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Messages - giver336

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Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: May 21, 2014, 08:40:07 PM »
I hope you enjoy it, Doctor Jughu! If you run into any issues, please PM me.


How did you guys like the presentation? Did you find it entertaining? If so, you're in luck, because we uploaded it to our YouTube channel so you can see it all again. For those of you who couldn't make it, this is an excellent opportunity to catch up on all of the content we revealed.

Chrono X Presentation!

The fanart segements and the Q&A should come within the next few days, so there's that to look forward to as well. We're all very happy that so many of you who watched it have given us positive feedback.

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Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: April 23, 2014, 03:22:04 PM »
Hello, boys and girls! Despite the lack of updates about Chrono X in this topic, I can assure you the project is still going on strong.

I am cordially inviting you and any Mega Man fan you know to attend our project's fifth anniversary celebration stream. On it, we plan to reveal many, many new things about Chrono X.

New things that will be revealed:
-New bosses
-New Me.M.E.N.T.O. form
-RequestBBS contest winners
*This is the minimum amount that will be revealed

Date: May 16, 2014
Time:
Starts: 4:00PM EST (1600 hours GMT-5)
Ends: 6:30PM EST (1930 hours GMT-5)
Location: http://www.twitch.tv/mmbncx
Note: Times may not be exact

That's right, we'll be on twitch for this event! If you need help converting our timezone into yours, please use this: Convert!

If you go to the link around the time we put down, you should expect to see us talking to you guys live! This is our project's fifth birthday and many, many things will be revealed so we hope you guys can make it!

List of Events:
1.Presentation segment (15-20 minutes) [Check this for an idea on how it will be shown.]
2.Fan art showcase (5 minutes) [Read below]
3.Live Question and Answer (120 minutes)


Yes, right after we showcase the submissions and do the presentations, you can ask us questions about the game and our future development plans! Since our fifth anniversary is a pretty big deal, you can expect us to be more open about revealing game content. Always wanted to know what some of the upcoming bosses are? Maybe asking us at the event would be the time to ask! While we do plan to be more forthcoming with our answers, there are certain things we will keep a secret no matter what, so please ask the right questions  :)

Fanart Segment
Remember to keep sending in those fanarts! ANYONE who submits a piece of fanart will get it shown on the stream with some nice commentary by us. That should be it. Check the end of this paragraph if you still plan to submit your fanart and lost/forgot the details to do so. Those of you who did or don't plan to submit any can stop reading here. Here are the details for those who missed:


(Send to CXdevteam@gmail.com)
Subject: Birthday Stream Art Submission

Message: Give an overall idea of your piece and what you were going for. And maybe why you chose to represent that particular part of Chrono X.

Attach your art with the title and your name.

E.g., QuickFormParodyByKiller336


What can you pick?

You may pick anything and everything to do with Chrono X. The catch is, it must have been officially revealed by us, whether it be from the demos, updates we posted, Me.M.E.N.T.O. forms, or even the staff!

Your freedom extends that far. You can perform many takes on this. If you want to parody a scene from the demo (maybe do something with Lan smashing the speakers with a giant hammer), or even take characters and invent little scenarios! For example, what if Raven and RiffMan had a conversation on who looked cooler? Or maybe MegaMan decides to show off his new powers to GutsMan? It's up to you!

Type of Art: You can pretty much do this with whatever type of art is comfortable with you. The quality of the art isn't important, it's the fact that you want to make it.  smile

Make a comic, picture, sprite, or whatever you want. Really, go nuts!


What you can do to help:
And now, I have a little favor to ask of all of you. We want this event to have a relatively satisfying turnout, but we need your help to make that happen! Spread word about this on your social networks as May 16th draws closer. Post on YouTube, your own websites, forums, or whatever you got!  The more people we get, the more likely we are to reveal certain content. Just keep that in mind as an incentive. Let's work together on this!

You can confirm your attendance by commenting below or by joining the appropriate Facebook event group Confirm!. This is not necessary, but it lets us know about how many people we can guarantee to be there! You can of course reply to this topic instead.


That should be it! I hope to celebrate this milestone with you guys. Take care.

3
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: November 15, 2013, 08:42:55 AM »
Hey guys! I bet you're wondering: "Why were there no updates!? >:{ " Haha, well, I'll be straight with you. I had plans for a few updates, but things got held back. We want to add a cool new addition to online mode to increase its longevity. Not only that, but also Midnite and Mick are in the middle of remaking a few graphical assets that we felt needed to be improved. Expect to have something "old" get a much needed reworking!

But listen! I have more to tell you! We have some screenshots to show you and something nice to look forward to in the upcoming week!




And this right here sets the tone for the rest of the story. It looks like meeting Ms. Madd in the second chapter has its own set of consequences. *gulp*



Doesn't that person look familiar? He should! Make sure to observe the new mugshot for Lan Hikari! Do you think that one is better than the one in Demo 4?



Oh DAMN! That's a lot of viruses! And it appears our old friend from the first chapter is back.



If you played Battle Network 2 or 3, then this guy should ring a bell! That's right, we're bringing this old school virus back! Take a ride with me on the nostalgia train!



*whistles innocently*


Things to Note: Chrono X will be participating in this year's NCFC. That's Nintendo Community Fangame Convention for the uninformed. It's basically a conference where numerous developers show off their fan/indie games! This will be our second time coming back. I'll be giving you a link to our booth when it's ready, so when it's up, be sure to give us a vote. A friendly vote goes towards faster updates and the like!

It's come to our attention that a weird bug happens on certain computers that have Chrono X on them. Once you beat Raven, if you choose to save before you get MegaMan back, your game will freeze and you will be unable to save. An easy workaround is to wait until you get MegaMan back, THEN save. We currently have fixed this issue, so any of you users that haven't come across this bug, or have yet to play Demo 4, please keep that in mind. Demo 4.1 will be free of this bug entirely.

It's also a FANTASTIC idea to copy your savefile, and store it somewhere else. Go to CXDATA and copy your MMBNCX.sav and OLDSAV.back files to another folder/pendrive/wherever. If not to protect yourself against any bugs, but also in case something happens to your computer.

4
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: July 28, 2013, 03:21:43 AM »
Hello guys. I know you guys have all been aching to hear about how the Online Mode is progressing, so I'm here to deliver. But first, we need to do a bit of housekeeping.

1. First, I want to welcome our new team member, Mick Galbani. We even drew a nice, colored staff mugshot for him:
http://i.imgur.com/OxNKlYG.png

He is very dedicated and skilled pixel artist - something we desperately need to finish this game. If you know any skilled pixel artists, remember to send them our way!

2. It's time to give the names of the characters shown in last update's picture. In order from left to right: Raven.EXE, Mystery Character(to be announced later), PirateMan.EXE, Zeta.EXE and CommandoMan.EXE. Someone manged to name them all, even the mystery character. Who named them? I won't tell!

3. Now for the main part of today's update - video showing Online Netbattle between MaxRock and I, as well as some of the menus . This is just showing the progress I made with implementing the Online Mode (as well as reducing the amount of lag you may occur as much as possible). There's also a hidden option in one of the menus, can you guys guess what it is? And no, this online component does NOT need Hamachi or any other type of VPN program to run.


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Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: May 25, 2013, 08:50:30 PM »
Quote from: "TheDoc"
Well, he said his name's Raven in the demo...
Raven.EXE is the black Navi with red eyes. I'm positive Game&Watcher asked about the one behind him, which in fact is not Jupiter.EXE.

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Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: May 25, 2013, 02:32:37 PM »
Quote from: "SmashBroPlusB"
Quote from: "Dataman"
Hardman.exe
I like this one more
(click to show/hide)

I can guarantee the blue NetNavi on the group pic is not X, nor HardMan.EXE. Those which played the demo (and paid attention), know his name is Zeta.EXE (though his design got changed a bit since the release, as seen in the picture from update post).
Also, we already stated this few times, but "major" characters from other MegaMan series (like X, Zero) not gonna appear in Chrono X. This does not mean we won't have Navis based on Robot Masters, as we will, as PirateMan.EXE is example of it.

7
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: May 24, 2013, 09:21:05 PM »
Well, guys, we just recently released new website's design, and now it's time for a bit of an after-birthday present. This one will present a new page in Chrono X's story...




Art by Nico. Original Sketch by Midnite.

Ta-da! Here it is, our last and final gift that we wanted to release. What you see here is our promotional artwork for our game's 3rd Chapter! This is where the serious events in the story start happening and as such, it's one of our favorites!

Chapter 3 is filled with many cool and tense moments that I'm sure you'll get to enjoy when we show it off. Expect more exciting screenshots of new locations, viruses and characters! Can you guess who all the characters in this picture are? Bet you can't!

MegaMan will be fighting many, many enemies in this chapter... And I know we all want to see how he pulls through. That's all!

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Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: February 10, 2013, 05:11:29 AM »
Thank you for your kind words. Glad to see that our game makes people happy!

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Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: December 22, 2012, 08:52:24 PM »
Quote from: "Stonefunk"
Isnt better to wait now the full version of the game? Are you afraid if the game is forgotten?....

Cause demo1,2,3,4,5,6,7...i prefer wait the final version of the game. For myself, i prefer don't be frustrated by a demo who isnt finished or who isnt the last version of the part of the game.

Im happy for the new transformations but i want ask, how much time you need to finish the game now?

Also, a demo is not more than 3% of a game, here it's 5hours of playing?....

I know it's a RPG but i have a bad feeling about it...

Uhhh, we stated many times already, that 4th demo is the last major public release before the final version.
For now, the game contains 2 chapters in, so arround 4-5 hours of story-wise gameplay.
The demo is not 3% of full game, in fact, it is a lot more. The main engine is basically finished, and like mentioned above, two chapters are already programmed in (not counting other stuff, which is already done, yet not accesible in the 4th demo)
Why don't you download and try it out by yourself (or even check out the videos and material on the project's website)? The save file from it gonna work with the full release, so there is nothing to lose.

10
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: December 22, 2012, 07:02:08 AM »
After quite some time, Demo 4 is finally released! We hope you guys enjoy it. A lot of work went into this.  If you have any comments/concerns, do post them here.  But try to report bugs on our forum! It'll be nice and easy for us to fix them.



Release Video: http://youtu.be/itbCgrle6IU
Download: http://www.mmbnchronox.com/play.php

Till the next update! See ya!

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Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: October 11, 2012, 06:22:23 PM »
You are the first person to say that MegaMan moves any slower. Perhaps it was a problem with your PC? Private Message me your computer's specs and we'll see.

Not to worry, though. Demo 4 has been highly optimized to run smoother on older computers.

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Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: October 11, 2012, 05:26:30 PM »
Hey there! It's Killer here with the latest information behind our game. In order to tie things over until the demo releases (which, if real-life circumstances permit, shouldn't be too far now), I decided to release a few screenshots showing just SOME of the improvements we've made. We have no doubt that the 4th demo will be superior in every way, especially since we are swapping out the placeholder graphics for newer, fresher ones! Don’t worry, doing this in particular doesn't hold up the programming side of things, but it’s always nice to see some new things now and again, right?

Anyway, time for some screenies!




Despite being busy with life,  MaxRock managed to get a few more cut-scenes done. This marks the latest one. Looks like Mr.Prog will give MegaMan a helpful item!



We finally managed to put in a fresh Internet Background! Like it? Just try not to feel too bad for the Mettaur.



That sure is a familiar sight, isn’t it?

 

Mayl’s got some new stuff in her room! Can you spot all the changes?



Wait... Totems!? A version 2 of two viruses!? Why so strong!? I don't want to spoil it, but this is a mandatory fight.  Should be fun for most of you~

 

Anyone remember these doors? There’s always some sort of nice prize behind one of these, but this one is a purple mystery data. Hmm…


That's all for today.  If you're checking the site, then you'll notice the counter is at 97% Woot!

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Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: June 05, 2012, 03:21:16 PM »
We are not yet sure if it will have multiplayer yet.  We still need to decide a lot of things regarding it.

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Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: May 30, 2012, 05:00:04 PM »
Hello Everyone!

I have two items that I want to give today. The first is another piece of promotional art and the other is something downloadable! As I'm sure you can guess, we got another wallpaper for you fans to sink your teeth into. This time it's...!



1920 X 1080
1366x768
1200x800

Yep, It's FreezeX this time. If you like it, use it as your desktop's wallpaper!

 This second gift is something that MaxRock been working on from some time. Don't worry, He has still been working on Demo 4, but there were times where he couldn't. And when he couldn't he worked on this. You will all get to download and try a piece of it today! Ladies and gentlemen, I present to you... the first public test build of MegaMan Battle Network - Chrono X on the Android!

DOWNLOAD HERE: LINK

It's not as extensive as the PC demos, as it only has one battle included, but nevertheless, we still want you guys to test this and provide feedback.
The requirements to run it are Android 2.2 & up, 256mb of RAM, armv6/armv7/mips CPU + 17mb of free space.
Also, no worries. Like I wrote above, Chrono X's 4th Demo is almost done.

15
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: May 15, 2012, 11:09:55 PM »
Airvent Theme is Raven's dungeon theme in Demo 3.2  What you're hearing is a new rendition of it.


And Higure-san is a freelancer artist for us, so we may use any/none of his concept arts.

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