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Messages - Eruanna

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1
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: April 10, 2011, 07:41:03 PM »
I've seen it, but I haven't had a chance to look at it yet. I'm sorry.

And yeah, development on this has been very inactive lately.

2
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: March 16, 2011, 03:34:15 PM »
It does not seem this mod is quite as dead as we thought... it's still getting a little bit of active playtime and it's still attracting players here and there.

So I'm gonna pose a challenge to you all...

If you guys can make some "add-on" wads which change the stats of the weapons and classes to what you think is more balanced, it would help me figure out what to change and how much in the next version.

Nothing speaks louder than hardcore solid numbers!!! :D

3
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: March 09, 2011, 10:55:23 PM »
I think if that happens it should be Cutman who designs and pens up a story for it. I don't mind actually making it but if he invests the time into doing that then I do believe that he will probably already want to make it himself anyway because he'd have it fresh in his mind and he'd probably want it a certain way. :)

GVH is still his and he's made that clear.

4
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: March 01, 2011, 08:14:50 PM »
Quote from: "bluewiz"
Quote from: "RedHomo"
Listening to the general population, which most suck at GVH to begin with, is a terrible idea.

Agreed X100, look at what these dumbass suggestions have done.
No matter what you do, somebody's not going to be happy. Unfortunately, it had to be you two, but I had to use my best option given my capabilities at the time. I actually had a bit of Wartorn's help with deciding which suggestions to implement and which ones not to.


Quote from: "bluewiz"
Hey eruanna, are you working on this anymore?

If it doesn't fit your time, you can just give it back to cut or something.
I'll be talking with Cutman about this myself.

5
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: February 13, 2011, 08:09:55 PM »
Quote from: "Arctic"
Lastly: would you please be so kind as to ask the host of the Oblacek server to update it and enable spectator chat and votes? It's starting to become even more overshadowed by AOW that way. :P
I do not have any influence over him. You'll have to talk to him yourself.

6
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: February 10, 2011, 09:54:26 AM »
Okay - well - so some ideas...

- Change Santa's snowball gun so the alt-fire is a bit more like the Engi's.
- Give the creeper's balls an A_Thrust (this might come back to haunt us later... just saying)
- Review Hunter's lightning arrows (might not need much change, to be honest...)

7
The Ghoul's Forest / Re: Can someone make a fix for Ghoul 3?
« on: January 13, 2011, 02:08:48 PM »
Good to know. :)

8
The Ghoul's Forest / Re: Can someone make a fix for Ghoul 3?
« on: January 11, 2011, 05:32:38 AM »
I have indeed been taking a break from ST - and as for the duration, it's how ever long I feel like it. I haven't completely given up GvH but I haven't touched it in a couple weeks, either. If someone else wants to pick up where I left off, I'd be quite happy to expand the team a bit. Although, if Cutman wants GvH to just be let be, that's fine too. I've had a few ideas for some new classes, but I've never gotten around to them yet.

And as for the comments that the admins are a part of ST's problem - just remember that nobody's perfect. There is absolutely no reason you should hold ST's admins to such a high standard. Give 'em a fuckin break because they're human too, just like you.

9
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 29, 2010, 06:45:12 PM »
I would not directly support them, then.

Santa was removed, and replaced by the Engineer for a reason. The amount of effort I will put into Santa when it's not a holiday season is quite minimal, at best.

10
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 27, 2010, 09:42:14 PM »
I'd like to fix Santa, but it will take some time to do so.

And the biggest problem is, he isn't going to be around all the time. I've already removed him from Obsidian. Christmas isn't technically over, in my opinion, but eh, apparently he was causing too much problem, and the 25th of December has already passed anyhow. :)

I'd like to make it so he can at least be played properly year-round, but I originally intended to only run him during the holidays otherwise.

11
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 27, 2010, 06:26:47 AM »
Quote from: "Zocker"
Besides that the Ghostbuster's Plasma Weapon has turned into a spam weapon. Why did you double the ammo, in my opinion it was fine?
Because a lot more people complained about his lack of ammo, that he ran out rather quickly.

12
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 26, 2010, 07:46:24 PM »
Santa was intended for holiday use only. He'll probably be gone again before the year is out. I really don't understand why there's so many constant complaints about him - he's intended only as a temporary appearance.

13
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 26, 2010, 07:06:26 PM »
I meant 1/4th. Very small.

14
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 23, 2010, 05:56:33 AM »
I'm just saying it's possible. The inverse, obviously, is also possible. :)

15
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 23, 2010, 05:43:44 AM »
I'm not happy about nerfing the Sjas at all. But I'll do it. I'll reduce his attack range by 3/4ths. To be completely honest, though, I think this is a bad move.

Santa snow-gun alt-fire - since this is intended for temporary use only (gone after Christmas) I didn't initially pay as much attention to the balance of this class as I probably should have. I'll give the alt fire a little spread in addition to slowing it down - horizontal instead of vertical like the Engineer's. (Even though the Engi is basically a reskin of him I don't want both the classes exactly alike, except with numbers).

Choke - I'll give him a little bit extra health per chomp, but not much. I don't want to see this dude becoming a sudden God. With the way the choke's chomp is set up, it's actually possible to give him a different amount of health per chomp based on which class he attacks - i.e. if he hits a marine he can heal more damage, than for example, a cyborg. A good use for this would be to have the more riskier classes at close range more rewarding for him.

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