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Messages - Endymion

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Projects & Creative / Re: Justified Classes v4b Beta 14
« on: December 13, 2017, 09:50:42 PM »
King buff, I like hearing that. :)

I'm glad the connection issue was fixed now I can play online with others. And I noticed something online, maybe not related. With Hyper Storm H the stomps always lag a little even with low ping. After pressing the iten button the jump is delayed a little.

Whenever I try joining any server on Doomseeker I always get this error:

Script error, "MM8BDM-v5c.pk3:cvarinfo" line 5:
cvar 'mm8bdm_mapcards' already exists

Remove 'mm8bdm_mapcards' and all other conflicting cvars from your ini and restart Zandronum to continue.

I'm using the current Zandronum release and tried deleting the said lines but nothing changed. Any advices? :)


Seems like it is something with my Doomseeker settings, because manually setting up the joining through command line works fine. Only Doomseeker has problems.


I found the answer. The Doomseeker was stupid enough to try to add some of the files two times, obviously creating already existing lines in the process. It doesn't cause troubles for me, I simply using the Doomseeker's gathered informations about the servers to manually join them without running a 3rd party software for the same. :)

MM8BDM Discussion / Re: MM8BDM V5B using Zandronum 3.0!
« on: December 07, 2017, 07:45:08 PM »
Sorry for creating an another post but I forgot to ask if it is possible to pick a random stage for offline skirmis mode with command? I just noticed there is no "Random" option during the in-game stage select.

Projects & Creative / Re: Justified Classes v4a Hotfix 3
« on: December 06, 2017, 02:39:11 PM »
That's a good news. Personally I always enjoyed Justified Classes more than the Class Based Modification, especially because the more faithful character abilities compared to the NES games. I can wait for ages if that is required for the development, and I'm glad that's only what it takes. :)

MM8BDM Discussion / Re: MM8BDM V5B using Zandronum 3.0!
« on: December 06, 2017, 02:55:52 AM »
Lol it works, and the engine supports CTRL+V in the console. Thank you, this is enough to save some time. :)

Projects & Creative / Re: Class based modification (v8d)
« on: December 05, 2017, 10:45:08 PM »
May I have a request about Hyper Storm H? That jetpack ability (the heat-consuming secondary attack) isn't really useful for anything except if you have a lot of time without being attacked it can propel you up somewhere that isn't normally reachable and makes you able to surprise someone.

I would love to see a stomp like attack instead. Depending on the heat gauge the secondary attack makes you jump up and then causing a small area effect damage where you land. Or (and this would be the one I would request) the landing cause ramming damage just like the cold gauge dash but summons 1 or 2 Metool that chase the closest target but can be destroyed. In both case a single jump would drain the entire heat gauge and even in the weakest form it would require a minimum of 50% gauge to make it not spammable.

I know this sounds like what the boss variant do but well, that is why I like it. :)

Projects & Creative / Re: Justified Classes v4a Hotfix 3
« on: December 05, 2017, 10:22:51 PM »
I hope the mod is still a working title. Personally I really enjoy it and I miss it. Can someone say something about the mod's future?

MM8BDM Discussion / Re: MM8BDM V5B using Zandronum 3.0!
« on: December 05, 2017, 10:20:11 PM »
I didn't wanted to create a topic for just a single question I hope it isn't probelm if I asking this here.

In Zandronum 3.0 is it possible to add multiple bots with a single command? Like "addbot 8" for example to generate 8 random bots. Is something like that exist in this engine? :)

Projects & Creative / Re: Class based modification (v8d)
« on: October 16, 2017, 07:17:21 PM »
And seems like Pirate Man's overpower mine placing was fixed too. At least I wasn't able to place more than the three mines like before. That's good too. :)

Projects & Creative / Re: Class based modification (v8d)
« on: October 11, 2017, 01:28:29 AM »
Lol, no wonder I didn't find any news about this mod. But considering the changelog in the file the Stardroids will be introduced one after another. I can't wait for Terra, Mega Man V is the only one in the series I like more than the 8's Saturn version. If required I can create a Discord account anytime but wouldn't be bad if the upcoming versions could get at least a post here. :)

Oh and sorry for the previous post, I didn't noticed I was logged out. More strange I had all the required fields filled when I posted that because I had no error message for the missing name and such.

Projects & Creative / Re: Class based modification (v8d)
« on: July 20, 2017, 12:34:35 AM »
Sorry for the double post but I found a critical bug. Pirate Man should fire only 3 Remote Mines at the same time however hitting anything directly with a Remote Mine resets the weapon gauge to max making him able to fire as many bombs as he wants.

Projects & Creative / Re: Class based modification (v8d)
« on: July 09, 2017, 08:12:27 PM »
Huh, Splash Woman is just extremely OP. She's shredding the HP like nothing else. The shark battleship also bugged with her. I guess because of his unique flying behavior under water. Maybe when she isn't in water the flying is force-disabled thus the player character can't fly during the boss fight's cutscene. It occurs after the second phase (when you destroy the two bays under the battleship).

Projects & Creative / Re: Class based modification (v8d)
« on: July 03, 2017, 10:51:13 PM »
You gonna make to the v5b?

This version of CBM is for v5b. :)

I waited for this moment since the v5b's release and I'm not dissapointed. So far I only seen a single thing I would like to mention. In the class information Magma Man's item ability is not listed while it is used to charge the energy for his attack.

MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 26, 2017, 12:27:02 PM »
But the musics still would be awesome for those stage anyway. :P

Honestly I have no problem with the difficulty... the exact opposite! The boss fights are less frustrating except the Mega Man Killers, Punk still kicks with that rolling.

MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 26, 2017, 01:25:50 AM »
I did so, the second "form" was a way more fun than the first, but also a lot easier. I prefer this new battle over the monotonous old one. Awesome! :D

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