Justified's not bad, but I just don't feel like there's nearly enough of a following behind it to make mastering classes I like worthwhile.
Any particular reasoning for this statement? Any examples? "Nearly enough following of a behind it" is a pretty vague proclamation.
He still tends to get fucked by hard-melee or hard-sniper types, but he does decently against just about anything else.
The classes I'm guessing you're referring to are Slashman and Darkman 3 since you didn't give any examples. These classes are highly situational checks and do not counter Punk in the long run. Slashman would only be able to kill a punk if Slashman strikes Punk first from a blind spot. If Punk is aware of Slashman, Punk can 1. spam his accurate mainfire to inflict multitudes of damage; Slashman won't even be able to get close enough to strike. 2. spam the copywep screw crusher to hit him from invisible angles 3. use the altfire to either force a kill against a wall or surface or escape with low health gaining more distance. Darkman 3 only counters Punk in very open maps but almost all classes are countered by it in these situations. If Punk gets close or even within mid range of Darkman 3, he can easily rip him to shreds with his mainfire. Punk is perfection in every aspect due to his mainfire being powerful, very accurate, fast moving and consuming no ammo. And if the user has trouble aiming that there is the option of switching weapons to an unlimited ammo copywep Screw Crusher.
I typically have more fun with CBM myself. Each class offers a different experience and fulfills a different role and that's usually what ropes me in.
This statement vaguely says you find Class Based Modification fun.
However, there are things about this mod that reliably ruin an otherwise enjoyable game. The biggest of these is that some classes are wildly imbalanced and require little to no effort on the user's part to rack up frags, which is a serious problem when you consider that CBM is almost always played in TLMS. This is amplified by the fact that most classes have weaker armor; even the copyweps got armor nerfs. Everything feels extremely squishy and it's oftentimes a matter of outlasting your opponent rather than outplaying them. Additionally, I have many aesthetic qualms with this mod, such as Guts Man's Battle & Fighters Super Arm, as well as countless sound effects that were either imported or custom made.
However from this statement you basically contradict yourself with stating many flaws and gripes you have with the mod. From this statement I take it that Class Based Modification is an unbearable experience for you since you never named any massive flaws like these in the light of Justified Classes.
My qualm with this mod soon arose when I rapidly got bored with it. It doesn't feel as involved as CBM; I even heard someone refer to it as a cure to insomnia, and I happen to agree.
Another extremely vague statement with literally no evidence behind such. "My qualm with this mod soon arose when I rapidly got bored with it", you give literally no evidence behind this statement; i.e. why did you get bored? "It doesn't feel as involved as CBM", Why didn't it feel as involved as CBM? "I even heard someone refer to it as a cure to insomnia, and I happen to agree." Again no explanation behind your point.
Some of the sound effects were also questionable; the Stardroids use Game Boy sound effects when NES counterparts to some of them exist in the core. For instance, when playing as Mega Man, equipping the Mega Arm changes the charging and firing sounds to the Game Boy version, creating a significant inconsistency.
We would happily use 8-bit sound effects to replace the Game Boy sound effects if all of them existed, I'm sure when the core take on Megaman V they'll make custom ones for such. However since we have no alternatives for most of the Megaman V sound effects we decided to just use all the Game Boy sound effects for every Megaman V weapon. You're the first I've heard that actually found an irritation to using such so I'm sure this is more of just a personal issue.
My other qualms came more recently--it seems to me that the dev team was more concerned with releasing their mod than dealing with bugs and balance issues, and I cringe every time someone says that this mod is more balanced than the other. A prime example of this: flying Ground Man.
Actually we tested that version for around a month's time, we found the flying Ground Man issue and supposedly solved it since it never came up again but then when we released the mod it occurred again. (Please note that this glitch is fixed in v3b of Justified Classes.) "I cringe every time someone says that this mod is more balanced than the other. A prime example of this: flying Ground Man." Flying Ground Man does not have anything to do with balance, it is a bug and nothing more. When flying as Ground Man it does not help you as much as it stops you from engaging in fights so if you were to really include this bug with balance it still wouldn't hurt the balance of the mod. (Also note that this bug is extremely rare to occur in TLMS/LMS so it wouldn't really become a problem in that situation either.)
There are also some skin replacements that feel unnecessary and imposed; Duo comes to mind.
Duo's core running frames looked very lazily done, he barely looked like he was walking let alone running. The new ones were based off how he ran in Power Fighters. If you were to compare the new ones with old ones side by side the new ones are far superior in every way. The skin change was very much necessary as was all the others (especially the Megaman & Bass ones).
In addition, the behavior and attitude of some of the dev team in-game is a serious turn-off to me. I'm not going to name names but I'm sure some of you know who I'm talking about.
I see this being more of a personal issue than an actual problem with Justified Classes. It seems like most people let their hatred and bias affect their judgement in determining which mod is better at least as far as the forum goes. Especially after I weigh out all the very serious and major flaws you stated about Class Based Modification in terms of general playability in comparison to the minor and almost uncountable flaws with Justified Classes that seem to be more personal qualms than significant issues.