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DECORATE and ACS Modifications / *DOWNLOAD LINK FIXED* King Yamato's weapon and actors topic.
« on: February 11, 2011, 12:09:20 AM »
I'll put here every weapon/actor I've done so far to the public and I hope you'll like them.
Starman:
Megaman V GB Weapon Pack *Link Fixed* :
Megaman V Inclusion:
Testing Dummy:
Item-2:
Non-instant E-Tank:
Please give feedback if you want to. I'll be accepting critique in order to improve my work.
Starman:
(click to show/hide)
This is the Starman from the original Mario Bros. giving you all it's benefits for a small time. Keep in mind that to recharge it you'll need to get it again.
Download Link:
http://wadhost.fathax.com/files/Starman.zip
Download Link:
http://wadhost.fathax.com/files/Starman.zip
Megaman V GB Weapon Pack *Link Fixed* :
(click to show/hide)
This is a weapon pack containing every weapon from Megaman V from GameBoy.
To use them without needing to cheat, please download the file below and include both when making a server.
Download Link:
http://wadhost.fathax.com/files/MMVWII.pk3
Changelog:
-HUDs fixed.
-Bubble Bomb goes farther.
-Spark Chaser's rate of fire nerfed, and slight damage nerf.
-Grab Buster fires faster.
-Black Hole has two uses, but is a LITTLE hard to fill up with energy.
-Salt Water now has a splash sound and ceiling splash.
-Break Dash's sounds fixed, less charge time.
-Photon Missile now has less ammo, and shoots a little lower.
-Fixed MM7 weapons on SBAR and WCOLORS.
To use them without needing to cheat, please download the file below and include both when making a server.
Download Link:
http://wadhost.fathax.com/files/MMVWII.pk3
Changelog:
-HUDs fixed.
-Bubble Bomb goes farther.
-Spark Chaser's rate of fire nerfed, and slight damage nerf.
-Grab Buster fires faster.
-Black Hole has two uses, but is a LITTLE hard to fill up with energy.
-Salt Water now has a splash sound and ceiling splash.
-Break Dash's sounds fixed, less charge time.
-Photon Missile now has less ammo, and shoots a little lower.
-Fixed MM7 weapons on SBAR and WCOLORS.
Megaman V Inclusion:
(click to show/hide)
This simple PWAD will let you play with MMV weapons without cheats online! Players will be given randomly weapons from MMV each time they respawn or start the game.
Download Link:
http://wadhost.fathax.com/files/MMVWeaponRotation2.zip
Changelog:
-Weapons are now scaled, that is, you have more chances of getting Salt Water than Electric Shock, per example.
-Black Hole is now available. With a really low chance to get. But it is there.
Download Link:
http://wadhost.fathax.com/files/MMVWeaponRotation2.zip
Changelog:
-Weapons are now scaled, that is, you have more chances of getting Salt Water than Electric Shock, per example.
-Black Hole is now available. With a really low chance to get. But it is there.
Testing Dummy:
(click to show/hide)
This testing dummy is perfect for testing damage outputs! It tells how much damage you've done in how much time has passed since the test started.
Download Link:
http://wadhost.fathax.com/files/TestingDummy.pk3
Instructions:
-When starting a test, go on a map and select a place where to put the dummy in.
-Use console command "Summon" to put up a test dummy.
Testing Dummies come in 4 types:
-Normal (Code: Summon TestDummy) dummies will not be solid nor react to pain states, they are good for raw damage output.
-Solid (Code: Summon TestDummySolid) dummies will not react to pain states, but they will block your way. Perfect for collision detection checking, like Top Spinning on top of one.
-Pain State (Code: Summon TestDummyPain) dummies will react to pain states, like Gravity Hold if they are in the midair, or Wind Storm, but they will not be Solid.
-Solid Pain State (Code: Summon TestDummtPainSolid) dummies will react to pain states and will also be solid.
-After testing, you'll notice they have a LOT of HP. If you want to end testing, you should not summon another Testing Dummy until you destroy the first one. For an easy removal process, aim at the Test Dummy and use console command "MDK".
-That's it, have fun!
*The testing dummy has a lot of HP, so it can endure even a Quick Beam. The exact amount of HP is 2^16-1(65535)*
Keep in mind the Testing Dummy doesn't have any kind of damage reduction. 100 HP worth of damage to a dummy is equal to one frag on a Megaman class player.
PS.: Due to engine limitations, any tracking missile will not work properly with the dummy. (Dive Missile, Magnet Missile)
Download Link:
http://wadhost.fathax.com/files/TestingDummy.pk3
Instructions:
-When starting a test, go on a map and select a place where to put the dummy in.
-Use console command "Summon" to put up a test dummy.
Testing Dummies come in 4 types:
-Normal (Code: Summon TestDummy) dummies will not be solid nor react to pain states, they are good for raw damage output.
-Solid (Code: Summon TestDummySolid) dummies will not react to pain states, but they will block your way. Perfect for collision detection checking, like Top Spinning on top of one.
-Pain State (Code: Summon TestDummyPain) dummies will react to pain states, like Gravity Hold if they are in the midair, or Wind Storm, but they will not be Solid.
-Solid Pain State (Code: Summon TestDummtPainSolid) dummies will react to pain states and will also be solid.
-After testing, you'll notice they have a LOT of HP. If you want to end testing, you should not summon another Testing Dummy until you destroy the first one. For an easy removal process, aim at the Test Dummy and use console command "MDK".
-That's it, have fun!
*The testing dummy has a lot of HP, so it can endure even a Quick Beam. The exact amount of HP is 2^16-1(65535)*
Keep in mind the Testing Dummy doesn't have any kind of damage reduction. 100 HP worth of damage to a dummy is equal to one frag on a Megaman class player.
PS.: Due to engine limitations, any tracking missile will not work properly with the dummy. (Dive Missile, Magnet Missile)
Item-2:
(click to show/hide)
This is the Item-2 from Megaman 2! Use it to ride along the stage and jump off it when you're done!
Keep in mind it lasts only a little while, but you get 3 of them!
Download Link:
http://wadhost.fathax.com/files/Item2.pk3
The Item-2 replaces the Rush Jet, so no cheats involved for its use.
This PK3 uses the JumpCancelling Script on the main PK3. Meaning it may not work along with classes mode.
The original version of this item has a HUD icon to display when the Item2 would fade. This PK3 doesn't have it because of compatibility issues.
Keep in mind it lasts only a little while, but you get 3 of them!
Download Link:
http://wadhost.fathax.com/files/Item2.pk3
The Item-2 replaces the Rush Jet, so no cheats involved for its use.
This PK3 uses the JumpCancelling Script on the main PK3. Meaning it may not work along with classes mode.
The original version of this item has a HUD icon to display when the Item2 would fade. This PK3 doesn't have it because of compatibility issues.
Non-instant E-Tank:
(click to show/hide)
Ever wanted an E-Tank that didn't heal to full automatically?
Then this E-Tank is for you! It will heal you to full health when you use it, but will not overheal if you grab HP while using it!
Download Link:
http://wadhost.fathax.com/files/SlowETank.pk3
It spawn in place of the normal E-Tank, so no cheats needed to use it.
Then this E-Tank is for you! It will heal you to full health when you use it, but will not overheal if you grab HP while using it!
Download Link:
http://wadhost.fathax.com/files/SlowETank.pk3
It spawn in place of the normal E-Tank, so no cheats needed to use it.
