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Messages - Rozark

Pages: [1] 2 3 ... 138
1
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: September 16, 2020, 02:28:47 PM »
Who'd we call, anyway? Don't think most of us can voice act.
I can, but it'd be whack regardless.

...Although, an optional announcer voice mod could be a worthwhile endeavour. Maybe there's already one.
I made a fully fledged announcer six years ago using the Daniel UK voice, known to some as The Dunkmaster. You can find it on my main thread.
Now, if you want true terror, then what needs to be made is the "real life sound effects" soundmod that replaces all core sounds with sounds imitated by a human being.

2
Projects & Creative / Re: Looking for missing wads? Check here first.
« on: August 20, 2020, 01:02:28 AM »
This thread is super outdated and no longer used.
These days, people usually go to https://allfearthesentinel.net/zandronum/wads.php and hit the filter button at the middle top left. From there, you can type in whatever wad you need and if it publically exists, it'll usually pop up.

3
Events / Re: Classy Maps for Classy People - A CCBM Mapping Contest!
« on: August 01, 2020, 05:11:48 PM »
Name: Rozark
Solo/Duo: Solo

4
The year is 20XX.
I have updated the mapping tutorial to use GZDoombuilder and Slade.
I have revised earlier sections of the tutorial along with adding new ones, some of which are common topics that I get asked.
It is now a modular tutorial - if any other sections are to be added, with the exception of the first few chapters of "Core", they no longer require other sections to try and make sense.

Please warmly enjoy this gift.

5
I built my map but whenever i play it it sets the game mode to cooperative

This topic is outdated. For any future queries, please refer to the current version of the map tutorial here: https://cutstuff.net/forum/index.php?topic=9763.msg318454#msg318454

As for your problem, when setting up custom parameters in your resources tab, make sure that these are the parameters:
-iwad "megagame.wad" -skill "4" -file "%AP" "%F" +map %L %NM -deathmatch
See that -deathmatch at the end? That will make sure that the mode you test your map in will be deathmatch. By default, it goes to Co-op.

If you have any further questions, please ask.

6
Place down any "thing" on your map.
Right click it and enter the "edit thing" menu.
On the "Properties" tab, in the bottom left corner, you should see a "Type" box with a number next to it.
Each "thing" has an ID and that's the number corresponding to it. Change this ID to any of the values below to get the corresponding spawns.

5080 is Team Light Spawn
5081 is Team Wily Spawn
^These don't show in the editor^

5082 is Temporary Spawn
5083 is Team Cossack Spawn
5084 is Team King Spawn
^These show in the editor^

They will look gray in the editor, but in game, should properly function as their corresponding team starts.
If you need any visuals or further help, just let me know.

7
Help & Editing / Re: MM8BDM ON ANDROID!!! *works*
« on: June 03, 2020, 11:23:36 AM »
I guess this is neat and all but why in the world would you want to play an fps on a mobile device

8
Help & Editing / Re: looking for map
« on: May 21, 2020, 04:34:21 AM »
nope,this map is seems like your pack,but it has the pool and many japanese style gardens players can enter or exit them.anyway,if you have more clues please share at the topic,thanks

I straight up said it's from Ryupack. It isn't mine.
Anyways, I have no more leads.

9
Help & Editing / Re: looking for map
« on: May 18, 2020, 05:33:58 PM »
(click to show/hide)
(click to show/hide)

By chance, is this it?
If it is, it's really old and I'm surprised that you would even know about it at all.
It's from Ryupack.

10
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: May 14, 2020, 11:31:54 PM »
To my knowledge none of the devs ever meet in person. So I guess not.
Not regularly, no.

Development is moving at a smooth pace just fine, don't worry. However, Freeman is the one posting the updates, so whatever they want to post, whenever, is up to them. In the meantime, check out their daily 8bdm posts on their Twitter.

11
Help & Editing / Re: R_InstallSpriteLump Problems
« on: January 21, 2020, 02:41:31 PM »
Just saying which skin causes a problem, without the additional information, wouldn't be enough info for a spriter to fix the issue.
That being said, what all skins did you download? From both examples that you provided, whatever skin uses AOBC as its identifier seems to be the culprit.

12
Maps / Re: Pac-Man in Mega Man 8-Bit Deathmatch!
« on: November 10, 2019, 02:16:59 AM »
I can't even download it, it says I need a decryption key of some kind.

That's just how MEGA works. In most instances, the link holds the decryption key in it. However, you have the option to also copy/paste the link without the decryption key, thus making the file private or handing it off to only a select group of users. Considering this is a public board and they're deliberately trying to share something here, it seems that they've unintentionally copied and provided the wrong link (the one without the decryption key), so none of us can download the file.

13
Anything Goes / Re: General Offtopic Discussion
« on: October 25, 2019, 01:37:28 AM »
I mean, if Discord didn't exist, it's likely we would all still be using the archaic combination of both Skype and the forums. It's also easier to just communicate over one medium instead of multiple ones. On the flip side, not everyone is either in or has interest in being in a discord group, so the forums still remain relevant.

14
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: October 21, 2019, 02:16:21 AM »
1.How do i remove the fog when im in Visual Mode ?
2. How do i make houses and building (that doesn't touch the entire ceilings. like. small houses.)

1. Open up Doom Builder, Tools -> Preferences, you should get a screen like the one below. Adjust the view distance which will allow for less fog to be rendered while in visual mode.
(click to show/hide)

2. Those require making the ceilings of those houses into 3D floors. Please see the section on 3D floors in the following topic for how to create those.
http://cutstuff.net/forum/index.php?topic=9763.0

15
Help & Editing / Re: I can't test my map.
« on: October 20, 2019, 01:09:37 AM »
What format are you mapping in? Make sure it's Zandronum UDMF. Outside of that, make sure your resources are set up properly as shown in the following topic:
http://cutstuff.net/forum/index.php?topic=9763.0

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