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Topics - Zombie

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MM8BDM Discussion / Bubble Man's level sucks.
« on: December 29, 2010, 10:33:18 AM »
Bubble Man's level sucks. Its like a completely square maze that offers no variety in Terrain. It does not have that transition from the under water sections and the waterfall sections. It is too small and you can often find yourself  looping around the same area of the map.

I believe a better Bubble Man map more true to Bubble Man's level should be made.

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MM8BDM Discussion / About Linux and Mac Support.
« on: November 29, 2010, 02:36:10 AM »
Keep in mind that I consider Linux and Mac Support to be of greater importance than Windows. If this game did not work under Wine, I would not be playing and I would not be supporting this project.

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MM8BDM Discussion / Splash woman Easter egg.
« on: November 29, 2010, 01:38:37 AM »
I got a message when I quit about "Splash woman's special outfit". Is she an easter egg in the game some place where you can play as Splash woman?

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MM8BDM Discussion / Genesis Wily Tower Bosses
« on: November 24, 2010, 01:09:58 AM »
Is anyone working on an expansion for the Wily Tower Bosses from the Genesis version of the Wily Wars?

Buster Rod G.
Mega Water S
Hydro Storm H?

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MM8BDM Discussion / Opening the Flood Gates: Rock Man no Constancy
« on: November 16, 2010, 07:01:30 AM »
This is probably setting a bad president to even bring this up. I was wondering if anyone thinks that Rock Man no Constancy deserves a third party expansion pack, or if this will start an inevitable  flame war about the trillions and unending sea of Rock Man 2 Rom Hacks. Most of which are horrible. I was just wondering if it would not be Heresy to produce a Rock Man no Constancy PK3.

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MM8BDM Discussion / Additional Mega Man like Game Play Elements.
« on: November 10, 2010, 05:08:42 PM »
I understand that we are pushing the limits of SkullTag,m but I had some suggestions for entering more Mega Man like elements into MM8BDM, such as 'disappearing' blocks. (Maybe not quite so disappearing as extending and retracting from the side of a wall ala Hexen?) Or platforms that will smash you into ceiling spikes ala Spark Man.

The idea is to implement additional stuff to make it more like Mega Man with more uniqueness between levels.

Larger more platform based levels with additional terrain to cover? This doesn't mean that I would want to downplay the Multi-player Aspect of MM8BDM, just give the player a larger area with more variety to cover. Rather than just a square room with some hallways.

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Help & Editing / Progressing to the next chapter?
« on: October 09, 2010, 04:21:32 PM »
I cannot manage to progress to the next chapter of this game.  I beat all the levels, and had the Special boss battle with the yellow Devil. I then returned to Dr. Light's lab, but I'm not sure how to enter the levels based on Mega Man 2. It just has me playing the Mega Man 1 levels over.

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