched. No map will go unimproved. This is a promise I can make to you all, I will make sure that everything is just right for the players. Of course, I will still have full creative control over what goes into these maps, including the music, so I won't exactly produce a map pack made purely out of spoon-fed suggestions. This is meant to be the version of AMP that I can take full pride in. Thanks to all your feedback, I have a clear idea over what the hell will get chopped and what won't.
Proof of concept:
(click to show/hide)
Keep it locked on this topic, as updates will come in the future. Also, there MIGHT be some ranting and tutorials involved.

9
Tutorial Collection / [Tutorial?] Music compression in Audacity
« on: September 04, 2011, 09:36:10 PM »
Hello folks, Mendez here with a quick little tutorial on compressing music while still retaining (most of) the same amount of quality. To do this tutorial, you will need a piece of music, Audacity, and an actual reason to compress your music to begin with. My reason is that I want to keep AMP the same size. Anyways, for this example I will use Robert Seaton's "megaman returns SoundMan theme", which can be heard in AMP05. Originally, the file size was about 1.4 MB. With this tutorial though, I will show you how to compress it to a little over 550 KB. Let's begin.
Step 1 - Opening the music in Audacity.
This is just a simple step that I'm sure we don't need to cover. Simply select the file, right-click it, and choose to open with Audacity.


Step 2 - Setting it to mono.
This is where you can decide to switch it from two channels to one, effectively compressing the song. To do this, go to Tracks > Stereo Track to Mono.


Step 3 - Exporting it to ogg.
Once we're done with that, there's another tricky step we have to take. Once we begin exporting the track, we might be negligent of the options we have for exporting it.

With this, you can select the quality of the ogg audio you're about to export. If it's pure 8-bit, you can set the quality to 2 and still not notice any difference. Doing this to a song with actual instruments might not work so well, though.

Once you're happy with your settings, just export it and you'll be done.
CONGRATULATIONS. IF YOU'VE DONE THIS TO ALL YOUR TRACKS, YOU WILL NO LONGER FORCE PEOPLE TO DOWNLOAD 10MB MORE OF STUFF THEY WON'T REALLY CARE ABOUT.
Here's a quality test if you're curious:
Robert Seaton - SoundMan Uncompressed

Robert Seaton - SoundMan Compressed

NEW METHOD (11/24/2011):
Skip the "stereo track to mono" step, and just go straight to exporting. This time, however, set the ogg export quality to 1. This will do a much more effective job at compression, while still retaining a good portion of the quality (if it's 8-bit).
Here's some tests if you're interested.The song used was Robert Seaton's "Shark Man", which can be heard in Kengine.
Shark Man UNCOMPRESSED. The size here is 1.32 MB.
Shark Man (Stereo, ogg quality=1). The size here is 551 KB.
Shark Man (Mono, ogg quality=3). The size here is 597 KB.[/quote]

Hope this has been a somewhat helpful tutorial. Have a nice day. :mrgreen:

10
Maps / Mendez and his silly maps that no one hosts because yes
« on: August 29, 2011, 07:58:13 PM »
Maps made so far:
AMP99 - Kengine.
(click to show/hide)
AMPCTF - Daft Dynamic.
(click to show/hide)
So yeah, since AMP is out, I figure I could continue to make maps for the hell of it. Anyways, this is screenshots of a map I might release soon, called "Kengine". It's my little map that plays with 3d floors to try and create some sort of interesting layout. Here's to work.
(click to show/hide)
I'm probably gonna get a link up in a little bit, but that's after working with scripts and item locations. God ffffffffffff scripts.

11
Skins & Bots etc / Awesome Music by Fenga Papit.
« on: July 12, 2011, 01:03:53 AM »
ALRIGHT GUYS, SO CHECK THIS OUT. SO ME AND THIS TOTAL BRO NAMED FENGA PAPIT (WHO IS A TOTAL BRO AND YOU SHOULD BE TOTAL FRIENDS WITH) CAME INTO THIS DUEL SERVER ONE DAY (LIKE A BAUS) AND SAID "YO GUYS, SO CHECK THIS OUT. SO I GOT THIS SERVER THAT HAS SOME AWESOME MUSIC YOU GUYS SHOULD CHECK OUT BECAUSE IT'S FOR REAL DAWG. I MEAN, ILL AS F***. YOU HEARING ME MAN, YOU HEARING ME?!". NOW, BEING TOO MUCH OF A BRO FOR CUTSTUFF TO HANDLE, HE ASKED ME (ANOTHER TOTAL BRO THAT YOU SHOULD BE TOTAL FRIENDS WITH) TO POST THESE CRAZY BEATS FOR EVERYONE ON CUTSTUFF TO SEE AND LISTEN TO THE GLORIOUS MUSIC THAT ALL Y'ALL 8-BIT LOVERS NEVER HEARD, DAWG. SO, BEING A KIND AND RESPECTFUL GENTLEMEN, I WENT AND FOUND THE WADS ON WADHOST AND DECIDED TO POST THESE ILL BEATS RIGHT HERE. SO YEAH, CHECK THIS FUNKY STUFF OUT AND REMEMBER TO GO TO FENGA PAPIT'S SERVER FOR SOME REAL FUN YO.
AWESOME MUSIC
AWESOME MUSIC PART 2
DOWNLOAD THESE MUSIC WADS AND SLAP THEM INTO YOUR SKINS FOLDER FOR THEM TO WORK, DAWG. AND AFTER THAT, CHECK OUT FENGA PAPIT'S AWESOME SERVER FOR SOME AWESOME FUN.

12
Help & Editing / Doombuilder won't allow me to insert weapons
« on: June 17, 2011, 09:40:38 PM »
For some odd reason, I can't insert weapons into my maps that I'm working on. It's like there's a section missing for it, unlinke Mike's tutorial. Here's a screenshot of the current situation.


As you can see, it looks a little different from the mapping tutorial Mike showed. Does this mean I have to make a fresh re-installation, or is there a remedy for this problem? Thank you for your time.

13
MM8BDM Discussion / What has brought you here?
« on: February 12, 2011, 07:33:47 AM »
After checking all three hundred and twenty-something topics, I'm amazed that this question hasn't been brought up yet. The question being: What brought you to MM8BDM in the first place? This topic will serve as a way for people to tell their stories about how they heard about the game and how their first time went. We might get some good stories, we might not.
Example (also true story):
On the day of July 16 (or was it 14th? Whatever.) 2010, Vardoc uploaded a video entitled "Random gaming: Megaman deathmatch". In the video, he showed gameplay of both needle man's stage and MM3 dr wily 1. Intrigued, I decided to download the whole thing from Vardoc's download page. Being too lazy to put it in another folder other than "downloads", I immediately start it up. Right off the bat, I get my ass handed to me on Metal man's. But of course, with enough time and playing, I got better. I soon met Blaze and Dragoon, and the rest they say, is history. Fuck that cliche.

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